Difference between revisions of "Breakpoints"
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= [[Armorsets|Armor]] = | = [[Armorsets|Armor]] = | ||
== [[Biomech Armor ]] == | == [[Biomech Armor ]] == | ||
− | < | + | <aodb>142692</aodb><aodb>142646</aodb><br> |
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200. | Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200. | ||
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== [[Carbonum Plate Armor]] == | == [[Carbonum Plate Armor]] == | ||
− | < | + | <aodb>162437</aodb><aodb>162432</aodb> |
'''NCU and Nano Initiative Breakpoints'''<br> | '''NCU and Nano Initiative Breakpoints'''<br> | ||
[[Image:Carbarmor.jpg|250px|right]] | [[Image:Carbarmor.jpg|250px|right]] | ||
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== [[CAS Symbiotic Armor]] == | == [[CAS Symbiotic Armor]] == | ||
− | < | + | <aodb>165008</aodb> NCU (helmet) From +1 to max of +10, every 22 QLs after 13: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189. |
− | < | + | <aodb>164998</aodb> |
== [[Kirch Kevlar Armor]] == | == [[Kirch Kevlar Armor]] == | ||
− | < | + | <aodb>160337</aodb><aodb>246314</aodb> |
Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176. | Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176. | ||
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'''Bonuses in addition to the common set bonuses''' | '''Bonuses in addition to the common set bonuses''' | ||
{| | {| | ||
− | | < | + | | <aodb>268853</aodb> Gloves: Up to Agility +17.<sup>6</sup> |
− | | < | + | | <aodb>268857</aodb> Legs: Up to Sense +15.<sup>4</sup> |
− | | < | + | | <aodb>268855</aodb> Sleeves: Up to +16 1 Hand Blunt and 1 Hand Edged.<sup>5</sup> |
|} | |} | ||
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'''Bonuses in addition to the common set bonuses''' | '''Bonuses in addition to the common set bonuses''' | ||
{| | {| | ||
− | | < | + | | <aodb>268837</aodb> Body: Up to +16 Time and Space.<sup>5</sup> |
− | | < | + | | <aodb>268845</aodb> Boots: Up to +16 Sensory improvement.<sup>5</sup> |
|- | |- | ||
− | | < | + | | <aodb>268839</aodb> Gloves: Up to +16 Matter Creations.<sup>5</sup> |
− | | < | + | | <aodb>268834</aodb> Helm: Up to Sense +15.<sup>4</sup>. Up to +16 Biological metamorphosis.<sup>5</sup> |
|- | |- | ||
− | | < | + | | <aodb>268843</aodb> Legs: Up to +16 Psychological modifications.<sup>5</sup> |
− | | < | + | | <aodb>268841</aodb> Sleeves: Up to +11 Psychic.<sup>2</sup> +8 Matter metamorphosis.<sup>1</sup> |
|} | |} | ||
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'''Bonuses in addition to the common set bonuses''' | '''Bonuses in addition to the common set bonuses''' | ||
{| | {| | ||
− | | < | + | | <aodb>268863</aodb> Body: Up to Strength +17.<sup>6</sup> |
− | | < | + | | <aodb>268865</aodb> Gloves: Up to Agility +17.<sup>6</sup> |
− | | < | + | | <aodb>268867</aodb> Sleeves: Up to +8 Pistol and SMG.<sup>1</sup> |
|} | |} | ||
− | <!-- < | + | <!-- <aodb>268871</aodb>Ranged Boots, , <aodb>268861</aodb> Helm, <aodb>268869</aodb> Legs --> |
== [[Miy's Tank Armor]] == | == [[Miy's Tank Armor]] == | ||
'''Bonuses in addition to the common set bonuses''' | '''Bonuses in addition to the common set bonuses''' | ||
{| | {| | ||
− | | < | + | | <aodb>268875</aodb> Body: Up to Strength +17.<sup>6</sup> |
− | | < | + | | <aodb>268883</aodb> Boots: Up to Stamina +15.<sup>4</sup> |
− | | < | + | | <aodb>268879</aodb> Sleeves: Up to +8 Melee Energy.<sup>1</sup> |
|} | |} | ||
== [[Nova Dillon Armor]] == | == [[Nova Dillon Armor]] == | ||
− | < | + | <aodb>163950</aodb>Helm-only bonus to [[Nano and Aiding#Sensory Improvement|Sensory Improvement]] with a max of +10: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189. |
− | < | + | <aodb>163946</aodb> |
All pieces have bonuses to all abilities, from +1 to a max of +4, and to the [[Melee]] combat skill [[Melee#Piercing|Piercing]], at QLs 1, 35, 101, and 167.<br> | All pieces have bonuses to all abilities, from +1 to a max of +4, and to the [[Melee]] combat skill [[Melee#Piercing|Piercing]], at QLs 1, 35, 101, and 167.<br> | ||
== [[Physician's Cap]] == | == [[Physician's Cap]] == | ||
− | < | + | <aodb>206551</aodb> |
Treatment, First Aid, and Pharmaceuticals <br> | Treatment, First Aid, and Pharmaceuticals <br> | ||
+3 at QL15 (TL>=2,Psy>=45, Sta>=45)<br> | +3 at QL15 (TL>=2,Psy>=45, Sta>=45)<br> | ||
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== [[Sekutek Chilled Plasteel Armor]] == | == [[Sekutek Chilled Plasteel Armor]] == | ||
− | < | + | <aodb>160396</aodb><aodb>160392</aodb> |
Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176. | Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176. | ||
