Difference between revisions of "- XXX Series Upgrades"
(Added feature comparison and 1h Blunt) |
(Added 1h Edged) |
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| '''Suffix''' || '''Attack Skill<br>(5x)''' || '''Initiative''' || '''Primary<br>(4x)''' || '''Secondary<br>(2.5x)''' || '''Tertiary<br>(1x)''' || '''Damage Type''' || '''Defense Skill''' || '''Wield''' || '''Damage Amount''' || '''Speed''' || '''Range''' || '''Clip''' || '''Example''' | | '''Suffix''' || '''Attack Skill<br>(5x)''' || '''Initiative''' || '''Primary<br>(4x)''' || '''Secondary<br>(2.5x)''' || '''Tertiary<br>(1x)''' || '''Damage Type''' || '''Defense Skill''' || '''Wield''' || '''Damage Amount''' || '''Speed''' || '''Range''' || '''Clip''' || '''Example''' | ||
|- | |- | ||
− | | 070/870 || 1h Blunt || Melee || Brawl || Fast Attack || Dimach || Melee AC<br>Ener AC<br>Fire AC<br>Chem AC || Evade-ClsC<br>Duck-Exp || 2x || 140-440 (240) || 1.5/1.5 || 3m || inf || <aodb opts="24px">271077</aodb> | + | | [https://aoitems.com/search/name:870/acriteria:1-102-1 070/870] || [[-_XXX_Series_Upgrades#1h_Blunt_.28070.2F870.29|1h Blunt]] || Melee || Brawl || Fast Attack || Dimach || Melee AC<br>Ener AC<br>Fire AC<br>Chem AC || Evade-ClsC<br>Duck-Exp || 2x || 140-440 (240) || 1.5/1.5 || 3m || inf || <aodb opts="24px">271077</aodb> |
|- | |- | ||
− | | 070/870 || 1h Edged || Melee || Brawl || Fast Attack || Dimach || Melee AC<br>Ener AC || Evade-ClsC || 2x || 120-360 (220) || 1.2/1.2 || 3m || inf || <aodb opts="24px">271168</aodb> | + | | [https://aoitems.com/search/name:870/acriteria:1-103-1 070/870] || [[-_XXX_Series_Upgrades#1h_Edged_.28070.2F870.29|1h Edged]] || Melee || Brawl || Fast Attack || Dimach || Melee AC<br>Ener AC || Evade-ClsC || 2x || 120-360 (220) || 1.2/1.2 || 3m || inf || <aodb opts="24px">271168</aodb> |
|- | |- | ||
| 050/850 || 2h Blunt || Melee || Brawl || Fast Attack || || Melee AC || Evade-ClsC || 1x || 200-520 (300) || 2.0/2.0 || 4m || inf || <aodb opts="24px">271398</aodb> | | 050/850 || 2h Blunt || Melee || Brawl || Fast Attack || || Melee AC || Evade-ClsC || 1x || 200-520 (300) || 2.0/2.0 || 4m || inf || <aodb opts="24px">271398</aodb> | ||
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</div> | </div> | ||
− | === 1h Blunt (070/870) === | + | Individual weapons for each skill are listed below. Weapons without bonuses that are identical to another weapon with bonuses are shown as greyed out. |
+ | |||
+ | ==== 1h Blunt [https://aoitems.com/search/name:870/acriteria:1-102-1 (070/870)] ==== | ||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{|align=center | {|align=center | ||
− | | '''Name''' || '''Damage Type''' || '''Defense Skill''' || '''Ammo Type''' || '''Bonuses''' || | + | | '''Name''' || '''Damage Type''' || '''Defense Skill''' || '''Ammo Type''' || '''Bonuses''' |
+ | |- | ||
+ | | <aodb opts="24px">271087</aodb> Blackjack || Melee AC || Duck-Exp || none || 1% chance to cast<br><aodb opts="24px" sidetitle="aoi">28625</aodb>;<br>no defense checks | ||
|- | |- | ||
− | | | + | | <aodb opts="24px">271067</aodb> Energy Shield || Ener AC || Evade-ClsC || none || 50 Ener AC<br>50 Melee AC<br>50 Imp/Proj AC |
|- | |- | ||
− | | | + | | <aodb opts="24px">271057</aodb> Metaphysic Energy Shield || Chem AC || Evade-ClsC || none || 50 Fire AC<br>50 Rad AC<br>50 Chem AC |
|- | |- | ||
− | | | + | | <aodb opts="24px">271097</aodb> Torch || Fire AC || Evade-ClsC || none || |
|- | |- | ||
− | | | + | | <aodb opts="24px">271077</aodb> Advanced Baseballbat || Melee AC || Evade-ClsC || none || |
|- | |- | ||
