Difference between revisions of "- XXX Series Upgrades"
(Added all 850/870 weapons and Pistols) |
(Added shotguns) |
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| [https://aoitems.com/search/name:870/acriteria:1-106-1_3-101-1 070/870] || [[-_XXX_Series_Upgrades#Piercing_.28Dual.29_.28070.2F870.29|Piercing]] || Melee || Brawl || Fast Attack || Dimach || Melee AC || Evade-ClsC || 2x || 124-372 (272) || 1.0/1.0 || 3m || inf || <aodb opts="24px">271324</aodb> | | [https://aoitems.com/search/name:870/acriteria:1-106-1_3-101-1 070/870] || [[-_XXX_Series_Upgrades#Piercing_.28Dual.29_.28070.2F870.29|Piercing]] || Melee || Brawl || Fast Attack || Dimach || Melee AC || Evade-ClsC || 2x || 124-372 (272) || 1.0/1.0 || 3m || inf || <aodb opts="24px">271324</aodb> | ||
|- | |- | ||
− | | [https://aoitems.com/search/name:c01/acriteria:1-112-1 401/C01] || [[-_XXX_Series_Upgrades#Pistol_.28401.2FC01.29|Pistol]] || Ranged || || Fling Shot || || Proj AC<br>Ener AC || Dodge-Rng || 2x || 80-360 (180) || 1.0/1.0 || 25m || 50 || <aodb opts="24px">271608</aodb> | + | | [https://aoitems.com/search/name:c01/acriteria:1-112-1 401/C01] || [[-_XXX_Series_Upgrades#Pistol_.28401.2FC01.29|Pistol]] || Ranged || || Fling Shot || || Proj AC<br>Ener AC<br>Fire AC<br>Chem AC || Dodge-Rng || 2x || 80-360 (180) || 1.0/1.0 || 25m || 50 || <aodb opts="24px">271608</aodb> |
|- | |- | ||
− | | 401/C01 || Shotgun || Ranged || || Fling Shot || || Proj AC<br>Rad AC || Duck-Exp || 1x || 60-500 (400) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271688</aodb> | + | | [https://aoitems.com/search/name:c01/acriteria:1-115-1 401/C01] || [[-_XXX_Series_Upgrades#Shotgun_.28Single.29_.28401.2FC01.29|Shotgun]] || Ranged || || Fling Shot || || Proj AC<br>Ener AC<br>Chem AC<br>Rad AC || Dodge-Rng<br>Duck-Exp || 1x || 60-500 (400) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271688</aodb> |
|- | |- | ||
− | | 401/C01 || Shotgun || Ranged || || Fling Shot || || Proj AC<br>Rad AC || Duck-Exp || 2x || 60-400 (300) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271845</aodb> | + | | [https://aoitems.com/search/name:c01/p-ttype:1/p-tslot:256/acriteria:1-115-1 401/C01] || [[-_XXX_Series_Upgrades#Shotgun_.28Dual.29_.28401.2FC01.29|Shotgun]] || Ranged || || Fling Shot || || Proj AC<br>Chem AC<br>Rad AC || Dodge-Rng<br>Duck-Exp || 2x || 60-400 (300) || 1.5/1.5 || 25m || 50 || <aodb opts="24px">271845</aodb> |
|- | |- | ||
| 402/C02 || Rifle || Ranged || || Aimed Shot || || Proj AC<br>Rad AC || Dodge-Rng || 1x || 100-500 (200) || 2.0/2.0 || 25m || 50 || <aodb opts="24px">271496</aodb> | | 402/C02 || Rifle || Ranged || || Aimed Shot || || Proj AC<br>Rad AC || Dodge-Rng || 1x || 100-500 (200) || 2.0/2.0 || 25m || 50 || <aodb opts="24px">271496</aodb> | ||
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| <aodb opts="24px">271664</aodb> Zastaba Cz-200 || Fire AC || Dodge-Rng || Energy|| 45 Ranged. Init. | | <aodb opts="24px">271664</aodb> Zastaba Cz-200 || Fire AC || Dodge-Rng || Energy|| 45 Ranged. Init. | ||
|- | |- | ||
− | | <aodb opts="24px">271648</aodb> OT Biomag|| Chem AC || Dodge-Rng || Energy || | + | | <aodb opts="24px">271600</aodb> IMI Desert Reet || Chem AC || Dodge-Rng || Energy || |
+ | |- | ||
+ | | <aodb opts="24px">271648</aodb> OT Biomag || Chem AC || Dodge-Rng || Energy || | ||
|- | |- | ||
| <aodb opts="24px">271576</aodb> Aero Borealis Corona || Ener AC || Dodge-Rng || Energy || | | <aodb opts="24px">271576</aodb> Aero Borealis Corona || Ener AC || Dodge-Rng || Energy || | ||
