- XXX Series Upgrades
Required Skills[edit]
- None
Items and Tools[edit]
Component | *1 | Location | Min QL |
Advanced Baseballbat - 070 (or any 070 or 4XX or some 050 weapons) |
C | Neutral Fair Trade Omni/Clan General Shop |
1-300 (sets resulting QL) |
Melee Weapons Adjustment Kit or Ranged Weapons Adjustment Kit |
C | Neutral Fair Trade Andre Bottle (overpriced) Engineer Heath Bridges Random mob drop |
min. 90% of weapon |
Production[edit]
Advanced Baseballbat is shown as an example, however the same process applies to any 0XX/4XX series weapon, including both melee and ranged. The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Comparison[edit]
Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 3x skill of the QL), secondary (2.5x) or tertiary (1x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot).
Shopping[edit]
When shopping, 000 codes can be used to quickly identify the skill requirements.
1st - primary special skill.
2nd - secondary special skill.
3rd - tertiary special skill.
Suffix | Initiative | Attack Skill | Specials |
050 | Melee | 2h Blunt | 1st: Brawl 2nd: Fast Attack* |
*Melee Ener. | |||
070 | Melee | 1h Blunt | 1st: Brawl 2nd: Fast Attack 3rd: Dimach |
1h Edged | |||
2h Edged | |||
Piercing | |||
Physical | Martial Arts | ||
401 | Ranged | Grenade | (1st: None) 2nd: Fling Shot |
Pistol | |||
Shotgun | |||
402 | Physical | Bow | (1st: None) 2nd: Aimed Shot |
Ranged | Bow | ||
Rifle | |||
404 | Ranged | MG / SMG | 1st: Burst |
405 | Ranged | Ranged Ener | 1st: Burst 2nd: Fling Shot |
40C | Ranged | Assault Rif | 1st: Full Auto 2nd: Burst |
- * NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version).
Feature Comparison[edit]
Damage is for maximum upgraded QL 300 items.
Suffix | Attack Skill (5x) |
Initiative | Primary (3x) |
Secondary (2.5x) |
Tertiary (1x) |
Damage Type | Defense Skill | Wield | Damage Amount | Speed | Range | Clip | Example |
070/870 | 1h Blunt | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC Fire AC Chem AC |
Evade-ClsC Duck-Exp |
2x | 140-440 (240) | 1.5/1.5 | 3m | inf | |
070/870 | 1h Edged | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 2x | 120-360 (220) | 1.2/1.2 | 3m | inf | |
050/850 | 2h Blunt | Melee | Brawl | Fast Attack | Melee AC | Evade-ClsC Duck-Exp |
1x | 200-520 (300) | 2.0/2.0 | 4m | inf | ||
070/870 | 2h Edged | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 1x | 200-480 (300) | 1.5/1.5 | 4m | inf | |
070/870 | Martial Arts | Physical | Brawl | Fast Attack | Dimach | Melee AC | Evade-ClsC | 2x | 140-440 (240) | 1.5/1.5 | 3m | inf | |
050/850 | Melee Ener | Melee | Brawl | Fast Attack | Dimach | Ener AC | Evade-ClsC | 1x | 188-468 (288) | 1.75/1.75 | 4m | inf | |
070/870 | Piercing | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 1x | 220-420 (320) | 1.5/1.5 | 3m | inf | |
070/870 | Piercing | Melee | Brawl | Fast Attack | Dimach | Melee AC | Evade-ClsC | 2x | 124-372 (272) | 1.0/1.0 | 3m | inf | |
401/C01 | Grenade | Ranged | Fling Shot | Fire AC Chem AC |
Duck-Exp | 1x | 92-532 (192) | 2.2/2.2 | 25m | 50 | |||
401/C01 | Pistol | Ranged | Fling Shot | Proj AC Ener AC Fire AC Chem AC |
Dodge-Rng | 2x | 80-360 (180) | 1.0/1.0 | 25m | 50 | |||
401/C01 | Shotgun | Ranged | Fling Shot | Proj AC Ener AC Chem AC Rad AC |
Dodge-Rng Duck-Exp |
1x | 60-500 (400) | 1.5/1.5 | 25m | 50 | |||
401/C01 | Shotgun | Ranged | Fling Shot | Proj AC Chem AC Rad AC |
Dodge-Rng Duck-Exp |
2x | 60-400 (300) | 1.5/1.5 | 25m | 50 | |||
402/C02 | Bow | Ranged Physical |
Aimed Shot | Proj AC Ener AC Chem AC |
Dodge-Rng | 1x | 100-380(400) | 1.8/1.8 | 25m | 50 | |||
402/C02 | Rifle | Ranged | Aimed Shot | Proj AC Ener AC Chem AC |
Dodge-Rng | 1x | 100-500 (200) | 2.0/2.0 | 25m | 50 | |||
404/C04 | MG/SMG | Ranged | Burst | Proj AC Ener AC Dis AC |
Dodge-Rng Duck-Exp |
1x 2x |
96-408 (196) | 1.2/1.2 | 25m | 50 | |||
405/C05 | Ranged Ener | Ranged | Burst | Fling Shot | Ener AC | Dodge-Rng | 1x | 140-360 (240) | 1.5/1.5 | 25m | 50 | ||
405/C05 | Ranged Ener | Ranged | Burst | Fling Shot | Ener AC Cold AC Fire AC |
Dodge-Rng Duck-Exp |
2x | 80-360 (180) | 1.0/1.0 | 25m | 50 | ||
40C/C0C | Assault Rif | Ranged | Full Auto | Burst | Proj AC Ener AC Cold AC Fire AC Rad AC |
Dodge-Rng Duck-Exp |
1x | 100-460 (200) | 1.8/1.8 | 25m | 50 |
Individual weapons for each skill are listed below. Weapons without bonuses that are otherwise identical to (or less desirable than, for example because of more expensive ammo type) another weapon with bonuses are shown as greyed out.
