Difference between revisions of "Adventurer Nano Programs"

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(Combat: Dragon Breath, Calm)
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Adventurers specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only)
 
Adventurers specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only)
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Combat nanos
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== School of Combat ==
QL NCU LVL MM BM PM MC TS SI Flamespout
+
 
When in the form of a Pit Lizard, the adventurer i... 182 57 195 874 787
+
=== Dragon Breath ===
Corrosive Cloud
+
Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target.
When in the form of a Pit Lizard, the adventurer i... 179 55 185 853 770
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Incinerate
+
{|width=95% align=center
When in the form of a Pit Lizard, the adventurer i... 172 54 185 830 752
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|-  BGCOLOR="#aa9382" align="center"
Blind
+
| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]
QL NCU LVL MM BM PM MC TS SI Improved Friend of the Wild
+
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
The adventurer attempts to put all enemies in the ... 152 48 145 732 661
+
| Flamespout
Calm
+
| 182
QL NCU LVL MM BM PM MC TS SI Improved Serene Sky
+
| 57
The adventurer attempts to put all enemies in the ... 172 54 175 824 747
+
| 195
Serene Sky
+
| 472
The adventurer attempts to put the enemy into a st... 172 54 175 824 747
+
| AE 10m 2260-4230
Friend of the Wild
+
| 10
The adventurer attempts to put the enemy into a st... 152 48 145 732 661
+
| 6
Improved Tranquility of the Vale
+
| 120%
The adventurer attempts to put all enemies in the ... 139 44 125 678 607
+
| 13m
Tranquility of the Vale
+
| 874
The adventurer attempts to put the enemy into a st... 139 44 125 678 607
+
| 787
Improved Zephyr from the Grove
+
|
The adventurer attempts to put all enemies in the ... 90 29 75 444 403
+
|
Zephyr from the Grove
+
|
The adventurer attempts to put the enemy into a st... 90 29 75 444 403
+
|
Blissful Calm
+
|- style="text-align:center;"  BGCOLOR="#ccaa99"
The adventurer attempts to put the enemy into a st... 50 16 50 252 226
+
| Corrosive Cloud
Improved Blissful Calm
+
| 179
The adventurer attempts to put all enemies in the ... 50 16 50 252 226
+
| 55
Improved Soothing Breeze
+
| 185
The adventurer attempts to put all enemies in the ... 24 8 128 108
+
| 257
 +
| AE DoT 15m 376 x 10
 +
| 9
 +
| 4
 +
| 110%
 +
| 13m
 +
| 853
 +
| 770
 +
|
 +
|
 +
|
 +
|
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Incinerate
 +
| 172
 +
| 54
 +
| 185
 +
| 239
 +
| 1098-2820
 +
| 5
 +
| 4
 +
| 100%
 +
| 15m
 +
| 830
 +
| 752
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
=== Calm ===
 +
Not as effective as Bureaucrat, of course, but calms are better [[Nano Program#Crowd control|crowd control]] than roots and snares for the most part, so when they are not resisted they are nice.
 +
 
 +
{|width=95% align=center
 +
|-  BGCOLOR="#aa9382" align="center"
 +
| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Improved Serene Sky
 +
| 172
 +
| 54
 +
| 175
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 824
 +
|
 +
|
 +
|
 +
| 747
 +
|
 +
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 +
| Serene Sky  
 +
| 172
 +
| 54
 +
| 175
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 824
 +
|
 +
|
 +
|
 +
| 747
 +
|
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Improved Friend of the Wild
 +
| 152
 +
| 48
 +
| 145
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 732
 +
|
 +
|
 +
|
 +
| 661
 +
|
 +
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 +
| Friend of the Wild
 +
| 152
 +
| 48
 +
| 145
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 732
 +
|
 +
|
 +
|
 +
| 661
 +
|
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Improved Tranquility of the Vale
 +
| 139
 +
| 44
 +
| 125
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 678
 +
|
 +
|
 +
|
 +
| 607
 +
|
 +
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 +
| Tranquility of the Vale
 +
| 139
 +
| 44
 +
| 125
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 678
 +
|
 +
|
 +
|
 +
| 607
 +
|
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Improved Zephyr from the Grove
 +
| 90
 +
| 29
 +
| 75
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 444
 +
|
 +
|
 +
|
 +
| 403
 +
|
 +
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 +
| Zephyr from the Grove
 +
| 90
 +
| 29
 +
| 75
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 444
 +
|
 +
|
 +
|
 +
| 403
 +
|
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Improved Blissful Calm
 +
| 50
 +
| 16
 +
| 50
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 252
 +
|
 +
|
 +
|
 +
| 226
 +
|
 +
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 +
| Blissful Calm
 +
| 50
 +
| 16
 +
| 50
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 252
 +
|
 +
|
 +
|
 +
| 226
 +
|
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 +
| Improved Soothing Breeze
 +
| 24
 +
| 8
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 128
 +
|
 +
|
 +
|
 +
| 108
 +
|
 +
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 +
| Soothing Breeze
 +
| 24
 +
| 8
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| 128
 +
|
 +
|
 +
|
 +
| 108
 +
|
 +
|}
 +
 
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<!--
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QL NCU LVL MM BM PM MC TS SI
 +
 
 +
Improved Soothing Breeze24 8 128 108
 
Soothing Breeze
 
Soothing Breeze
 
The adventurer attempts to put the enemy into a st... 24 8 128 108
 
The adventurer attempts to put the enemy into a st... 24 8 128 108
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The adventurer is able to execute this nano progra... 116 22 100 572 518 518
 
The adventurer is able to execute this nano progra... 116 22 100 572 518 518
 
Sharpen Claws
 
Sharpen Claws
The adventurer is able to execute this nano progra... 80 15 75 406 360 360 -->
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The adventurer is able to execute this nano progra... 80 15 75 406 360 360  
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{|width=95% align=center
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|-  BGCOLOR="#aa9382" align="center"
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| Name || QL || NCU || Lvl.<br>Req. || Cost || FX || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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|}
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-->

Revision as of 02:34, 19 April 2010

Adventurers specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only)

School of Combat

Dragon Breath

Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target.

Name QL NCU Lvl.
Req.
Cost Effects Cast
Sec
Re
Sec
NR Range BM MC MM PM SI TS
Flamespout 182 57 195 472 AE 10m 2260-4230 10 6 120% 13m 874 787
Corrosive Cloud 179 55 185 257 AE DoT 15m 376 x 10 9 4 110% 13m 853 770
Incinerate 172 54 185 239 1098-2820 5 4 100% 15m 830 752

Calm

Not as effective as Bureaucrat, of course, but calms are better crowd control than roots and snares for the most part, so when they are not resisted they are nice.

Name QL NCU Lvl.
Req.
Cost Effects Cast
Sec
Re
Sec
NR Range BM MC MM PM SI TS
Improved Serene Sky 172 54 175 824 747
Serene Sky 172 54 175 824 747
Improved Friend of the Wild 152 48 145 732 661
Friend of the Wild 152 48 145 732 661
Improved Tranquility of the Vale 139 44 125 678 607
Tranquility of the Vale 139 44 125 678 607
Improved Zephyr from the Grove 90 29 75 444 403
Zephyr from the Grove 90 29 75 444 403
Improved Blissful Calm 50 16 50 252 226
Blissful Calm 50 16 50 252 226
Improved Soothing Breeze 24 8 128 108
Soothing Breeze 24 8 128 108