− | | | + | | <aodb opts="24px">271037</aodb> Mace || Melee AC || Evade-ClsC || none || |
|- | |- | ||
− | | Native Alloy Staff || Melee AC || Evade-ClsC || none || | + | | <aodb opts="24px">271107</aodb> Native Alloy Staff || Melee AC || Evade-ClsC || none || |
|- | |- | ||
− | | | + | | || || || || |
|- | |- | ||
− | | | + | | || || || || |
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271027</aodb> Stun-Baton || Ener AC || Evade-ClsC || none || | ||
|} | |} | ||
+ | </div> | ||
+ | |||
+ | ==== 1h Edged [https://aoitems.com/search/name:870/acriteria:1-103-1 (070/870)] ==== | ||
+ | <div class="tradeskill"> | ||
+ | {|align=center | ||
+ | | '''Name''' || '''Damage Type''' || '''Defense Skill''' || '''Ammo Type''' || '''Bonuses''' | ||
+ | |- | ||
+ | | <aodb opts="24px">271198</aodb> Moon Edge || Melee AC || Evade-ClsC || none || 45 Melee. Init. | ||
+ | |- | ||
+ | | <aodb opts="24px">271138</aodb> Tripler || Melee AC || Evade-ClsC || none || 35 1h Edged | ||
+ | |- | ||
+ | | <aodb opts="24px">271178</aodb> Gofle-Prod || Ener AC || Evade-ClsC || none || | ||
+ | |- | ||
+ | | || || || || | ||
+ | |- | ||
+ | | || || || || | ||
+ | |- style="color:#999999" | ||
+ | |<aodb opts="24px">271118</aodb> Bow Split || Melee AC || Evade-ClsC || none || | ||
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271168</aodb> Clean Slay Axe || Melee AC || Evade-ClsC || none || | ||
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271188</aodb> Executioner || Melee AC || Evade-ClsC || none || | ||
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271128</aodb> Hand Axe || Melee AC || Evade-ClsC || none || | ||
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271198</aodb> Khemo-Tech Platinum Wakisashi || Melee AC || Evade-ClsC || none || | ||
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271128</aodb> Right Slice || Melee AC || Evade-ClsC || none || | ||
+ | |} | ||
+ | </div> |
Revision as of 13:55, 16 May 2019
Required Skills
- None
Items and Tools
Component | *1 | Location | Min QL |
Advanced Baseballbat - 070 (or any 070 or 4XX or some 050 weapons) |
C | Neutral Fair Trade Omni/Clan General Shop |
1-300 (sets resulting QL) |
Melee Weapons Adjustment Kit or Ranged Weapons Adjustment Kit |
C | Neutral Fair Trade Andre Bottle (overpriced) Engineer Heath Bridges Random mob drop |
min. 90% of weapon |
Production
Advanced Baseballbat is shown as an example, however the same process applies to any 0XX/4XX series weapon, including both melee and ranged. The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Comparison
Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 4x skill of the QL), secondary (2.5x) or tertiary (1x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot).
Shopping
When shopping, 000 codes can be used to quickly identify the skill requirements.
1st - primary special skill.
2nd - secondary special skill.
3rd - tertiary special skill.
Suffix | Initiative | Attack Skill | Specials |
050 | Melee | 2h Blunt | 1st: Brawl 2nd: Fast Attack* |
*Melee Ener. | |||
070 | Melee | 1h Blunt | 1st: Brawl 2nd: Fast Attack 3rd: Dimach |
1h Edged | |||
2h Edged | |||
Piercing | |||
Physical | Martial Arts | ||
401 | Ranged | Grenade | (1st: None) 2nd: Fling Shot |
Pistol | |||
Shotgun | |||
402 | Physical | Bow | (1st: None) 2nd: Aimed Shot |
Ranged | Bow | ||
Rifle | |||
404 | Ranged | MG / SMG | 1st: Burst |
405 | Ranged | Ranged Ener | 1st: Burst 2nd: Fling Shot |
40C | Ranged | Assault Rif | 1st: Full Auto 2nd: Burst |
- * NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version).
Feature Comparison
Damage is for maximum upgraded QL 300 items.
