Difference between revisions of "- XXX Series Upgrades"
(Added delimiters between skill types in the table) |
(Added feature comparison and 1h Blunt) |
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== Comparison == | == Comparison == | ||
− | Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 4x of the QL), secondary (2.5x) or tertiary ( | + | Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 4x skill of the QL), secondary (2.5x) or tertiary (1x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot). |
=== Shopping === | === Shopping === | ||
Line 67: | Line 67: | ||
| Shotgun | | Shotgun | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="3"| 402 || Physical || Bow ||rowspan="3"| (1st: None)<br>2nd: Aimed Shot |
+ | |- | ||
+ | |rowspan="2"| Ranged || Bow | ||
|- | |- | ||
| Rifle | | Rifle | ||
Line 81: | Line 83: | ||
: * NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version). | : * NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version). | ||
− | |||
=== Feature Comparison === | === Feature Comparison === | ||
Damage is for maximum upgraded QL 300 items. | Damage is for maximum upgraded QL 300 items. | ||
Line 87: | Line 88: | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{|align=center | {|align=center | ||
− | | '''Suffix''' || '''Attack Skill''' || '''Initiative''' || '''Primary''' || '''Secondary''' || '''Tertiary''' || '''Damage Type''' || '''Wield''' || '''Damage''' || '''Speed''' || '''Range''' || '''Clip''' || '''Example''' | + | | '''Suffix''' || '''Attack Skill<br>(5x)''' || '''Initiative''' || '''Primary<br>(4x)''' || '''Secondary<br>(2.5x)''' || '''Tertiary<br>(1x)''' || '''Damage Type''' || '''Defense Skill''' || '''Wield''' || '''Damage Amount''' || '''Speed''' || '''Range''' || '''Clip''' || '''Example''' |
+ | |- | ||
+ | | 070/870 || 1h Blunt || Melee || Brawl || Fast Attack || Dimach || Melee AC<br>Ener AC<br>Fire AC<br>Chem AC || Evade-ClsC<br>Duck-Exp || 2x || 140-440 (240) || 1.5/1.5 || 3m || inf || <aodb opts="24px">271077</aodb> | ||
+ | |- | ||
+ | | 070/870 || 1h Edged || Melee || Brawl || Fast Attack || Dimach || Melee AC<br>Ener AC || Evade-ClsC || 2x || 120-360 (220) || 1.2/1.2 || 3m || inf || <aodb opts="24px">271168</aodb> | ||
+ | |- | ||
+ | | 050/850 || 2h Blunt || Melee || Brawl || Fast Attack || || Melee AC || Evade-ClsC || 1x || 200-520 (300) || 2.0/2.0 || 4m || inf || <aodb opts="24px">271398</aodb> | ||
|- | |- | ||
− | | 070/870 || | + | | 070/870 || 2h Edged || Melee || Brawl || Fast Attack || Dimach || Melee AC || Evade-ClsC || 1x || 200-480 (300) || 1.5/1.5 || 4m || inf || <aodb opts="24px">271248</aodb> |
|- | |- | ||
− | | 070/870 || | + | | 070/870 || Martial Arts || Physical || Brawl || Fast Attack || Dimach || Melee AC || Evade-ClsC || 2x || 140-440 (240) || 1.5/1.5 || 3m || inf || <aodb opts="24px">271047</aodb> |
|- | |- | ||
− | | 050/850 || | + | | 050/850 || Melee Ener || Melee || Brawl || Fast Attack || Dimach || Ener AC || Evade-ClsC || 1x || 188-468 (288) || 1.75/1.75 || 4m || inf || <aodb opts="24px">271422</aodb> |
|- | |- | ||
− | | 070/870 || | + | | 070/870 || Piercing || Melee || Brawl || Fast Attack || Dimach || Melee AC || Dodge-Rng || 1x || 220-420 (320) || 1.5/1.5 || 3m || inf || <aodb opts="24px">271334</aodb> |
|- | |- | ||
− | | | + | | 401/C01 || Pistol || Ranged || || Fling Shot || || Proj AC<br>Ener AC || Dodge-Rng || 2x || 80-360 (180) || 1.0/1.0 || 25m || 50 || <aodb opts="24px">271608</aodb> |
|- | |- | ||
− | | | + | | 401/C01 || Shotgun || Ranged || || Fling Shot || || Proj AC<br>Rad AC || Duck-Exp || 1x || 60-500 (400) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271688</aodb> |
|- | |- | ||
− | | | + | | 401/C01 || Shotgun || Ranged || || Fling Shot || || Proj AC<br>Rad AC || Duck-Exp || 2x || 60-400 (300) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271845</aodb> |
|- | |- | ||
− | | | + | | 402/C02 || Rifle || Ranged || || Aimed Shot || || Proj AC<br>Rad AC || Dodge-Rng || 1x || 100-500 (200) || 2.0/2.0 || 25m || 50 || <aodb opts="24px">271496</aodb> |
|- | |- | ||
− | | | + | | 402/C02 || Bow || Ranged<br>Physical || || Aimed Shot || || Proj AC<br>Ener AC<br>Chem AC || Dodge-Rng || 1x || 100-380(400) || 1.8/1.8 || 25m || 50 || <aodb opts="24px">271432</aodb> |
|- | |- | ||
− | | | + | | 404/C04 || MG/SMG || Ranged || Burst || || || Proj AC<br>Dis AC || Dodge-Rng || 1x || 96-408 (196) || 1.2/1.2 || 25m || 50 || <aodb opts="24px">271926</aodb> |
