Difference between revisions of "Breed"
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* [[Hit Points and Nano Pool]]
* [[Hit Points and Nano Pool]]
Revision as of 21:11, 17 April 2018
Breeds are like races in other Role Playing games. In the universe of Anarchy Online breeds, with the exception of the Solitus, are genetically engineered with specific purposes in mind. There are many breeds in the galaxy all (presumably) developed for specific planets by numerous corporations. The Opifex, Nanomage and Atrox were all developed by Omni-Tek for Rubi-Ka.
- 1 Solitus
- 2 Opifex
- 3 Nanomage
- 4 Atrox
- 5 Max Abilities
- 6 Other Breed Stats
- 7 Breed Advantages and Disadvantages
- 8 Typical Combinations and their Advantages
- 9 Dependency values at level
- 10 50
- 11 100
- 12 150
- 13 200
- 14 220
- 15 See Also
|The opifex is agile and cunning. What they lack in strength they compensate for with their smarts and evasive nature. Since Omni-Tek bred opifex for use in stealth, infiltration, and assassination a lot of people seem to not trust the opifex, although they are normally jovial and likable people.|
|The Nanomage were constructed especially to control Nano-bots, and in that department they perform extremely well. They are more fragile than the other breeds as they are more geared towards intelligence and mental abilities than raw strength and physical prowess. The nanomage relies so much on notum that they cannot live beyond the orbit around Rubi-ka.
Nanomages get 2 Hit Points for each point of Body Development (Atrox 4, rest 3) and so are lacking in the HP and evasion departments; at higher levels the benefits of being a nanomage are vastly outstripped by the detriment of having poor HP. While the Nanomage can cast programs earlier, most high level nanoprograms have level requirements which nullify the benefit of high intelligence. Their nanoskills and nanocost cap is better than other breeds, which makes nanomage a common choice for casting professions. Nanomages are well suited to control symbiants, and quite terrible at using infantry and especially artillery symbiants. Several defensive nanoprograms (for NT and trader) provide more benefit to nanomages than to other breeds.
The nanomage has no compelling breed specific perks, although quite a few items.
See Main Article Ability Maximums
Max ability level 200:
|Breed||Strength||Agility||Stamina||Intelligence||Sense||Psychic||Max IP Spent. Abi.|
Max ability level 220:
|Breed||Strength||Agility||Stamina||Intelligence||Sense||Psychic||Max IP Spent. Abi.|
--Landcast 00:45, 8 Jun 2005 (CEST)
Other Breed Stats
See Main Article Hit Points and Nano Pool
Ability Point Costs by Breed
The ability maximums per breed are inversely proportional to the IP cost for abilities. For example, atrox, with the highest Stamina maximum, spends fewer Improvement Points (IP) to increase Stamina points than all other breeds, Opifex spends fewer IP on Agility, etc. The left part of the below table shows ability IP costs by breed.
Nano Cost Reduction Percent
This stat is the effective maximum you can get in the stat that reduces your nano cost for nano formulas and is shown in the middle part of the table below.
Health and Nano Pool
While the actual amount of a Body Development Skill and Nano Pool Skill a character may buy is dependent on their profession, their breed determines how many points of health or nano energy are added to their pools per point of skill. To find the base health of a character, take their Body Dev. or Nano Pool skill value and multiply it by their breed "Benefit" multiplier from the right-hand-side part of the table below.
|Breed||Str||Sta||Sen||Agi||Int||Psy||Max Nano Cost Reduction||Body Dev. Benefit||Nano Pool Benefit|
Breed Advantages and Disadvantages
From the descriptions and statistics above, you will see that the different breeds have different advantages and disadvantages. This becomes important when looking for a profession. These have their advantages and disadvantages as well, so it is a matter of mixing and matching breed and profession to best advantage, or to make the character that you want.
When choosing a breed, you need to consider your profession as well. Some professions just scream out for a certain breed as an obvious choice (MA's and Fixer's are often Opifex because they rely on being able to evade attacks, although it is perfectly acceptable to use the professions strength in avoiding being hit and combining it with the HP and damage bonus of an Atrox (higher strength = higher damage for an MA), he'll get hit more often, but will have more HP to compensate)). Nanomages usually choose to take a profession where they don't expect to get hit - Pet owners and doctors, NT's also, but they tend to take a lot of aggro...
There is no "perfect" breed for a profession, the player needs to make what he can out of the combination of advantages and disadvantages. Nanomages don't have many hit points, but they have higher nano-skills, so if you aren't expecting to get hit very often, but will be using a lot of nanos to attack/defend yourself, then you would choose nanomage.
Typical Combinations and their Advantages
Listed in order of preference by an opinionated person!
- Atrox - A popular choice for adventurers, with Infantry symbiant friendly abilities and Legchopper Gloves, as well as trickle to most melee skills from high strength and stamina. At low levels atroxes may struggle with nano requirements and nanopool issues, however at high levels these are not problems.
- Opifex - A strong choice for adventurer, especially ranged, opifex has more evades and inits than other breeds.
- Solitus - Adventurers are generalists and the solitus is the ultimate generalist breed, however the breed specific perks available to solitus do not especially complement the adventurer toolset.
- Nanomage - An uncommon choice with few advantages. High level adventurers do not struggle to cast their nanos or maintain nanopool, and nanomages will struggle with adventurer symbiants and armors.