== Ring of Presence == | == Ring of Presence == | ||
− | < | + | <aodb>160425</aodb> Dynaboss loot with a level requirement for equipping. Bonuses to all abilities, nanos, First Aid, Treatment, Perception, Adventuring, Tutoring, Nano Programming, Computer Literacy, and Psychology up to +4: |
Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150). | Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150). | ||
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== [[Personalized Basic Robot Brain]] == | == [[Personalized Basic Robot Brain]] == | ||
− | < | + | <aodb>156027</aodb> |
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br> | Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br> | ||
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192. | Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192. | ||
== Targeting Scope - Vision Enhancer == | == Targeting Scope - Vision Enhancer == | ||
− | < | + | <aodb>160632</aodb> |
Not available below QL100. Base critical chance +1. At 112, +2. <br> | Not available below QL100. Base critical chance +1. At 112, +2. <br> | ||
Thereafter, +1 every 23 Quality Levels with one exception, only 22 QL to 180 <br> | Thereafter, +1 every 23 Quality Levels with one exception, only 22 QL to 180 <br> | ||
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== [[Treatment Libraries]] == | == [[Treatment Libraries]] == | ||
− | < | + | <aodb>161770</aodb> |
Treatment Library. | Treatment Library. | ||
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|} | |} | ||
− | < | + | <aodb>161772</aodb> |
[[Treatment Libraries#Treatment and Pharmacy Library|Treatment and Pharmacy Library]] is for [[doctor]]s only. | [[Treatment Libraries#Treatment and Pharmacy Library|Treatment and Pharmacy Library]] is for [[doctor]]s only. | ||
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|} | |} | ||
− | < | + | <aodb>161867</aodb> |
[[Implant Disassembly Clinic]] can be used by any profession, but can only be worn by [[Fixer]]s and [[Agent]]s using [[Agent#False Profession|False Profession]].<br> | [[Implant Disassembly Clinic]] can be used by any profession, but can only be worn by [[Fixer]]s and [[Agent]]s using [[Agent#False Profession|False Profession]].<br> | ||
Only a little better bonuses than a regular Library, but much lower requirements. | Only a little better bonuses than a regular Library, but much lower requirements. | ||
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NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level. | NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level. | ||
− | < | + | <aodb>36779</aodb><br> |
'''"2 - 3 NCU"''' Memory. Up to QL 10. | '''"2 - 3 NCU"''' Memory. Up to QL 10. | ||
{| border=1 | {| border=1 | ||
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|} | |} | ||
− | < | + | <aodb>36779</aodb><br> |
'''"4-7 NCU Memory"''' From 11 to 29.<br> | '''"4-7 NCU Memory"''' From 11 to 29.<br> | ||
Note that 7 NCU is not afforded until QL 33. | Note that 7 NCU is not afforded until QL 33. | ||
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|} | |} | ||
− | < | + | <aodb>36786</aodb><br> |
'''"8 - 15 NCU Memory"''' From 30 to 44. | '''"8 - 15 NCU Memory"''' From 30 to 44. | ||
{| border=1 | {| border=1 | ||
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|} | |} | ||
− | < | + | <aodb>36780</aodb><br> |
'''"16 - 31 NCU Memory"''' From 45 to 84 | '''"16 - 31 NCU Memory"''' From 45 to 84 | ||
{| border=1 | {| border=1 | ||
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− | < | + | <aodb>36781</aodb><br> |
'''"32 - 63 NCU Memory"''' From 85 to 159 | '''"32 - 63 NCU Memory"''' From 85 to 159 | ||
{| border=1 | {| border=1 | ||
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|} | |} | ||
− | < | + | <aodb>95520</aodb><br> |
'''"64 NCU Memory"''' | '''"64 NCU Memory"''' | ||
The maximum NCU available is 64, which is not available until QL 199. | The maximum NCU available is 64, which is not available until QL 199. | ||
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== Deck items == | == Deck items == | ||
=== Hardcore CPU Upgrade === | === Hardcore CPU Upgrade === | ||
− | < | + | <aodb>95513</aodb> [[AUNO:95513|Hardcore CPU Upgrade]]<br> |
-1 Nano cost at QL 40, the lowest, up to -15 at 195. Highest QL 200. Breakpoints every 11.5 QLs, expressed as +11, +12, +11...etc. 46, 57, 69, 80, 92, 103, 115, 126, 138, 149, 161, 172, 184, 195. | -1 Nano cost at QL 40, the lowest, up to -15 at 195. Highest QL 200. Breakpoints every 11.5 QLs, expressed as +11, +12, +11...etc. 46, 57, 69, 80, 92, 103, 115, 126, 138, 149, 161, 172, 184, 195. | ||