Difference between revisions of "Adventurer Nano Programs"

From Anarchy Online Wiki [AOWiki]
(Single Target Heals)
(This layout of the charts should take up fewer bytes, bearing in mind I added some stuff)
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| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]  
 
| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]  
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
| [[Auno:222847|Improved Serene Sky]]
+
| [[Auno:222847|Improved Serene Sky]] || 172 || 54 || 175 || || || || || || || 824 || || || || 747 ||
| 172
 
| 54
 
| 175
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
| 824
 
|  
 
|  
 
|  
 
| 747
 
|  
 
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
| [[Auno:163396|Serene Sky]]  
 
| [[Auno:163396|Serene Sky]]  
 
| 172
 
| 172
 
| 54
 
| 54
| 175
+
| 175 || || || || || ||
|  
+
| 824 || || ||
|  
+
| 747 ||
|  
 
|  
 
|  
 
|  
 
| 824
 
|  
 
|  
 
|  
 
| 747
 
|  
 
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
| [[Auno:222864|Improved Friend of the Wild]]
 
| [[Auno:222864|Improved Friend of the Wild]]
 
| 152
 
| 152
 
| 48
 
| 48
| 145
+
| 145 || || || || || ||
|  
+
| 732 || || ||
|  
+
| 661 ||
|  
 
|  
 
|  
 
|  
 
| 732
 
|  
 
|  
 
|  
 
| 661
 
|  
 
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
| [[Auno:162817|Friend of the Wild]]
 
| [[Auno:162817|Friend of the Wild]]
 
| 152
 
| 152
 
| 48
 
| 48
| 145
+
| 145 || || || || || ||
|  
+
| 732 || || ||
|  
+
| 661 ||
|  
 
|  
 
|  
 
|  
 
| 732
 
|  
 
|  
 
|  
 
| 661
 
|  
 
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
| Improved Tranquility of the Vale
 
| Improved Tranquility of the Vale
 
| 139
 
| 139
 
| 44
 
| 44
| 125
+
| 125 || || || || || ||
|  
+
| 678 || || ||
|  
+
| 607 ||
|  
 
|  
 
|  
 
|  
 
| 678
 
|  
 
|  
 
|  
 
| 607
 
|  
 
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
| Tranquility of the Vale
 
| Tranquility of the Vale
 
| 139
 
| 139
 
| 44
 
| 44
| 125
+
| 125 || || || || || ||
|  
+
| 678 || || ||
|  
+
| 607 ||
|  
 
|  
 
|  
 
|  
 
| 678
 
|  
 
|  
 
|  
 
| 607
 
|  
 
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
| Improved Zephyr from the Grove
+
|| Improved Zephyr from the Grove
 
| 90
 
| 90
 
| 29
 
| 29
| 75
+
| 75 || || || || || ||
|  
+
| 444 || || ||
|  
+
| 403 ||
|  
 
|  
 
|  
 
|  
 
| 444
 
|  
 
|  
 
|  
 
| 403
 
|  
 
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
| Zephyr from the Grove
 
| Zephyr from the Grove
 
| 90
 
| 90
 
| 29
 
| 29
| 75
+
| 75 || || || || || ||
|  
+
| 444 || || ||
|  
+
| 403 ||
|  
 
|  
 
|  
 
|  
 
| 444
 
|  
 
|  
 
|  
 
| 403
 
|  
 
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
| Improved Blissful Calm
 
| Improved Blissful Calm
 
| 50
 
| 50
 
| 16
 
| 16
| 50
+
| 50 || || || || || ||
|  
+
| 252 || || ||
|  
+
| 226 ||  
|  
 
|  
 
|  
 
|  
 
| 252
 
|  
 
|  
 
|  
 
| 226
 
|  
 
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
| Blissful Calm
 
| Blissful Calm
 
| 50
 
| 50
 
| 16
 
| 16
| 50
+
| 50 || || || || || ||
|  
+
| 252 || || ||
|  
+
| 226 ||  
|  
 
|  
 
|  
 
|  
 
| 252
 
|  
 
|  
 
|  
 
| 226
 
|  
 
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
| Improved Soothing Breeze
 
| Improved Soothing Breeze
 
| 24
 
| 24
| 8
+
| 8 || || || || || || ||
|  
+
| 128 || || ||
|  
+
| 108 ||  
|  
 
|  
 
|  
 
|  
 
|  
 
| 128
 
|  
 
|  
 
|  
 
| 108
 
|  
 
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
|- style="text-align:center;"  BGCOLOR="#ccaa99"
 