- Atrox - A popular choice for agents because at high levels additional HP and the ability to use Mongo Rage are helpful.
- Opifex - The “classic” choice, providing trickle to almost all agent core skills and having abilities friendly for common agent armors and symbiants.
- Solitus - A decent choice, solitus breed perks (Tacky Hack) can be useful.
- Nanomage - Very few advantages, and a great many disadvantages. Lower HP and bad abilities match-up with Artillery symbiants and supple armor, but Dreadloch nanomage item might provide incentive.
- Solitus - The most common choice for doctors. Balanced abilities and useful genome perks continue to make solitus the preferred doctor breed.
- Nanomage - A popular choice also, can cast heals earlier at low level but increased nanopool and nanoskills do not matter so much at high levels. Access to nanomage Dreadloch item a distinct advantage.
- Opifex - With good HP/nanopool figures similar to solitus, opifex is still a good choice for doctor and has an easy time with Support symbiants, but few compelling reasons to choose over solitus.
- Atrox - Low nanoskills, low nanopool, and a very long delay before obtaining 2s nanodelta tick (781 psychic) make atrox an unconventional choice. Although rough at low levels, later on atrox doctors can do anything the other breeds can, and the additional HP inherent to the breed provide some advantage.
- Atrox - High HP, low nanoskill demands on the life on an enforcer make atrox the natural choice. An easy time with enforcer armors and symbiants, as well as access to Mongo Rage later give incentive for big trox enforcers to keep appearing.
- Solitus - The chief advantage of solitus enforcer lies in the ability to reach 2s nanodelta tick without much effort, although many solitus enforcers regret their lack of Mongo Rage.
- Opifex - An unusual choice, many enforcer items are based on stamina and opifex has no distinct advantage for enforcer. Like solitus, can reach 2s nanodelta without much trouble.
- Nanomages - An uncommon choice. Although at low levels nanomages will struggle with armor requirements and low HP, at high levels the HP difference is not very big, and a nanomage easily has the largest nanopool and the easiest time keeping it full.
- Solitus - is a well rounded choice for the varied symbiants in use by these classes, Survival and Tacky Hack perks also provide them with abilities that help to compensate for lack of healing and root resist in their own toolset.
- Atrox - A somewhat rare choice for pet professions, however for Bureaucrat and Meta-physicist atrox HP and perks can be very useful despite symbiant struggles. Atrox is not recommended for engineer, due to struggles casting pets even for more intelligent breeds, massive symbiant trouble, and the lack of damaging perks to use in concert with Mongo Rage.
- Opifex - Enhances evades but has few perks besides that for pet professions.
- Nanomage - Continues to be a common choice due to higher nanoskills at low level, however most experienced players do not believe the advantages outweigh the hardships. Nanomage absorb item very helpful at high levels however.
- Solitus - Good balance of skills, decent at equipping symbiants, wonderful genome perks to enhance survival and ability to reach 2s healdelta/nanodelta ticks without effort.
- Opifex - Highest evades, and good trickle to ranged skills and martial arts, good symbiant abilities, but few good perks from genome lines. May struggle to obtain 2s healdelta. Very easy equipping of Combined Sharpshooter's armor and shades' spirits.
- Atrox - Few advantages at low level, at higher level, Mongo rage can be helpful for Fixers/Shades (not so much MAs), but the extra HP is generally not an advantage for these classes in PVP.
- Nanomage - A bad choice that will struggle with symbiants and HP throughout their career.
- Atrox - High strength and stamina work well with keeper armors and symbiants. Although atroxes will struggle with casting nanos at low levels, at high level their greater HP and lesser nanopool works well for keepers.
- Solitus - A balanced choice who does not struggle with keeper armors like opifex, nor with nanopool issues the way an atrox does. Solitus genome perks work well with the keeper toolset.
- Opifex - A somewhat uncommon choice, opifex provides greater evades and although struggling a bit with stamina, is just as viable as solitus.
- Nanomage - Just say no.
- Solitus - A popular choice for traders who has balanced stats and can easily use any of the 3 types of symbiants open to traders.
- Opifex - Another balanced option, with trickle to ranged skills and easy equipping of CSS
- Atrox - Not as common as other breeds, but decent in terms of armor and symbiants and Mongo Rage is somewhat useful to a trader
- Nanomage - A common choice, but one which will struggle with supple based armors and Artillery symbiants. Has a special nanomage absorb item however, as well as increased protection from Nanobot Defense.
- Solitus - For good ability to equip symbiants and armors and great genome perks to complement soldier strengths.
- Atrox - Higher HP and decent at equipping symbiants, slightly less useful genome perks are only real downside.
- Opifex - An uncommon but not terrible choice, it's only disadvantage is a lack of any advantage!
- Nanomage - Struggles with symbiants and armor and few advantages make nanomage soldier a rare sight, and rightly so.
- Nanomage - Higher nanoskills, nanocost cap, nanopool, increased protection from Greater Nanobot Shelter and the nanomage absorb item make nanomage a popular choice with NT. Lack of HP also seen as an advantage in many PVP situations.
- Solitus - Balanced skills and valuable genome perks make solitus a good option.
- Atrox - Useful genome perks, although lower nanoskills, problems equipping common NT armors and lower protection from NT shield nanos can be downsides.
- Opifex - Higher evades and inits are nice, though provide diminishing returns at higher levels.