Difference between revisions of "Adventurer Nano Programs"

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Adventurers specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only).  
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[[Adventurer]]s specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only). [https://aoitems.com/nano/prof/adventurer/ Nano Listings Adventurer] - AO Items. [http://auno.org/ao/nanos.php?prof=adventurer Nanoformulas Adventurer] - Auno
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Supreme Wilderness Protection: After Patch 18.5.2, Adventurers' top AC nano became the best froob AC in the game, up to 773 from 373.
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All of the animal morphs that targeted other players or the team were removed from sale at nano kiosks as of [[Patch 18.7]],[https://forums.anarchy-online.com/showthread.php?613558-18-7-0-Update-Release-Notes] but characters that had already uploaded them get to keep them. They, and the Wolf auras and Sabretooth self-buffs, have been replaced with team auras for every morph:  Dragon, Tree, Leet and Shadowleet, Wolf, Sabretooth and Predator.[https://aoitems.com/item/302232/lupine-agility/] The Playful Cub (Other) nano was made usable again, in [[Patch 18.8]], by characters that had already downloaded it.[https://aoitems.com/item/85067/playful-cub-other/]. It is not certain that existing legacy crystals would upload the program correctly. The net effect of these changes is that Adventurer damage is less Over Powered at low levels, higher at high levels, higher for the whole team, and more adaptable to evade (Wolf), defensive (Dragon) and offensive (Sabretooth) situations. And only Adventurers get to fly without a vehicle, now that Metaphysicists can no longer do so.
  
 
Although all this information can be seen on [[File:AunoIcon.png]] ([http://auno.org/ao/nanos.php?prof=adventurer Auno:Nano Formulas: Adventurer]), and every nano name links to its listing on [http://auno.org/ao/db.php Auno] (eventually), the benefit of the [[:Category:Guides|Profession Nano Guides]] is being able to see all the information on one page (again, eventually).
 
Although all this information can be seen on [[File:AunoIcon.png]] ([http://auno.org/ao/nanos.php?prof=adventurer Auno:Nano Formulas: Adventurer]), and every nano name links to its listing on [http://auno.org/ao/db.php Auno] (eventually), the benefit of the [[:Category:Guides|Profession Nano Guides]] is being able to see all the information on one page (again, eventually).
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[[Adventurer]] damage shields do damage to the attacker block altogether a set amount of one particular type of damage; this wear offs as the Enforcer Layers do. Enforcer shields do a similar thing, but instead their damage shields actually add protection for a type of damage. Adventurer shields' "layers" work against a very wide range of types: Physical, Projectile, Chemical, Cold, Fire, Poison, and Energy damage.
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Animal Morphs have changed considerably in patches, transforming the Wolf from a damage dealer to an evading type, with evades that do not stack with [[Fixer]] runspeed, and transforming the Dragon utterly from a [[#Dragon Breath|Dragon Breath]] damage caster to a tank while taking away the self heals from the Sabretooth form and giving them to the Dragon. The Sabretooth remains a damage dealer. The Wolf retains its Perception buffs and gains some AC buffs to augment its evades, although Evades and ACs are mutually exclusive per attack.
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The [[#Dragon Breath|Dragon Breath]] nanos were removed. The [[#Calm|Calm]] nanos were significantly altered.
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Some nanos were previously unavailable in shops and can now be bought.
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[[Perception]] nano now equal to Fixer; both at +240
  
 
= School of Combat =
 
= School of Combat =
<aoicon>163397</aoicon><aoicon>163393</aoicon><aoicon>163389</aoicon>
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<aodb>163397</aodb><aodb>163395</aodb><aodb>163389</aodb>
  
 
== Dragon Breath ==
 
== Dragon Breath ==
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:''These nanos were removed''
 
Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target.
 
Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target.
  
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== Calm ==
 
== Calm ==
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:''These nanos were extremely altered''
 
Not as effective as Bureaucrat, of course, but calms are better [[Nano Program#Crowd Control|Crowd Control]] than Roots and Snares for the most part, so when they are not resisted they are nice.
 
Not as effective as Bureaucrat, of course, but calms are better [[Nano Program#Crowd Control|Crowd Control]] than Roots and Snares for the most part, so when they are not resisted they are nice.
  
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= School of Medical =
 
= School of Medical =
<aoicon>136696</aoicon><aoicon>82083</aoicon><aoicon>82087</aoicon><br>
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<aodb>136696</aodb><aodb>82083</aodb><aodb>82087</aodb><br>
 
Medical is of course a Healing School, but it is also where the Ability buffs that help characters get into better implants are found. Adventurers, unfortunately for them, need to look elsewhere for Ability buffs.<br>
 
Medical is of course a Healing School, but it is also where the Ability buffs that help characters get into better implants are found. Adventurers, unfortunately for them, need to look elsewhere for Ability buffs.<br>
 
Adventurers are quite good healers. Their Single Target heals are better than [[Doctor]]s'. Their Team heals, though, are not as good.
 