+ | |- | ||
+ | | 404/C04 || MG/SMG || Ranged || Burst || || || Ener AC || Dodge-Rng || 2x || 96-408 (196) || 1.2/1.2 || 25m || 50 || <aodb opts="24px">271966</aodb> | ||
+ | |- | ||
+ | | 405/C05 || Ranged Ener || Ranged || Burst || Fling Shot || || Ener AC || Dodge-Rng || 1x || 140-360 (240) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271984</aodb> | ||
+ | |- | ||
+ | | 405/C05 || Ranged Ener || Ranged || Burst || Fling Shot || || Ener AC<br>Cold AC<br>Fire AC<br> || Dodge-Rng || 2x || 80-360 (180) || 1.0/1.0 || 25m || 50 || <aodb opts="24px">272016</aodb> | ||
+ | |- | ||
+ | | 40C/C0C || Assault Rif || Ranged || Full Auto || Burst || || Proj AC || Dodge-Rng || 1x || 100-460 (200) || 1.8/1.8 || 25m || 50 || <aodb opts="24px">272046</aodb> | ||
+ | |} | ||
</div> | </div> | ||
− | --> | + | |
+ | === 1h Blunt (070/870) === | ||
+ | <div class="tradeskill"> | ||
+ | {|align=center | ||
+ | | '''Name''' || '''Damage Type''' || '''Defense Skill''' || '''Ammo Type''' || '''Bonuses''' || '''Icon''' | ||
+ | |- | ||
+ | | Advanced Baseballbat || Melee AC || Evade-ClsC || none || || <aodb opts="24px">271077</aodb> | ||
+ | |- | ||
+ | | Blackjack || Melee AC || Duck-Exp || none || 1% chance to cast<br><aodb opts="24px" sidetitle="aoi">28625</aodb>;<br>no defense checks || <aodb opts="24px">271087</aodb> | ||
+ | |- | ||
+ | | Energy Shield || Ener AC || Evade-ClsC || none || 50 Ener AC<br>50 Melee AC<br>50 Imp/Proj AC || <aodb opts="24px">271067</aodb> | ||
+ | |- | ||
+ | | Mace || Melee AC || Evade-ClsC || none || || <aodb opts="24px">271037</aodb> | ||
+ | |- | ||
+ | | Metaphysic Energy Shield || Chem AC || Evade-ClsC || none || 50 Fire AC<br>50 Rad AC<br>50 Chem AC || <aodb opts="24px">271057</aodb> | ||
+ | |- | ||
+ | | Native Alloy Staff || Melee AC || Evade-ClsC || none || || <aodb opts="24px">271107</aodb> | ||
+ | |- | ||
+ | | Stun-Baton || Ener AC || Evade-ClsC || none || || <aodb opts="24px">271027</aodb> | ||
+ | |- | ||
+ | | Torch || Fire AC || Evade-ClsC || none || || <aodb opts="24px">271097</aodb> | ||
+ | |} |
Revision as of 00:53, 15 May 2019
Required Skills
- None
Items and Tools
Component | *1 | Location | Min QL |
Advanced Baseballbat - 070 (or any 070 or 4XX or some 050 weapons) |
C | Neutral Fair Trade Omni/Clan General Shop |
1-300 (sets resulting QL) |
Melee Weapons Adjustment Kit or Ranged Weapons Adjustment Kit |
C | Neutral Fair Trade Andre Bottle (overpriced) Engineer Heath Bridges Random mob drop |
min. 90% of weapon |
Production
Advanced Baseballbat is shown as an example, however the same process applies to any 0XX/4XX series weapon, including both melee and ranged. The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Comparison
Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 4x skill of the QL), secondary (2.5x) or tertiary (1x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot).
Shopping
When shopping, 000 codes can be used to quickly identify the skill requirements.
1st - primary special skill.
2nd - secondary special skill.
3rd - tertiary special skill.
Suffix | Initiative | Attack Skill | Specials |
050 | Melee | 2h Blunt | 1st: Brawl 2nd: Fast Attack* |
*Melee Ener. | |||
070 | Melee | 1h Blunt | 1st: Brawl 2nd: Fast Attack 3rd: Dimach |
1h Edged | |||
2h Edged | |||
Piercing | |||
Physical | Martial Arts | ||
401 | Ranged | Grenade | (1st: None) 2nd: Fling Shot |
Pistol | |||
Shotgun | |||
402 | Physical | Bow | (1st: None) 2nd: Aimed Shot |
Ranged | Bow | ||
Rifle | |||
404 | Ranged | MG / SMG | 1st: Burst |
405 | Ranged | Ranged Ener | 1st: Burst 2nd: Fling Shot |
40C | Ranged | Assault Rif | 1st: Full Auto 2nd: Burst |
- * NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version).
Feature Comparison
Damage is for maximum upgraded QL 300 items.
1h Blunt (070/870)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses | Icon |
Advanced Baseballbat | Melee AC | Evade-ClsC | none | ||
Blackjack | Melee AC | Duck-Exp | none | 1% chance to cast Neural Stunner; no defense checks |
|
Energy Shield | Ener AC | Evade-ClsC | none | 50 Ener AC 50 Melee AC 50 Imp/Proj AC |
|
Mace | Melee AC | Evade-ClsC | none | ||
Metaphysic Energy Shield | Chem AC | Evade-ClsC | none | 50 Fire AC 50 Rad AC 50 Chem AC |
|
Native Alloy Staff | Melee AC | Evade-ClsC | none | ||
Stun-Baton | Ener AC | Evade-ClsC | none | ||
Torch | Fire AC | Evade-ClsC | none |