Agent:Breed and Skills

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Revision as of 16:53, 29 October 2010 by Teshik (talk | contribs)

Skills

Abilities

ModSkill nameComments
2.4Body DevelopmentEveryone Comment.
1.2Nano PoolComment.

Body

ModSkill nameComments
1.6Martial ArtsComment.
2.8BrawlingComment.
1.6DimachComment.
3.0RiposteComment.
3.0AdventuringComment.
1.6SwimmingComment.

Melee

ModSkill nameComments
1.61h Blunt Comments.
2.01h Edged Comment
2.5PiercingComment.
2.5 2h Blunt Comment.
2.52h EdgedComment.
3.2 Melee Energy Comment.
1.6 Parry Comment.
1.0 Sneak Attack Comment
2.5 Multiple Melee Comment
2.5 Fast Attack Comment

Misc. Weapons

ModSkill nameComments
1.2Sharp ObjComment
1.6GrenadeComment
3.0Heavy WeaponsComment

Ranged

ModSkill nameComments
2.0 Bow Comment
1.8 Pistol Comment
3.0 Assault Rifle Comment
2.5 Machine Gun/Submachine Gun Comment
3.2 Shotgun Comment
1.3 Rifle Max this skill.
2.5 Ranged Energy Comment
3.2 Flingshot Comment
1.1 Aimed Shot Max this skill.
3.2 Burst Comment
4.0 Full Auto Comment
2.0 Bow Special Attack Comment
1.8 Multiple Ranged Comment

Speed

ModSkill nameComments
1.6 Melee Initiative Comments
1.6 Ranged Initiative Comments
1.6 Physical Initiative Comments
1.6 Nano Initiative Comments
2.1 Dodge Ranged Comments
2.4 Evade Close Combat Comments
1.6 Duck Explosions Comments
1.6 Nano Resist Comments
1.6 Run Speed Comments

Trade and Repair

ModSkill nameComments
1.5 Mechanical Engineering Comments
2.0 Electrical Engineering Comments
2.0 Quantum FT Comments
4.0 Weapon Smithing Comments
1.6 Pharma Tech Comments
2.4 Nano Programming Comments
1.6 Computer Literacy Comments
1.0 Psychology Comments
1.5 Chemistry Comments
1.0 Tutoring Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.

Nano and Aiding

ModSkill nameComments
1.2 Matter Metamorphosis Comments
1.6 Biological Metamorphosis Comments
1.6 Psychological Modification Comments
1.4 Matter Creation Comments
2.4 Time and Space Comments
1.6 Sensory Improvement Comments
2.0 First Aid Comments
2.0 TreatmentComments

Spying

ModSkill nameComments
1.0 Concealment Recommended to be kept at least 5 times your level while levelling. At 220, it is wise to have more than 2800 Conceal for PvP purposes, because some professions can reach 2800 Perception. PvM-wise, the needs are a bit lower, but still, there are some creatures it is completely impossible to hide from.
1.5 Breaking and Entering Comments
2.0 Trap Disarmament Comments
1.5 Perception Comments

Navigation

ModSkill nameComments
2.4 Vehicle Air Comments
2.4 Vehicle Ground Comments
2.4 Vehicle Water Comments
1.6 Map Navigation Comments. This skill can not be reset.


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Breed and Skills: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader