Difference between revisions of "Assist"

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(Restore to direct quotation (well, except for the section header & link & adding the CoF name & some sp, fixed))
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'''Round 1'''
 
'''Round 1'''
  
Players deal 600 damage to Mob1
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:Players deal 600 damage to Mob1
 
+
:Mob1 Dies
Mob1 Dies
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:Mob2 Deals 100 damage to Player2 (500/600)
 
+
:Mob3 Deals 100 damage to Player3 (500/600)
Mob2 Deals 100 damage to Player2 (500/600)
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:Mob4 Deals 100 damage to Player4 (500/600)
 
+
:Mob5 Deals 100 damage to Player5 (500/600)
Mob3 Deals 100 damage to Player3 (500/600)
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:Mob6 Deals 100 damage to Player6 (500/600)
 
 
Mob4 Deals 100 damage to Player4 (500/600)
 
 
 
Mob5 Deals 100 damage to Player5 (500/600)
 
 
 
Mob6 Deals 100 damage to Player6 (500/600)
 
 
 
  
 
'''Round 2'''
 
'''Round 2'''
 
+
:Players deal 600 damage to Mob2
Players deal 600 damage to Mob2
+
:Mob2 dies
 
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:Mob3 Deals 100 damage to Player3 (400/600)
Mob2 dies
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:Mob4 Deals 100 damage to Player4 (400/600)
 
+
:Mob5 Deals 100 damage to Player5 (400/600)
Mob3 Deals 100 damage to Player3 (400/600)
+
:Mob6 Deals 100 damage to Player6 (400/600)
 
 
Mob4 Deals 100 damage to Player4 (400/600)
 
 
 
Mob5 Deals 100 damage to Player5 (400/600)
 
 
 
Mob6 Deals 100 damage to Player6 (400/600)
 
 
 
  
 
'''Round 3'''
 
'''Round 3'''
 
+
:Players deal 600 damage to Mob3
Players deal 600 damage to Mob3
+
:Mob3 dies
 
+
:Mob4 Deals 100 damage to Player4 (300/600)
Mob3 dies
+
:Mob5 Deals 100 damage to Player5 (300/600)
 
+
:Mob6 Deals 100 damage to Player6 (300/600)
Mob4 Deals 100 damage to Player4 (300/600)
 
 
 
Mob5 Deals 100 damage to Player5 (300/600)
 
 
 
Mob6 Deals 100 damage to Player6 (300/600)
 
 
 
  
 
'''Round 4'''
 
'''Round 4'''
 
+
:Players deal 600 damage to Mob4
Players deal 600 damage to Mob4
+
:Mob4 dies
 
+
:Mob5 Deals 100 damage to Player5 (200/600)
Mob4 dies
+
:Mob6 Deals 100 damage to Player6 (200/600)
 
 
Mob5 Deals 100 damage to Player5 (200/600)
 
 
 
Mob6 Deals 100 damage to Player6 (200/600)
 
 
 
  
 
'''Round 5'''
 
'''Round 5'''
 
+
:Players deal 600 damage to Mob5
Players deal 600 damage to Mob5
+
:Mob5 dies
 
+
:Mob6 Deals 100 damage to Player6 (100/600)
Mob5 dies
 
 
 
Mob6 Deals 100 damage to Player6 (100/600)
 
 
 
  
 
'''Round 6'''
 
'''Round 6'''
 
+
:Players deal 600 damage to Mob6
Players deal 600 damage to Mob6
+
:Mob6 dies
 
 
Mob6 dies
 
  
 
This is known as '''[[Concentration of Fire]]'''.
 
This is known as '''[[Concentration of Fire]]'''.
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In this example, everybody stays alive. If you can imagine each player attacking the corresponding mob, then it would come down to luck on who takes the last strike first for the killing blow, and also each player winds up more hurt over all then if they all assisted. Which means that the team is more in danger of dying from surprise adds, traps, or other fun problems.
 
In this example, everybody stays alive. If you can imagine each player attacking the corresponding mob, then it would come down to luck on who takes the last strike first for the killing blow, and also each player winds up more hurt over all then if they all assisted. Which means that the team is more in danger of dying from surprise adds, traps, or other fun problems.
  
A couple final notes. In a situation where you have a caller in team, when your target dies you should just spam your assist macro till you get a new target instead of trying to pick one out on your own. If you attack a mob that nobody else in the team knows about you could draw unwanted aggro onto you and the team. Its always really useful to have a script to make assist macros for you and your team, so try and dig one up. Ihnnaw posted his versions here:  
+
In a situation where you have a caller in team, when your target dies you should just spam your assist macro till you get a new target instead of trying to pick one out on your own. If you attack a mob that nobody else in the team knows about you could draw unwanted aggro onto you and the team. Its always really useful to have a script to make assist macros for you and your team, so try and dig one up. Ihnnaw posted his versions here:  
 
http://www.wolf-brigade.org/forums/showthread.php?t=42
 
http://www.wolf-brigade.org/forums/showthread.php?t=42
  
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In this simplified demonstration, there are a pair of desirable factors that, without prompt action, are mutually exclusive. Everyone is on the same target and everyone has aggro. If all the damage was on one person, in our example at least, with everyone the same HP and armor and no healing, one would die. So, as our demonstration shows, one hit to get aggro from a mob you can tank can help tanking.
 +
This is not a replacement for CoF, it is an adjunct, a helpful addition in certain situations.
  
 
== Assisting Heals ==
 
== Assisting Heals ==

Revision as of 05:26, 3 April 2018