Difference between revisions of "Breakpoints"
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== [[Biomech Armor ]] == | == [[Biomech Armor ]] == | ||
<aoicon>142692</aoicon><aoicon>142646</aoicon><br> | <aoicon>142692</aoicon><aoicon>142646</aoicon><br> | ||
− | Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting | + | Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200. |
* The Helmet becomes +6 Treatment, higher than the fixed bonus from the [[Stalker Helmet]], at QL101. It becomes +7 Treatment, higher than the maximum bonus from the [[Physician's Cap]], which is a [[leveling item]], at QL123. | * The Helmet becomes +6 Treatment, higher than the fixed bonus from the [[Stalker Helmet]], at QL101. It becomes +7 Treatment, higher than the maximum bonus from the [[Physician's Cap]], which is a [[leveling item]], at QL123. | ||
* Biomech Armor Cloak is irreplaceable by any other armor. | * Biomech Armor Cloak is irreplaceable by any other armor. | ||
+ | * Biomech Armor Boots QL 123 or higher give a better treatment boost than [[Omni-Med Suit]] boots. | ||
* All other pieces are inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus. | * All other pieces are inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus. | ||