AggDef and Initiatives
Nano Init mechanics have been changed many times in patches; and may be subject to change.
Nano Init
- The Nano Attack Speed can be reduce to 0 ("instant casting") if you have enough NanoCInit and/or set your agg-def bar appropriately.
- The Nano Recharge Speed is unaffected by inits or your agg-def slider position.
How Nano init affects casting speed
- For every 200 nano init you reduce the cast time by 1 second (Up to 1200 nano init)
- After 1200 you need 600 nano init to reduce the cast time by 1 second.
How the aggdef bar affect nano init
- 0% = +1.25s
- 25% = +0.75s
- 50% = +0.25s
- 62.5 = 0s
- 75% = -0.25s
- 100% = -0.75s
Example
Failing Impregnability : 6.79s
Full def adds 1.25s
NI up to 1200 reduce 1s/200 NI
NI > 1200 reduce 1s/600 NI
Failing Impregnability at full def : 8.04s
1200 NI = 6s
Remaining time = 2.04s
2.04 * 600 = 1224 NI
1200 + 1224 = 2424 NI to instacast at full def.
--Baffle 03:01, 8 Jun 2005 (CEST)
Melee Init
Ranged Init
Each 600 ranged initiative lowers 1 second from weapon attack speed and 2 seconds from recharge speed.
Full Defensive adds 1.75 secs to both attack and recharge so a 1/1 weapon becomes 2.75/2.75 with 0 ranged initiative. 50% Aggression adds .75 to both attack and recharge speeds so a 1/1 weapon becomes 1.75/1.75 with 0 ranged initiative.
1050 Init is required to play full defensive with a 1/1 weapon or a 1/2.7.
Physical Init
Init Buffs
- Instinctive Control Nanoline, Doctor
- Cut Red Tape Nanoline, Bureaucrat
- Focused Anger, Enforcer, +72 Melee, Ranged,Physical and Nano Initiative
and more, especially self-buffs