|- | |- | ||
| <aodb opts="24px">271616</aodb> BBI Sigma III || Ener AC || Dodge-Rng || Energy || | | <aodb opts="24px">271616</aodb> BBI Sigma III || Ener AC || Dodge-Rng || Energy || | ||
− | |||
− | |||
|- | |- | ||
| <aodb opts="24px">271552</aodb> Blackened Miniblaster || Ener AC || Dodge-Rng || Energy || | | <aodb opts="24px">271552</aodb> Blackened Miniblaster || Ener AC || Dodge-Rng || Energy || | ||
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|- style="color:#999999" | |- style="color:#999999" | ||
| <aodb opts="24px">271632</aodb> River MV || Proj AC || Dodge-Rng || Shotgun || | | <aodb opts="24px">271632</aodb> River MV || Proj AC || Dodge-Rng || Shotgun || | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | ==== Shotgun (Single) [https://aoitems.com/search/name:c01/acriteria:1-115-1 (401/C01)] ==== | ||
+ | <div class="tradeskill"> | ||
+ | {|align=center | ||
+ | | '''Name''' || '''Damage Type''' || '''Defense Skill''' || '''Ammo Type''' || '''Bonuses''' | ||
+ | |- | ||
+ | | <aodb opts="24px">271744</aodb> Electrical Pacifier || Rad AC || Duck-Exp || Energy || | ||
+ | |- | ||
+ | | <aodb opts="24px">271752</aodb> Biomag || Chem AC || Duck-Exp || Bullets || | ||
+ | |- | ||
+ | | <aodb opts="24px">271736</aodb> Megajolt || Ener AC || Duck-Exp || Energy || | ||
+ | |- | ||
+ | | <aodb opts="24px">271760</aodb> Blackhole Mk IX || Ener AC || Dodge-Rng || Energy || | ||
+ | |- | ||
+ | | <aodb opts="24px">271728</aodb> Chunkprojector || Proj AC || Duck-Exp || Shotgun || | ||
+ | |- | ||
+ | | <aodb opts="24px">271688</aodb> Medium Shotgun || Proj AC || Duck-Exp || Shotgun || | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | ==== Shotgun (Dual) [https://aoitems.com/search/name:c01/p-ttype:1/p-tslot:256/acriteria:1-115-1 (401/C01)] ==== | ||
+ | <div class="tradeskill"> | ||
+ | {|align=center | ||
+ | | '''Name''' || '''Damage Type''' || '''Defense Skill''' || '''Ammo Type''' || '''Bonuses''' | ||
+ | |- | ||
+ | | <aodb opts="24px">271829</aodb> Home Defender || Proj AC || Duck-Exp || Shotgun || 150 Max Health | ||
+ | |- | ||
+ | | <aodb opts="24px">271821</aodb> MTI M Bipower || Proj AC || Duck-Exp || Bullets || 45 Multi Ranged | ||
+ | |- | ||
+ | | <aodb opts="24px">271837</aodb> Triplejolt || Rad AC || Dodge-Rng || Energy || | ||
+ | |- | ||
+ | | <aodb opts="24px">271812</aodb> Ultra-Light Missile Pistol Raid 9-X || Chem AC || Duck-Exp || Energy || | ||
+ | |- | ||
+ | | || || || || | ||
+ | |- | ||
+ | | || || || || | ||
+ | |- style="color:#999999" | ||
+ | | <aodb opts="24px">271845</aodb> Mini-Shotgun || Proj AC || Duck-Exp || Shotgun || | ||
|} | |} | ||
</div> | </div> |
Revision as of 22:43, 16 May 2019
Required Skills
- None
Items and Tools
Component | *1 | Location | Min QL |
Advanced Baseballbat - 070 (or any 070 or 4XX or some 050 weapons) |
C | Neutral Fair Trade Omni/Clan General Shop |
1-300 (sets resulting QL) |
Melee Weapons Adjustment Kit or Ranged Weapons Adjustment Kit |
C | Neutral Fair Trade Andre Bottle (overpriced) Engineer Heath Bridges Random mob drop |
min. 90% of weapon |
Production
Advanced Baseballbat is shown as an example, however the same process applies to any 0XX/4XX series weapon, including both melee and ranged. The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Comparison
Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 3x skill of the QL), secondary (2.5x) or tertiary (1x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot).
