Difference between revisions of "Bureaucrat:Breed and Skills"

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Revision as of 03:05, 18 December 2019

Skills

Abilities

ModSkill nameComments
2.4Body DevelopmentEverybody should raise this, more HP never hurt anybody. A Bureaucrat won't be in the thick of things usually though, so Body Devlopment doesn't necessarily have to be maxed out.
1.4Nano PoolKeep this high if you can, more Nano will provide a buffer for when your Calms go awry and you find you need to cast multiple times to get a mob or mobs under control.

Body

ModSkill nameComments
2.8Martial ArtsComment.
3.2BrawlingComment.
3.0DimachComment.
3.2RiposteComment.
2.0AdventuringComment.
2.0SwimmingComment.

Melee

ModSkill nameComments
3.21h Blunt Comments.
4.01h Edged Comment
4.0PiercingComment.
4.0 2h Blunt Comment.
4.02h EdgedComment.
4.0 Melee Energy Comment.
3.2 Parry Comment.
2.4 Sneak Attack Comment
4.0 Multiple Melee Comment
4.0 Fast Attack Comment

Misc. Weapons

ModSkill nameComments
3.4Sharp ObjComment
4.0GrenadeComment
4.0Heavy WeaponsComment

Ranged

ModSkill nameComments
4.0 Bow Comment
1.6 Pistol Comment
4.0 Assault Rifle Comment
3.2 Machine Gun/Submachine Gun Comment
4.0 Shotgun Comment
4.0 Rifle Comment
4.0 Ranged Energy Comment
4.0 Flingshot Comment
4.0 Aimed Shot Comment
4.0 Burst Comment
4.0 Full Auto Comment
4.0 Bow Special Attack Comment
4.0 Multiple Ranged Comment

Speed

ModSkill nameComments
4.0 Melee Initiative Comments
3.2 Ranged Initiative Comments
2.0 Physical Initiative Comments
1.0 Nano Initiative Max this out, an extra second or two shaved off that Calm can mean the difference between life and being sent to Reclaim. This will also help if you find you need to quickly recharm a pet or recast your bot.
2.4 Dodge Ranged Comments
2.4 Evade Close Combat Comments
2.4 Duck Explosions Comments
1.6 Nano Resist Comments
2.4 Run Speed There is much travelling to be done, especially if you team with people who decided to max this. Later, low outdoor travel speed will be alleviated by the use of Yalmahas and token boards will speed you up a bit.

Trade and Repair

ModSkill nameComments
1.8 Mechanical Engineering Comments
2.4 Electrical Engineering Comments
2.4 Quantum FT Comments
2.5 Weapon Smithing Comments
2.4 Pharma Tech Comments
1.6 Nano Programming Comments
1.0 Computer Literacy Max this out or increase as you find better Belts and NCU.
1.0 Psychology Psychology is only a small component in a Bureaucrat's Charms, but can make a difference as your abilities grow. Max this out if you plan on using Charms extensively. This skill is also used to equip and utilize Bureaucrat Suits and the Briefcase of Holding.
2.4 Chemistry Comments
1.0 Tutoring Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.

Nano and Aiding

ModSkill nameComments
1.6 Matter Metamorphosis BC gets its abilities from fewer skills than any other profession; MM is not required for any BC skills
1.0 Biological Metamorphosis Comments
1.0 Psychological Modification Comments
1.6 Matter Creation Comments
1.6 Time and Space Comments
1.0 Sensory Improvement Comments
2.0 First Aid Comments
2.0 TreatmentComments

Spying

ModSkill nameComments
2.4 Concealment Comments
2.0 Breaking and Entering Comments
2.4 Trap Disarmament Comments
1.6 Perception Comments

Navigation

ModSkill nameComments
2.0 Vehicle Air If you decide to raise any Vehicle skill, this one will be it. Trickle-down, Implants, and Experienced Aviator Sunglasses will help you get a Yalmaha on sooner if you don't want to spend a single IP in this.
2.4 Vehicle Ground Ground Vehicles add a small boost to RunSpeed to help you get places. Not recommended you raise this as Air Vehicles are much better and faster and you will probably get a Yalmaha later on anyway.
2.4 Vehicle Water Do not raise this. There isn't much water around for this to be very useful. Air Vehicles will let you travel over water without difficulty anyway.
2.0 Map Navigation This skill is resetable after 18.1 patch.


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Breed and Skills: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader