Difference between revisions of "Breakpoints"

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= [[Armorsets|Armor]] =
 
= [[Armorsets|Armor]] =
 
== [[Biomech Armor ]] ==
 
== [[Biomech Armor ]] ==
<aoicon>142692</aoicon><aoicon>142646</aoicon><br>
+
<aodb>142692</aodb><aodb>142646</aodb><br>
 
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
 
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
  
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== [[Carbonum Plate Armor]] ==
 
== [[Carbonum Plate Armor]] ==
<aoicon>162437</aoicon><aoicon>162432</aoicon>
+
<aodb>162437</aodb><aodb>162432</aodb>
 
'''NCU and Nano Initiative Breakpoints'''<br>
 
'''NCU and Nano Initiative Breakpoints'''<br>
 
[[Image:Carbarmor.jpg|250px|right]]
 
[[Image:Carbarmor.jpg|250px|right]]
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== [[CAS Symbiotic Armor]] ==
 
== [[CAS Symbiotic Armor]] ==
<aoicon>165008</aoicon> NCU (helmet) From +1 to max of +10, every 22 QLs after 13: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
+
<aodb>165008</aodb> NCU (helmet) From +1 to max of +10, every 22 QLs after 13: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
  
<aoicon>164998</aoicon>
+
<aodb>164998</aodb>
  
 
== [[Kirch Kevlar Armor]] ==
 
== [[Kirch Kevlar Armor]] ==
<aoicon>160337</aoicon><aoicon>246314</aoicon>
+
<aodb>160337</aodb><aodb>246314</aodb>
 
Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176.
 
Bonuses to Agility Psychic and Sense. +1 to +5: QLs 1, 26, 76, 126, 176.
  
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'''Bonuses in addition to the common set bonuses'''
 
'''Bonuses in addition to the common set bonuses'''
 
{|
 
{|
| <aoicon>268853</aoicon> Gloves: Up to Agility +17.<sup>6</sup>
+
| <aodb>268853</aodb> Gloves: Up to Agility +17.<sup>6</sup>
| <aoicon>268857</aoicon> Legs:  Up to Sense +15.<sup>4</sup>  
+
| <aodb>268857</aodb> Legs:  Up to Sense +15.<sup>4</sup>  
| <aoicon>268855</aoicon> Sleeves: Up to +16 1 Hand Blunt and 1 Hand Edged.<sup>5</sup>
+
| <aodb>268855</aodb> Sleeves: Up to +16 1 Hand Blunt and 1 Hand Edged.<sup>5</sup>
 
|}
 
|}
  
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'''Bonuses in addition to the common set bonuses'''
 
'''Bonuses in addition to the common set bonuses'''
 
{|
 
{|
| <aoicon>268837</aoicon> Body: Up to +16 Time and Space.<sup>5</sup>
+
| <aodb>268837</aodb> Body: Up to +16 Time and Space.<sup>5</sup>
| <aoicon>268845</aoicon> Boots: Up to +16 Sensory improvement.<sup>5</sup>
+
| <aodb>268845</aodb> Boots: Up to +16 Sensory improvement.<sup>5</sup>
 
|-
 
|-
| <aoicon>268839</aoicon> Gloves: Up to +16 Matter Creations.<sup>5</sup>
+
| <aodb>268839</aodb> Gloves: Up to +16 Matter Creations.<sup>5</sup>
| <aoicon>268834</aoicon> Helm:  Up to Sense +15.<sup>4</sup>. Up to +16 Biological metamorphosis.<sup>5</sup>
+
| <aodb>268834</aodb> Helm:  Up to Sense +15.<sup>4</sup>. Up to +16 Biological metamorphosis.<sup>5</sup>
 
|-
 
|-
| <aoicon>268843</aoicon> Legs:  Up to +16 Psychological modifications.<sup>5</sup>
+
| <aodb>268843</aodb> Legs:  Up to +16 Psychological modifications.<sup>5</sup>
| <aoicon>268841</aoicon> Sleeves: Up to +11 Psychic.<sup>2</sup>  +8 Matter metamorphosis.<sup>1</sup>  
+
| <aodb>268841</aodb> Sleeves: Up to +11 Psychic.<sup>2</sup>  +8 Matter metamorphosis.<sup>1</sup>  
 
|}
 
|}
  
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'''Bonuses in addition to the common set bonuses'''
 
'''Bonuses in addition to the common set bonuses'''
 
{|
 
{|
| <aoicon>268863</aoicon> Body: Up to Strength +17.<sup>6</sup>
+
| <aodb>268863</aodb> Body: Up to Strength +17.<sup>6</sup>
| <aoicon>268865</aoicon> Gloves: Up to Agility +17.<sup>6</sup>
+
| <aodb>268865</aodb> Gloves: Up to Agility +17.<sup>6</sup>
| <aoicon>268867</aoicon> Sleeves: Up to +8 Pistol and SMG.<sup>1</sup>  
+
| <aodb>268867</aodb> Sleeves: Up to +8 Pistol and SMG.<sup>1</sup>  
 
|}
 
|}
<!-- <aoicon>268871</aoicon>Ranged Boots,  , <aoicon>268861</aoicon> Helm, <aoicon>268869</aoicon> Legs  -->
+
<!-- <aodb>268871</aodb>Ranged Boots,  , <aodb>268861</aodb> Helm, <aodb>268869</aodb> Legs  -->
 
== [[Miy's Tank Armor]] ==
 
== [[Miy's Tank Armor]] ==
 
'''Bonuses in addition to the common set bonuses'''
 
'''Bonuses in addition to the common set bonuses'''
 
{|
 
{|
| <aoicon>268875</aoicon> Body: Up to Strength +17.<sup>6</sup>
+
| <aodb>268875</aodb> Body: Up to Strength +17.<sup>6</sup>
| <aoicon>268883</aoicon> Boots: Up to Stamina +15.<sup>4</sup>
+
| <aodb>268883</aodb> Boots: Up to Stamina +15.<sup>4</sup>
| <aoicon>268879</aoicon> Sleeves: Up to +8 Melee Energy.<sup>1</sup>  
+
| <aodb>268879</aodb> Sleeves: Up to +8 Melee Energy.<sup>1</sup>  
 
|}
 
|}
  
 
==  [[Nova Dillon Armor]] ==
 
==  [[Nova Dillon Armor]] ==
<aoicon>163950</aoicon>Helm-only bonus to [[Nano and Aiding#Sensory Improvement|Sensory Improvement]] with a max of +10: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
+
<aodb>163950</aodb>Helm-only bonus to [[Nano and Aiding#Sensory Improvement|Sensory Improvement]] with a max of +10: 1, 13, 35, 57, 79, 101, 123, 145, 167, 189.
  
<aoicon>163946</aoicon>
+
<aodb>163946</aodb>
 
All pieces have bonuses to all abilities, from +1 to a max of +4, and to the [[Melee]] combat skill [[Melee#Piercing|Piercing]], at QLs 1, 35, 101, and 167.<br>
 
All pieces have bonuses to all abilities, from +1 to a max of +4, and to the [[Melee]] combat skill [[Melee#Piercing|Piercing]], at QLs 1, 35, 101, and 167.<br>
  
 
== [[Physician's Cap]] ==
 
== [[Physician's Cap]] ==
<aoicon>206551</aoicon>
+
<aodb>206551</aodb>
 
Treatment, First Aid, and Pharmaceuticals <br>
 
Treatment, First Aid, and Pharmaceuticals <br>
 
+3 at QL15 (TL>=2,Psy>=45, Sta>=45)<br>
 
+3 at QL15 (TL>=2,Psy>=45, Sta>=45)<br>
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== [[Sekutek Chilled Plasteel Armor]] ==
 
== [[Sekutek Chilled Plasteel Armor]] ==
<aoicon>160396</aoicon><aoicon>160392</aoicon>
+
<aodb>160396</aodb><aodb>160392</aodb>
 
Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176.
 
Bonuses to Agility, Intelligence and Strength up to +5: QLs 1, 26, 76, 126, 176.
  
 
== Ring of Presence ==
 
== Ring of Presence ==
<aoicon>160425</aoicon> Dynaboss loot with a level requirement for equipping. Bonuses to all abilities, nanos, First Aid, Treatment, Perception, Adventuring, Tutoring, Nano Programming, Computer Literacy, and Psychology  up to +4:  
+
<aodb>160425</aodb> Dynaboss loot with a level requirement for equipping. Bonuses to all abilities, nanos, First Aid, Treatment, Perception, Adventuring, Tutoring, Nano Programming, Computer Literacy, and Psychology  up to +4:  
 
Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150).
 
Breakpoint QL (Required level) 1(1), 35(32), 101(91), 167(150).
  
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== [[Personalized Basic Robot Brain]] ==
 
== [[Personalized Basic Robot Brain]] ==
<aoicon>156027</aoicon>
+
<aodb>156027</aodb>
 
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br>
 
Robot junk is the component of this tradeskill process which sets the QL of PBRBs, a shoulder item which adds Sense. <br>
 
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192.
 
Up to +15: +1 every 16.6 levels rounded down, starting at level 10: 1, 10, 26, 43, 59, 76, 93, 109, 126, 142, 159, 176, 192.
  
