Difference between revisions of "AggDef and Initiatives"

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m (Added information on minimum nano attack and recharge values)
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== Nano Init ==
 
== Nano Init ==
 
<p>How nano init behaves have changes so many times, so lets hope the current system is here to stay.</p>
 
<p>How nano init behaves have changes so many times, so lets hope the current system is here to stay.</p>
 +
 +
* The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately.
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* The Nano Recharge Speed is unaffected by inits or you agg-def slider position.
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'''How Nano init affects casting speed'''
 
'''How Nano init affects casting speed'''

Revision as of 20:08, 13 December 2006

Nano Init

How nano init behaves have changes so many times, so lets hope the current system is here to stay.

  • The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately.
  • The Nano Recharge Speed is unaffected by inits or you agg-def slider position.


How Nano init affects casting speed

  • For every 200 nano init you reduce the cast time by 1 second (Up to 1200 nano init)
  • After 1200 you need 600 nano init to reduce the cast time by 1 second.

How the aggdef bar affect nano init

  • 0% = +1.25s
  • 25% = +0.75s
  • 50% = +0.25s
  • 62.5 = 0s
  • 75% = -0.25s
  • 100% = -0.75s

Example

Failing Impregnability : 6.79s
Full def adds 1.25s
NI up to 1200 reduce 1s/200 NI
NI > 1200 reduce 1s/600 NI
Failing Impregnability at full def : 8.04s
1200 NI = 6s
Remaining time = 2.04s
2.04 * 600 = 1224 NI
1200 + 1224 = 2424 NI to instacast at full def.

--Baffle 03:01, 8 Jun 2005 (CEST)

Melee Init

TODO

Ranged Init

TODO

Physical Init

TODO