Difference between revisions of "AggDef and Initiatives"
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old_Fayelure (talk | contribs) m (Added information on minimum nano attack and recharge values) |
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* The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately. | * The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately. | ||
− | * The Nano Recharge Speed is unaffected by inits or | + | * The Nano Recharge Speed is unaffected by inits or your agg-def slider position. |
Revision as of 20:40, 13 December 2006
Nano Init
How nano init behaves have changes so many times, so lets hope the current system is here to stay.
- The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately.
- The Nano Recharge Speed is unaffected by inits or your agg-def slider position.
How Nano init affects casting speed
- For every 200 nano init you reduce the cast time by 1 second (Up to 1200 nano init)
- After 1200 you need 600 nano init to reduce the cast time by 1 second.
How the aggdef bar affect nano init
- 0% = +1.25s
- 25% = +0.75s
- 50% = +0.25s
- 62.5 = 0s
- 75% = -0.25s
- 100% = -0.75s
Example
Failing Impregnability : 6.79s Full def adds 1.25s NI up to 1200 reduce 1s/200 NI NI > 1200 reduce 1s/600 NI Failing Impregnability at full def : 8.04s 1200 NI = 6s Remaining time = 2.04s 2.04 * 600 = 1224 NI 1200 + 1224 = 2424 NI to instacast at full def.
--Baffle 03:01, 8 Jun 2005 (CEST)
Melee Init
TODO
Ranged Init
TODO
Physical Init
TODO