Suffix | Attack Skill (5x) |
Initiative | Primary (4x) |
Secondary (2.5x) |
Tertiary (1x) |
Damage Type | Defense Skill | Wield | Damage Amount | Speed | Range | Clip | Example |
070/870 | 1h Blunt | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC Fire AC Chem AC |
Evade-ClsC Duck-Exp |
2x | 140-440 (240) | 1.5/1.5 | 3m | inf | |
070/870 | 1h Edged | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 2x | 120-360 (220) | 1.2/1.2 | 3m | inf | |
050/850 | 2h Blunt | Melee | Brawl | Fast Attack | Melee AC | Evade-ClsC | 1x | 200-520 (300) | 2.0/2.0 | 4m | inf | ||
070/870 | 2h Edged | Melee | Brawl | Fast Attack | Dimach | Melee AC | Evade-ClsC | 1x | 200-480 (300) | 1.5/1.5 | 4m | inf | |
070/870 | Martial Arts | Physical | Brawl | Fast Attack | Dimach | Melee AC | Evade-ClsC | 2x | 140-440 (240) | 1.5/1.5 | 3m | inf | |
050/850 | Melee Ener | Melee | Brawl | Fast Attack | Dimach | Ener AC | Evade-ClsC | 1x | 188-468 (288) | 1.75/1.75 | 4m | inf | |
070/870 | Piercing | Melee | Brawl | Fast Attack | Dimach | Melee AC | Dodge-Rng | 1x | 220-420 (320) | 1.5/1.5 | 3m | inf | |
401/C01 | Pistol | Ranged | Fling Shot | Proj AC Ener AC |
Dodge-Rng | 2x | 80-360 (180) | 1.0/1.0 | 25m | 50 | |||
401/C01 | Shotgun | Ranged | Fling Shot | Proj AC Rad AC |
Duck-Exp | 1x | 60-500 (400) | 1.5/1.5 | 25m | 50 | |||
401/C01 | Shotgun | Ranged | Fling Shot | Proj AC Rad AC |
Duck-Exp | 2x | 60-400 (300) | 1.5/1.5 | 25m | 50 | |||
402/C02 | Rifle | Ranged | Aimed Shot | Proj AC Rad AC |
Dodge-Rng | 1x | 100-500 (200) | 2.0/2.0 | 25m | 50 | |||
402/C02 | Bow | Ranged Physical |
Aimed Shot | Proj AC Ener AC Chem AC |
Dodge-Rng | 1x | 100-380(400) | 1.8/1.8 | 25m | 50 | |||
404/C04 | MG/SMG | Ranged | Burst | Proj AC Dis AC |
Dodge-Rng | 1x | 96-408 (196) | 1.2/1.2 | 25m | 50 | |||
404/C04 | MG/SMG | Ranged | Burst | Ener AC | Dodge-Rng | 2x | 96-408 (196) | 1.2/1.2 | 25m | 50 | |||
405/C05 | Ranged Ener | Ranged | Burst | Fling Shot | Ener AC | Dodge-Rng | 1x | 140-360 (240) | 1.5/1.5 | 25m | 50 | ||
405/C05 | Ranged Ener | Ranged | Burst | Fling Shot | Ener AC Cold AC Fire AC |
Dodge-Rng | 2x | 80-360 (180) | 1.0/1.0 | 25m | 50 | ||
40C/C0C | Assault Rif | Ranged | Full Auto | Burst | Proj AC | Dodge-Rng | 1x | 100-460 (200) | 1.8/1.8 | 25m | 50 |
Individual weapons for each skill are listed below. Weapons without bonuses that are identical to another weapon with bonuses are shown as greyed out.
1h Blunt (070/870)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Blackjack | Melee AC | Duck-Exp | none | 1% chance to cast Neural Stunner; no defense checks |
Energy Shield | Ener AC | Evade-ClsC | none | 50 Ener AC 50 Melee AC 50 Imp/Proj AC |
Metaphysic Energy Shield | Chem AC | Evade-ClsC | none | 50 Fire AC 50 Rad AC 50 Chem AC |
Torch | Fire AC | Evade-ClsC | none | |
Advanced Baseballbat | Melee AC | Evade-ClsC | none | |
Mace | Melee AC | Evade-ClsC | none | |
Native Alloy Staff | Melee AC | Evade-ClsC | none | |
Stun-Baton | Ener AC | Evade-ClsC | none |