| Soothing Breeze
 
| Soothing Breeze
 
| 24
 
| 24
| 8
+
| 8 || || || || || || ||
|  
+
| 128 || || ||
|  
+
| 108 ||
|  
 
|  
 
|  
 
|  
 
|  
 
| 128
 
|  
 
|  
 
|  
 
| 108
 
|  
 
 
|}
 
|}
  
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<aoicon>136696</aoicon><aoicon>82083</aoicon><aoicon>82087</aoicon>
 
<aoicon>136696</aoicon><aoicon>82083</aoicon><aoicon>82087</aoicon>
  
Adventurers are quite good healers, better than Martial Artists, but then perhaps that is not saying much. Funcom made the unique and even odd choice of making Team Heals of much greater healing amount than Single Target Heals; this is less marked for Adventurer than for Doctor programs, but still distinct and worthy of consideration. In particular, the fact that Team Heals and big heals in general generate far more aggro than do small and Single Target heals is of as much tactical importance as the amount healed.  
+
Adventurers are quite good healers, better than Martial Artists, but then perhaps that is not saying much.  
 +
 
 +
Funcom made the unique and even odd choice of making Doctor Team Heals of a certain level heal a greater amount on each member of the team than a Single Target Heals of the same QL do to a single target; this not true of Adventurer programs, which are of lesser value as in other games. However, in all games, the amount per target is multiplied by the number of targets, so Team Heals are often the most economical.
 +
 
 +
Of tactical importance is the fact that Team Heals and big heals in general generate more aggro than do small and Single Target heals.  
  
 
Note that Heal Nanos and any other 'instant' Friendly Nanos effectively have no NCU 'requirement', even though they are listed as having them. Why they even have this stat is unknown, and a purely trivial matter. Some code thing. Possibly even a relic of some earlier incarnation of the game eliminated in testing. Does not affect gameplay at all.
 
Note that Heal Nanos and any other 'instant' Friendly Nanos effectively have no NCU 'requirement', even though they are listed as having them. Why they even have this stat is unknown, and a purely trivial matter. Some code thing. Possibly even a relic of some earlier incarnation of the game eliminated in testing. Does not affect gameplay at all.
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|}
 
|}
  
<!--
+
  
 
QL NCU LVL MM BM PM MC TS SI  
 
QL NCU LVL MM BM PM MC TS SI  
 
 
Adventurer team heals
+
== Team Heals ==
QL NCU LVL MM BM PM MC TS SI Improved Seed Life
+
More economical but more likely to cause aggro than Single Target Heals.
 +
 
 +
{|width=95% align=center
 +
|-  BGCOLOR="#aa9382" align="center"
 +
| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]
 +
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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|- style="text-align:center;"  BGCOLOR="#ccaa99"
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||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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 +
<!-- QL NCU LVL MM BM PM MC TS SI  
 +
Improved Seed Life
 
  215 56 1545 1545
 
  215 56 1545 1545
 
Superior Seed Life
 
Superior Seed Life
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| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]  
 
| Name || QL || NCU || Lvl.<br>Req. || Cost || Effects || Cast<br>Sec || Re<br>Sec || NR || Range || [[Biological Metamorphosis|BM]] || [[Matter Creations|MC]] || [[Matter Metamorphosis|MM]] || [[Psychological Modifications|PM]] || [[Sensory Improvement|SI]] || [[Time and Space|TS]]  
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
 
|-  style="text-align:center;" BGCOLOR="#ddbbaa"
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Revision as of 17:27, 20 April 2010