Adventurer Nano Programs

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Revision as of 02:34, 19 April 2010 by Anarchangel (talk | contribs) (Combat: Dragon Breath, Calm)

Adventurers specialize in Healing, AC shields, combo Reflect Shields/Absorption Shields, Animal Morphs to increase damage and runspeed, and Self Buffs (that affect the Adventurer only)

School of Combat

Dragon Breath

Adventurers are not specialized to cast combat damage nanos. This series suits their role as a Jack of All Trades, and is effective as a first attack, weakening an enemy at the beginning of battle. Because all of the series has a five minute cooldown before it can be cast again, a character is unlikely to be able to cast two of these in one battle. Furthermore, these programs can only be cast in Pit Lizard form. The higher two are Area of Effect (AoE) spells, that have the same effect on all enemies within a radius of the target.

Name QL NCU Lvl.
Req.
Cost Effects Cast
Sec
Re
Sec
NR Range BM MC MM PM SI TS
Flamespout 182 57 195 472 AE 10m 2260-4230 10 6 120% 13m 874 787
Corrosive Cloud 179 55 185 257 AE DoT 15m 376 x 10 9 4 110% 13m 853 770
Incinerate 172 54 185 239 1098-2820 5 4 100% 15m 830 752

Calm

Not as effective as Bureaucrat, of course, but calms are better crowd control than roots and snares for the most part, so when they are not resisted they are nice.

Name QL NCU Lvl.
Req.
Cost Effects Cast
Sec
Re
Sec
NR Range BM MC MM PM SI TS
Improved Serene Sky 172 54 175 824 747
Serene Sky 172 54 175 824 747
Improved Friend of the Wild 152 48 145 732 661
Friend of the Wild 152 48 145 732 661
Improved Tranquility of the Vale 139 44 125 678 607
Tranquility of the Vale 139 44 125 678 607
Improved Zephyr from the Grove 90 29 75 444 403
Zephyr from the Grove 90 29 75 444 403
Improved Blissful Calm 50 16 50 252 226
Blissful Calm 50 16 50 252 226
Improved Soothing Breeze 24 8 128 108
Soothing Breeze 24 8 128 108