Difference between revisions of "AggDef and Initiatives"
Anarchangel (talk | contribs) (Flavor pic, has admittedly nothing much to do with Inits, & Caption & Links, which have) |
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+ | Nano Init mechanics have been changed many times in patches; and may be subject to change. | ||
+ | |||
== Nano Init == | == Nano Init == | ||
− | + | [[File:Mop bodyguard biomare.jpg|thumb|right|150px|Mob inits & weapon speed could be deduced from casting Init Debuffs on them, but the information is not currently available]] | |
− | * The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately. | + | * The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your [[Beginner Guides#Right Command|agg-def bar]] appropriately. |
* The Nano Recharge Speed is unaffected by inits or your agg-def slider position. | * The Nano Recharge Speed is unaffected by inits or your agg-def slider position. | ||
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<p>'''Example'''</p> | <p>'''Example'''</p> | ||
− | + | Failing Impregnability : 6.79s<br> | |
− | + | Full def adds 1.25s<br> | |
− | + | NI up to 1200 reduce 1s/200 NI<br> | |
− | + | NI > 1200 reduce 1s/600 NI | |
− | + | Failing Impregnability at full def : 8.04s<br> | |
− | + | 1200 NI = 6s<br> | |
− | + | Remaining time = 2.04s<br> | |
− | + | 2.04 * 600 = 1224 NI<br> | |
− | + | 1200 + 1224 = 2424 NI to instacast at full def.<br> | |
--[[User:Baffle|Baffle]] 03:01, 8 Jun 2005 (CEST) | --[[User:Baffle|Baffle]] 03:01, 8 Jun 2005 (CEST) | ||
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== Melee Init == | == Melee Init == | ||
− | |||
== Ranged Init == | == Ranged Init == | ||
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== Physical Init == | == Physical Init == | ||
− | + | == Init Buffs == | |
+ | * Instinctive Control [[Nano Program#Nanoline|Nanoline]], [[Doctor]] | ||
+ | * Cut Red Tape Nanoline, Bureaucrat | ||
+ | * Focused Anger, Enforcer, +72 Melee, Ranged,Physical and Nano Initiative | ||
+ | and more, especially self-buffs | ||
+ | == See Also == | ||
+ | * [[Add All Defensive and Offensive]] | ||
+ | * [[Melee]] | ||
+ | * [[Ranged]] | ||
+ | * [[Nano Program]] | ||
+ | * [[:Category:Game System]] | ||
+ | * [[:Category:Guides]] | ||
+ | [[Category:Game System]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[de:Wie_Inits_und_AggDef_berechnet_werden]] | [[de:Wie_Inits_und_AggDef_berechnet_werden]] |
Revision as of 02:08, 30 March 2010
Nano Init mechanics have been changed many times in patches; and may be subject to change.
Nano Init
- The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately.
- The Nano Recharge Speed is unaffected by inits or your agg-def slider position.
How Nano init affects casting speed
- For every 200 nano init you reduce the cast time by 1 second (Up to 1200 nano init)
- After 1200 you need 600 nano init to reduce the cast time by 1 second.
How the aggdef bar affect nano init
- 0% = +1.25s
- 25% = +0.75s
- 50% = +0.25s
- 62.5 = 0s
- 75% = -0.25s
- 100% = -0.75s
Example
Failing Impregnability : 6.79s
Full def adds 1.25s
NI up to 1200 reduce 1s/200 NI
NI > 1200 reduce 1s/600 NI
Failing Impregnability at full def : 8.04s
1200 NI = 6s
Remaining time = 2.04s
2.04 * 600 = 1224 NI
1200 + 1224 = 2424 NI to instacast at full def.
--Baffle 03:01, 8 Jun 2005 (CEST)
Melee Init
Ranged Init
Each 600 ranged initiative lowers 1 second from weapon attack speed and 2 seconds from recharge speed.
Full Defensive adds 1.75 secs to both attack and recharge so a 1/1 weapon becomes 2.75/2.75 with 0 ranged initiative. 50% Aggression adds .75 to both attack and recharge speeds so a 1/1 weapon becomes 1.75/1.75 with 0 ranged initiative.
1050 Init is required to play full defensive with a 1/1 weapon or a 1/2.7.
Physical Init
Init Buffs
- Instinctive Control Nanoline, Doctor
- Cut Red Tape Nanoline, Bureaucrat
- Focused Anger, Enforcer, +72 Melee, Ranged,Physical and Nano Initiative
and more, especially self-buffs