Adventurers are quite good healers. Their Single Target heals are better than [[Doctor]]s'. Their Team heals, though, are not as good.
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=== Pit Lizard Heal ===
 
=== Pit Lizard Heal ===
Kin of Tarasque is a combination HoT and HP Max Bonus which can be used once every 20 minutes. Anarchy Online Max HP Bonuses do not add health up to the new maximum, even if the target's health was full. Furthermore, if the target had an existing HP bonus and full HP, AO +Max HP will reduce a target's HP to the unbuffed maximum health. Thus KoT is best used before battle, with the Adventurer healing to maximum health, or in the company of another healer.
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:''Made into team AC buff with a token amount (1000 HP) of Health boost; new name "Kin of THE Tarasque"''
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Kin of Tarasque was a combination HoT and HP Max Bonus which can be used once every 20 minutes. Anarchy Online Max HP Bonuses do not add health up to the new maximum, even if the target's health was full. Furthermore, if the target had an existing HP bonus and full HP, AO +Max HP will reduce a target's HP to the unbuffed maximum health. Thus KoT is best used before battle, with the Adventurer healing to maximum health, or in the company of another healer.
  
 
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{|width=95% align=center
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''See [[Nano Program|Shields]] section of '''Nano Programs''' article''
 
''See [[Nano Program|Shields]] section of '''Nano Programs''' article''
  
<aoicon>161588</aoicon><aoicon>161552</aoicon><aoicon>161594</aoicon>
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<aodb>161588</aodb><aodb>161552</aodb><aodb>161594</aodb>
  
 
Adventurers' combination of damage shield plus absorption of a single damage type is unique to their profession, although it closely resembles the defensive array available to [[Enforcer]]s. Enforcers and [[Nano-Technician]]s get absorption programs that protect against all damage types. Enforcers also get a separate damage shield program that also adds HP.
 
Adventurers' combination of damage shield plus absorption of a single damage type is unique to their profession, although it closely resembles the defensive array available to [[Enforcer]]s. Enforcers and [[Nano-Technician]]s get absorption programs that protect against all damage types. Enforcers also get a separate damage shield program that also adds HP.
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== AC (Armor) ==
 
== AC (Armor) ==
 
A small number of simple and effective Nanos that inexplicably maxes out at QL 123. AC buffs simply add to the characters Armor value, reducing damage by 10% of the total value, down to the attacker's minimum damage.
 
A small number of simple and effective Nanos that inexplicably maxes out at QL 123. AC buffs simply add to the characters Armor value, reducing damage by 10% of the total value, down to the attacker's minimum damage.
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The final buff is superlative for Froobs, beating out the Engineer's top AC non-SL nano
  
 
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== Damage Shield Augmentation ==
 
== Damage Shield Augmentation ==
 
Nanoline 243. This unusual line buffs Damage Shields already cast on the user. The lowest QL one only adds shield damage when attacked, but the later ones add weapon damage when attacking. They also add a negligible amount of HP and Reflect (in many players' minds, superior to Damage Add) that for all the world seems tailored to make it appear as though Adventurers get everything without actually giving them everything.  
 
Nanoline 243. This unusual line buffs Damage Shields already cast on the user. The lowest QL one only adds shield damage when attacked, but the later ones add weapon damage when attacking. They also add a negligible amount of HP and Reflect (in many players' minds, superior to Damage Add) that for all the world seems tailored to make it appear as though Adventurers get everything without actually giving them everything.  
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== School of Psionic ==
 
== School of Psionic ==
<aoicon>227515</aoicon><aoicon>227475</aoicon><aoicon>26704</aoicon>  
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<aodb>227515</aodb><aodb>227475</aodb><aodb>26704</aodb>  
  
 
While Adventurer's will be looking for outside buffs for their Abilities, other professions wish they had access to the copious array of Adventurer self-buffs in the Psionic School. Psionic is typically where buffs to [[Skills]] are found, and Adventurer nanos are no exception.
 
While Adventurer's will be looking for outside buffs for their Abilities, other professions wish they had access to the copious array of Adventurer self-buffs in the Psionic School. Psionic is typically where buffs to [[Skills]] are found, and Adventurer nanos are no exception.
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== School of Space ==
 
== School of Space ==
<aoicon>239757</aoicon><aoicon>239749</aoicon><aoicon>239743</aoicon>
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<aodb>239757</aodb><aodb>239749</aodb><aodb>239743</aodb>
  
 
QL NCU LVL MM BM PM MC TS SI  
 
QL NCU LVL MM BM PM MC TS SI  
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* [[Adventurer]]
 
* [[Adventurer]]
  
[[Category:Guides]][[Category:Professions]][[Category:Lists]]
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[[Category:Guides]][[Category:Lists]][[Category:Nano Programs]][[Category:Professions]]

Revision as of 00:32, 31 May 2019