 
== Targeting Scope - Vision Enhancer ==
 
== Targeting Scope - Vision Enhancer ==
<aoicon>160632</aoicon>
+
<aodb>160632</aodb>
 
Not available below QL100. Base critical chance +1. At 112, +2. <br>
 
Not available below QL100. Base critical chance +1. At 112, +2. <br>
 
Thereafter, +1 every 23 Quality Levels with one exception, only 22 QL to 180 <br>
 
Thereafter, +1 every 23 Quality Levels with one exception, only 22 QL to 180 <br>
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== [[Treatment Libraries]] ==
 
== [[Treatment Libraries]] ==
<aoicon>161770</aoicon>
+
<aodb>161770</aodb>
 
Treatment Library.
 
Treatment Library.
  
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|}
 
|}
  
<aoicon>161772</aoicon>
+
<aodb>161772</aodb>
 
[[Treatment Libraries#Treatment and Pharmacy Library|Treatment and Pharmacy Library]] is for [[doctor]]s only.
 
[[Treatment Libraries#Treatment and Pharmacy Library|Treatment and Pharmacy Library]] is for [[doctor]]s only.
  
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|}
 
|}
  
<aoicon>161867</aoicon>
+
<aodb>161867</aodb>
 
[[Implant Disassembly Clinic]] can be used by any profession, but can only be worn by [[Fixer]]s and [[Agent]]s using [[Agent#False Profession|False Profession]].<br>  
 
[[Implant Disassembly Clinic]] can be used by any profession, but can only be worn by [[Fixer]]s and [[Agent]]s using [[Agent#False Profession|False Profession]].<br>  
 
Only a little better bonuses than a regular Library, but much lower requirements.
 
Only a little better bonuses than a regular Library, but much lower requirements.
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NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level.
 
NCU units bonuses start off very slowly, rapidly accelerate six NCU in seven levels (42-50), and then level off to a more steady but still extremely variable rate. Equip requirements are slightly above 4 CL per level.
  
<aoicon>36779</aoicon><br>  
+
<aodb>36779</aodb><br>  
 
'''"2 - 3 NCU"''' Memory. Up to QL 10.
 
'''"2 - 3 NCU"''' Memory. Up to QL 10.
 
{| border=1
 
{| border=1
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|}
 
|}
  
<aoicon>36779</aoicon><br>  
+
<aodb>36779</aodb><br>  
 
'''"4-7 NCU Memory"''' From 11 to 29.<br>
 
'''"4-7 NCU Memory"''' From 11 to 29.<br>
 
Note that 7 NCU is not afforded until QL 33.
 
Note that 7 NCU is not afforded until QL 33.
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|}
 
|}
  
<aoicon>36786</aoicon><br>  
+
<aodb>36786</aodb><br>  
 
'''"8 - 15 NCU Memory"''' From 30 to 44.
 
'''"8 - 15 NCU Memory"''' From 30 to 44.
 
{| border=1
 
{| border=1
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|}
 
|}
 
   
 
   
<aoicon>36780</aoicon><br>
+
<aodb>36780</aodb><br>
 
'''"16 - 31 NCU Memory"''' From 45 to 84
 
'''"16 - 31 NCU Memory"''' From 45 to 84
 
{| border=1
 
{| border=1
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<aoicon>36781</aoicon><br>
+
<aodb>36781</aodb><br>
 
'''"32 - 63 NCU Memory"''' From 85 to 159
 
'''"32 - 63 NCU Memory"''' From 85 to 159
 
{| border=1
 
{| border=1
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|}
 
|}
  
<aoicon>95520</aoicon><br>
+
<aodb>95520</aodb><br>
 
'''"64 NCU Memory"'''
 
'''"64 NCU Memory"'''
 
The maximum NCU available is 64, which is not available until QL 199.
 
The maximum NCU available is 64, which is not available until QL 199.
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== Deck items ==
 
== Deck items ==
 
=== Hardcore CPU Upgrade ===
 
=== Hardcore CPU Upgrade ===
<aoicon>95513</aoicon> [[AUNO:95513|Hardcore CPU Upgrade]]<br>
+
<aodb>95513</aodb> [[AUNO:95513|Hardcore CPU Upgrade]]<br>
 
-1 Nano cost at QL 40, the lowest, up to -15 at 195. Highest QL 200. Breakpoints every 11.5 QLs, expressed as +11, +12, +11...etc. 46, 57, 69, 80, 92, 103, 115, 126, 138, 149, 161, 172, 184, 195.
 
-1 Nano cost at QL 40, the lowest, up to -15 at 195. Highest QL 200. Breakpoints every 11.5 QLs, expressed as +11, +12, +11...etc. 46, 57, 69, 80, 92, 103, 115, 126, 138, 149, 161, 172, 184, 195.
 
    
 
    

Revision as of 17:08, 2 January 2012