Difference between revisions of "- XXX Series Upgrades"

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| [[Auno:271075|Advanced Baseballbat - 070]]<br>(or any 070 or 4XX or some 050 weapons) || C || Neutral Fair Trade<br>Omni/Clan General Shop || 1-300<br>(sets resulting QL)
 
| [[Auno:271075|Advanced Baseballbat - 070]]<br>(or any 070 or 4XX or some 050 weapons) || C || Neutral Fair Trade<br>Omni/Clan General Shop || 1-300<br>(sets resulting QL)
 
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| [[Auno:272313|Melee Weapons Adjustment Kit]] or<br>[[Auno:272311|Ranged Weapons Adjustment Kit]] || C || Andre Bottle<br>Engineer Heath Bridges<br>Random mob drop || min. 90%<br> of weapon
+
| [[Auno:272313|Melee Weapons Adjustment Kit]] or<br>[[Auno:272311|Ranged Weapons Adjustment Kit]] || C || Neutral Fair Trade<br>Andre Bottle (overpriced)<br>Engineer Heath Bridges<br>Random mob drop || min. 90%<br> of weapon
 
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Revision as of 22:56, 15 March 2019

Required Skills

  • None

Items and Tools

Component *1 Location Min QL
Advanced Baseballbat - 070
(or any 070 or 4XX or some 050 weapons)
C Neutral Fair Trade
Omni/Clan General Shop
1-300
(sets resulting QL)
Melee Weapons Adjustment Kit or
Ranged Weapons Adjustment Kit
C Neutral Fair Trade
Andre Bottle (overpriced)
Engineer Heath Bridges
Random mob drop
min. 90%
of weapon
R = reusable, C = consumed

Production

Advanced Baseballbat is shown as an example, however the same process applies to any 0XX/4XX series weapon, including both melee and ranged. The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Comparison

Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 4x of the QL), secondary (2.5x) or tertiary (2x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot).

Shopping

When shopping, 000 codes can be used to quickly identify the skill requirements.
1st - primary special skill.
2nd - secondary special skill.
3rd - tertiary special skill.

Suffix Initiative Attack Skill Specials
050 Melee 1h Blunt
2h Blunt
Melee Ener.
1st: Brawl
2nd: Fast Attack
070 Melee 1h Blunt
2h Blunt
1h Edged
2h Edged
Piercing
1st: Brawl
2nd: Fast Attack
3rd: Dimach
Physical Martial Arts
401 Ranged Grenade
Pistol
Shotgun
1st: None
2nd: Fling Shot
402 Ranged Bow
Rifle
1st: None
2nd: Aimed Shot
404 Ranged MG / SMG 1st: Burst
405 Ranged Ranged Ener 1st: Burst
2nd: Fling Shot
40C Ranged Assault Rif 1st: Full Auto
2nd: Burst