Difference between revisions of "Breakpoints"

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== [[Biomech Armor ]] ==
 
== [[Biomech Armor ]] ==
 
<aoicon>142692</aoicon><aoicon>142646</aoicon><br>
 
<aoicon>142692</aoicon><aoicon>142646</aoicon><br>
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting at +6 at 101: 101, 123, 145, 167, 189. It is not readily available before QL 100; the highest QL is 200.
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Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
  
 
* The Helmet becomes +6 Treatment, higher than the fixed bonus from the [[Stalker Helmet]], at QL101. It becomes +7 Treatment, higher than the maximum bonus from the [[Physician's Cap]], which is a [[leveling item]], at QL123.  
 
* The Helmet becomes +6 Treatment, higher than the fixed bonus from the [[Stalker Helmet]], at QL101. It becomes +7 Treatment, higher than the maximum bonus from the [[Physician's Cap]], which is a [[leveling item]], at QL123.  
 
* Biomech Armor Cloak is irreplaceable by any other armor.
 
* Biomech Armor Cloak is irreplaceable by any other armor.
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* Biomech Armor Boots QL 123 or higher give a better treatment boost than [[Omni-Med Suit]] boots.
 
* All other pieces are inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus.
 
* All other pieces are inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus.
  

Revision as of 06:16, 29 July 2011