- XXX Series Upgrades

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Revision as of 00:53, 15 May 2019 by Trajector (talk | contribs) (Added feature comparison and 1h Blunt)

Required Skills

  • None

Items and Tools

Component *1 Location Min QL
Advanced Baseballbat - 070
(or any 070 or 4XX or some 050 weapons)
C Neutral Fair Trade
Omni/Clan General Shop
1-300
(sets resulting QL)
Melee Weapons Adjustment Kit or
Ranged Weapons Adjustment Kit
C Neutral Fair Trade
Andre Bottle (overpriced)
Engineer Heath Bridges
Random mob drop
min. 90%
of weapon
R = reusable, C = consumed

Production

Advanced Baseballbat is shown as an example, however the same process applies to any 0XX/4XX series weapon, including both melee and ranged. The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Comparison

Each weapon has a single attack skill requirement being slightly over 5x of the QL of the weapon (e.g. a QL200 Pistol requires 1003 Pistol skill). Further, each weapon has 1, 2 or 3 special attacks, with each of them possibly being primary (requiring slightly over 4x skill of the QL), secondary (2.5x) or tertiary (1x). Some weapons have just the secondary special skill but no primary, which is the case for Grenades, Pistols and Shotguns (Fling Shot), and also Bows and Rifles (Aimed Shot).

Shopping

When shopping, 000 codes can be used to quickly identify the skill requirements.
1st - primary special skill.
2nd - secondary special skill.
3rd - tertiary special skill.

Suffix Initiative Attack Skill Specials
050 Melee 2h Blunt 1st: Brawl
2nd: Fast Attack*
*Melee Ener.
070 Melee 1h Blunt 1st: Brawl
2nd: Fast Attack
3rd: Dimach
1h Edged
2h Edged
Piercing
Physical Martial Arts
401 Ranged Grenade (1st: None)
2nd: Fling Shot
Pistol
Shotgun
402 Physical Bow (1st: None)
2nd: Aimed Shot
Ranged Bow
Rifle
404 Ranged MG / SMG 1st: Burst
405 Ranged Ranged Ener 1st: Burst
2nd: Fling Shot
40C Ranged Assault Rif 1st: Full Auto
2nd: Burst
* NB. Melee Ener. will acquire 3rd skill (Dimach) in the maximum upgrade (- 850 version).

Feature Comparison

Damage is for maximum upgraded QL 300 items.

Suffix Attack Skill
(5x)
Initiative Primary
(4x)
Secondary
(2.5x)
Tertiary
(1x)
Damage Type Defense Skill Wield Damage Amount Speed Range Clip Example
070/870 1h Blunt Melee Brawl Fast Attack Dimach Melee AC
Ener AC
Fire AC
Chem AC
Evade-ClsC
Duck-Exp
2x 140-440 (240) 1.5/1.5 3m inf Advanced Baseballbat - 870
070/870 1h Edged Melee Brawl Fast Attack Dimach Melee AC
Ener AC
Evade-ClsC 2x 120-360 (220) 1.2/1.2 3m inf Clean Slay Axe - 870
050/850 2h Blunt Melee Brawl Fast Attack Melee AC Evade-ClsC 1x 200-520 (300) 2.0/2.0 4m inf Sledgehammer - 850
070/870 2h Edged Melee Brawl Fast Attack Dimach Melee AC Evade-ClsC 1x 200-480 (300) 1.5/1.5 4m inf Haxor 9922 - 870
070/870 Martial Arts Physical Brawl Fast Attack Dimach Melee AC Evade-ClsC 2x 140-440 (240) 1.5/1.5 3m inf Nano-Charged Stun Glove - 870
050/850 Melee Ener Melee Brawl Fast Attack Dimach Ener AC Evade-ClsC 1x 188-468 (288) 1.75/1.75 4m inf E-Blade - 850
070/870 Piercing Melee Brawl Fast Attack Dimach Melee AC Dodge-Rng 1x 220-420 (320) 1.5/1.5 3m inf Notum Spear - 870
401/C01 Pistol Ranged Fling Shot Proj AC
Ener AC
Dodge-Rng 2x 80-360 (180) 1.0/1.0 25m 50 PNG M1007A1 Tactical Revolver - C01
401/C01 Shotgun Ranged Fling Shot Proj AC
Rad AC
Duck-Exp 1x 60-500 (400) 1.5/1.5 25m 50 Medium Shotgun - C01
401/C01 Shotgun Ranged Fling Shot Proj AC
Rad AC
Duck-Exp 2x 60-400 (300) 1.5/1.5 25m 50 Mini-Shotgun - C01
402/C02 Rifle Ranged Aimed Shot Proj AC
Rad AC
Dodge-Rng 1x 100-500 (200) 2.0/2.0 25m 50 BBI PS500 - C02
402/C02 Bow Ranged
Physical
Aimed Shot Proj AC
Ener AC
Chem AC
Dodge-Rng 1x 100-380(400) 1.8/1.8 25m 50 Kevlar Bow - C02
404/C04 MG/SMG Ranged Burst Proj AC
Dis AC
Dodge-Rng 1x 96-408 (196) 1.2/1.2 25m 50 Slugger - C04
404/C04 MG/SMG Ranged Burst Ener AC Dodge-Rng 2x 96-408 (196) 1.2/1.2 25m 50 Sleekmaster Classic - C04
405/C05 Ranged Ener Ranged Burst Fling Shot Ener AC Dodge-Rng 1x 140-360 (240) 1.5/1.5 25m 50 E-Beamer - C05
405/C05 Ranged Ener Ranged Burst Fling Shot Ener AC
Cold AC
Fire AC
Dodge-Rng 2x 80-360 (180) 1.0/1.0 25m 50 Sleekblaster - C05
40C/C0C Assault Rif Ranged Full Auto Burst Proj AC Dodge-Rng 1x 100-460 (200) 1.8/1.8 25m 50 Bolter Cannon 42mm - C0C

1h Blunt (070/870)

Name Damage Type Defense Skill Ammo Type Bonuses Icon
Advanced Baseballbat Melee AC Evade-ClsC none Advanced Baseballbat - 870
Blackjack Melee AC Duck-Exp none 1% chance to cast
Neural Stunner Neural Stunner;
no defense checks
Blackjack - 870
Energy Shield Ener AC Evade-ClsC none 50 Ener AC
50 Melee AC
50 Imp/Proj AC
Energy Shield- 870
Mace Melee AC Evade-ClsC none Mace - 870
Metaphysic Energy Shield Chem AC Evade-ClsC none 50 Fire AC
50 Rad AC
50 Chem AC
Metaphysic Energy Shield - 870
Native Alloy Staff Melee AC Evade-ClsC none Native Alloy Staff - 870
Stun-Baton Ener AC Evade-ClsC none Stun-Baton - 870
Torch Fire AC Evade-ClsC none Torch - 870