Shopping
When shopping, 000 codes can be used to quickly identify the skill requirements.
1st - primary special skill.
2nd - secondary special skill.
3rd - tertiary special skill.
Suffix | Initiative | Attack Skill | Specials |
050 | Melee | 2h Blunt | 1st: Brawl 2nd: Fast Attack* |
*Melee Ener. | |||
070 | Melee | 1h Blunt | 1st: Brawl 2nd: Fast Attack 3rd: Dimach |
1h Edged | |||
2h Edged | |||
Piercing | |||
Physical | Martial Arts | ||
401 | Ranged | Grenade | (1st: None) 2nd: Fling Shot |
Pistol | |||
Shotgun | |||
402 | Physical | Bow | (1st: None) 2nd: Aimed Shot |
Ranged | Bow | ||
Rifle | |||
404 | Ranged | MG / SMG | 1st: Burst |
405 | Ranged | Ranged Ener | 1st: Burst 2nd: Fling Shot |
40C | Ranged | Assault Rif | 1st: Full Auto 2nd: Burst |
- * NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version).
Feature Comparison
Damage is for maximum upgraded QL 300 items.
Suffix | Attack Skill (5x) |
Initiative | Primary (3x) |
Secondary (2.5x) |
Tertiary (1x) |
Damage Type | Defense Skill | Wield | Damage Amount | Speed | Range | Clip | Example |
070/870 | 1h Blunt | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC Fire AC Chem AC |
Evade-ClsC Duck-Exp |
2x | 140-440 (240) | 1.5/1.5 | 3m | inf | |
070/870 | 1h Edged | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 2x | 120-360 (220) | 1.2/1.2 | 3m | inf | |
050/850 | 2h Blunt | Melee | Brawl | Fast Attack | Melee AC | Evade-ClsC Duck-Exp |
1x | 200-520 (300) | 2.0/2.0 | 4m | inf | ||
070/870 | 2h Edged | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 1x | 200-480 (300) | 1.5/1.5 | 4m | inf | |
070/870 | Martial Arts | Physical | Brawl | Fast Attack | Dimach | Melee AC | Evade-ClsC | 2x | 140-440 (240) | 1.5/1.5 | 3m | inf | |
050/850 | Melee Ener | Melee | Brawl | Fast Attack | Dimach | Ener AC | Evade-ClsC | 1x | 188-468 (288) | 1.75/1.75 | 4m | inf | |
070/870 | Piercing | Melee | Brawl | Fast Attack | Dimach | Melee AC Ener AC |
Evade-ClsC | 1x | 220-420 (320) | 1.5/1.5 | 3m | inf | |
070/870 | Piercing | Melee | Brawl | Fast Attack | Dimach | Melee AC | Evade-ClsC | 2x | 124-372 (272) | 1.0/1.0 | 3m | inf | |
401/C01 | Pistol | Ranged | Fling Shot | Proj AC Ener AC Fire AC Chem AC |
Dodge-Rng | 2x | 80-360 (180) | 1.0/1.0 | 25m | 50 | |||
401/C01 | Shotgun | Ranged | Fling Shot | Proj AC Ener AC Chem AC Rad AC |
Dodge-Rng Duck-Exp |
1x | 60-500 (400) | 1.5/1.5 | 25m | 50 | |||
401/C01 | Shotgun | Ranged | Fling Shot | Proj AC Chem AC Rad AC |
Dodge-Rng Duck-Exp |
2x | 60-400 (300) | 1.5/1.5 | 25m | 50 | |||
402/C02 | Rifle | Ranged | Aimed Shot | Proj AC Rad AC |
Dodge-Rng | 1x | 100-500 (200) | 2.0/2.0 | 25m | 50 | |||
402/C02 | Bow | Ranged Physical |
Aimed Shot | Proj AC Ener AC Chem AC |
Dodge-Rng | 1x | 100-380(400) | 1.8/1.8 | 25m | 50 | |||