1h Blunt (070/870)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Blackjack | Melee AC | Duck-Exp | none | 1% chance to cast Neural Stunner; no defense checks |
Energy Shield | Ener AC | Evade-ClsC | none | 50 Ener AC 50 Melee AC 50 Imp/Proj AC |
Metaphysic Energy Shield | Chem AC | Evade-ClsC | none | 50 Fire AC 50 Rad AC 50 Chem AC |
Torch | Fire AC | Evade-ClsC | none | |
Advanced Baseballbat | Melee AC | Evade-ClsC | none | |
Mace | Melee AC | Evade-ClsC | none | |
Native Alloy Staff | Melee AC | Evade-ClsC | none | |
Stun-Baton | Ener AC | Evade-ClsC | none |
1h Edged (070/870)[edit]
2h Blunt (050/850)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Blackjohn | Melee AC | Evade-ClsC | none | 1% chance to cast Neural Stunner; no defense checks |
Support Beam | Melee AC | Duck-Exp | none | Atrox only |
Notum Lever | Melee AC | Evade-ClsC | none | |
Notum Staff | Melee AC | Evade-ClsC | none | |
Sledgehammer | Melee AC | Evade-ClsC | none |
2h Edged (070/870)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Battle Axe | Melee AC | Evade-ClsC | none | 1% chance to cast Heat Miser; no defense checks |
Bladestaff | Melee AC | Evade-ClsC | none | 45 2h Edged |
Compu-Seeker Long Axe | Melee AC | Evade-ClsC | none | 45 Run Speed |
Sword of Sir Galahad | Ener AC | Evade-ClsC | none | |
Haxor 9922 | Melee AC | Evade-ClsC | none | |
Longmoon | Melee AC | Evade-ClsC | none | |
Warblade | Melee AC | Evade-ClsC | none | |
Whings | Melee AC | Evade-ClsC | none |
Martial Arts (070/870)[edit]
Melee Energy (050/850)[edit]
Piercing (Single) (070/870)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Nightspear | Melee AC | Evade-ClsC | none | 140 Max Health |
Notum Spear | Ener AC | Evade-ClsC | none |
Piercing (Dual) (070/870)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Light Spear | Melee AC | Evade-ClsC | none | |
Slank Chop | Melee AC | Evade-ClsC | none | |
Squibber | Melee AC | Evade-ClsC | none | |
Stabber | Melee AC | Evade-ClsC | none |
Grenade (401/C01)[edit]
Pistol (401/C01)[edit]
Shotgun (Single) (401/C01)[edit]
Shotgun (Dual) (401/C01)[edit]
Bow (402/C02)[edit]
Rifle (402/C02)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Gluegun | Chem AC | Dodge-Rng | Energy | 2% chance to cast Tight Embrace; no defense checks |
MTI SL70 | Proj AC | Dodge-Rng | Bullets | 45 Dodge-Rng |
Blackened Blaster | Ener AC | Dodge-Rng | Energy | |
BBI PS500 | Proj AC | Dodge-Rng | Bullets | |
Disaffiliation Sniper | Proj AC | Dodge-Rng | Bullets | |
Galahad Inc. Scout | Proj AC | Dodge-Rng | Bullets | |
Blackened Blaster Rifle | Proj AC | Dodge-Rng | Energy |
MG/SMG (404/C04)[edit]
Ranged Energy (Single) (405/C05)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Stanton Stunner IV | Ener AC | Dodge-Rng | Bullets | 1% chance to cast Neural Stunner; no defense checks |
Supernova Mk VI | Ener AC | Dodge-Rng | Energy | |
E-Beamer | Ener AC | Dodge-Rng | Energy |
Ranged Energy (Dual) (405/C05)[edit]
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
El Diablo | Fire AC | Duck-Exp | Energy | |
El Dieu | Cold AC | Dodge-Rng | Energy | |
Sleekblaster | Ener AC | Dodge-Rng | Energy |