404/C04 | MG/SMG | Ranged | Burst | Proj AC Dis AC |
Dodge-Rng | 1x | 96-408 (196) | 1.2/1.2 | 25m | 50 | |||
404/C04 | MG/SMG | Ranged | Burst | Ener AC | Dodge-Rng | 2x | 96-408 (196) | 1.2/1.2 | 25m | 50 | |||
405/C05 | Ranged Ener | Ranged | Burst | Fling Shot | Ener AC | Dodge-Rng | 1x | 140-360 (240) | 1.5/1.5 | 25m | 50 | ||
405/C05 | Ranged Ener | Ranged | Burst | Fling Shot | Ener AC Cold AC Fire AC |
Dodge-Rng | 2x | 80-360 (180) | 1.0/1.0 | 25m | 50 | ||
40C/C0C | Assault Rif | Ranged | Full Auto | Burst | Proj AC | Dodge-Rng | 1x | 100-460 (200) | 1.8/1.8 | 25m | 50 |
Individual weapons for each skill are listed below. Weapons without bonuses that are otherwise identical to (or less desirable than, for example because of more expensive ammo type) another weapon with bonuses are shown as greyed out.
1h Blunt (070/870)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Blackjack | Melee AC | Duck-Exp | none | 1% chance to cast Neural Stunner; no defense checks |
Energy Shield | Ener AC | Evade-ClsC | none | 50 Ener AC 50 Melee AC 50 Imp/Proj AC |
Metaphysic Energy Shield | Chem AC | Evade-ClsC | none | 50 Fire AC 50 Rad AC 50 Chem AC |
Torch | Fire AC | Evade-ClsC | none | |
Advanced Baseballbat | Melee AC | Evade-ClsC | none | |
Mace | Melee AC | Evade-ClsC | none | |
Native Alloy Staff | Melee AC | Evade-ClsC | none | |
Stun-Baton | Ener AC | Evade-ClsC | none |
1h Edged (070/870)
2h Blunt (050/850)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Blackjohn | Melee AC | Evade-ClsC | none | 1% chance to cast Neural Stunner; no defense checks |
Support Beam | Melee AC | Duck-Exp | none | Atrox only |
Notum Lever | Melee AC | Evade-ClsC | none | |
Notum Staff | Melee AC | Evade-ClsC | none | |
Sledgehammer | Melee AC | Evade-ClsC | none |
2h Edged (070/870)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Battle Axe | Melee AC | Evade-ClsC | none | 1% chance to cast Heat Miser; no defense checks |
Bladestaff | Melee AC | Evade-ClsC | none | 45 2h Edged |
Compu-Seeker Long Axe | Melee AC | Evade-ClsC | none | 45 Run Speed |
Sword of Sir Galahad | Ener AC | Evade-ClsC | none | |
Haxor 9922 | Melee AC | Evade-ClsC | none | |
Longmoon | Melee AC | Evade-ClsC | none | |
Warblade | Melee AC | Evade-ClsC | none | |
Whings | Melee AC | Evade-ClsC | none |
Martial Arts (070/870)
Melee Energy (050/850)
Piercing (Single) (070/870)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Nightspear | Melee AC | Evade-ClsC | none | 140 Max Health |
Notum Spear | Ener AC | Evade-ClsC | none |
Piercing (Dual) (070/870)
Name | Damage Type | Defense Skill | Ammo Type | Bonuses |
Light Spear | Melee AC | Evade-ClsC | none | |
Slank Chop | Melee AC | Evade-ClsC | none | |
Squibber | Melee AC | Evade-ClsC | none | |
Stabber | Melee AC | Evade-ClsC | none |