Difference between revisions of "Carbonum Plate Armor"

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+ All parts can be bought in shops, therefore easy to obtain.<br>
 
+ All parts can be bought in shops, therefore easy to obtain.<br>
+ buffs NCU, Max Nano and NanoInit (nice for professions reliable on nano skills).<br>
+
+ buffs NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).<br>
  
- requires only credits to make this armor, but lots of it (especially for higher QLs)<br>
+
- parts will get expensive at higher QLs<br>
- the equip requirements are quite high.<br>
+
- Energy AC and Radiation AC holes
- low protection from energy.
 
  
 
== comments ==
 
== comments ==

Revision as of 13:22, 9 April 2007

appeareance and stats

ID NOT FOUND
ID NOT FOUND
ID NOT FOUND ID NOT FOUND ID NOT FOUND
ID NOT FOUND
ID NOT FOUND
QL200:
ProjectileAC: 3500
MeleeAC: 4200
EnergyAC: 1740
FireAC: 3500
ColdAC: 3500
RadiationAC: 1740
ChemicalAC: 4200
PoisonAC: 3500
 
MaxNanoEnergy: 650
MaxNCU: 56
NanoC.Init: 56

stat compared to Carbonum Armor
equal/better/worse.

pro and con

+ All parts can be bought in shops, therefore easy to obtain.
+ buffs NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).

- parts will get expensive at higher QLs
- Energy AC and Radiation AC holes

comments

Upgrade with Clanalizer ID NOT FOUND per piece to a Storm Carbonum Armor
and with Omnifier ID NOT FOUND per piece to Omni Carbonum Armor

process

required skills

  • Mechanical Engineering (ME)
  • Electrical Engineering (EE)
  • Chemistry (CH)

required items and tools

Tool *1 from
Sheet of Curved Carbonum Plating V Shop
Mechanical and Electrical
Engineering Components
and
Armour and Clothing Components
HSR - Sketch and Etch - X *2 W Shop
Pharmacy and Chemistry Tools and Bases
Screwdriver W Shop
Tools for Electrical
and Mechanical Engineering
or
Mass Relocating Robot (Shape Hard Armor) W Rare Loot
*1 W = reusable, V = consumed; *2 = needed for the slot,
avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg

The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200 armor too.

Tradeskill Process

The combination of items in Anarchy Online works as followed:

Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Example for a sleeve:

ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: CH
HSR - Sketch and Etch - Arms Sheet of Curved Carbonum Plating Etched Pattern for Carbonum Arms QL x 4,5
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills:
EE / ME
Screwdriver Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 5,5 / 6
or
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills:
EE / ME
Mass Relocating Robot (Shape Hard Armor) Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 2,5 / 4,5

Gratulations.
The Armor piece is now finished, and can be equiped if you meet the requirements.


Translated from the german AOWiki --Mummu 15:54 22. Aug (CEST)
--ChaosSystem 12:50, 10. Mär 2005 (CET)
--Tahca 10:42, 9. Mär 2005 (CET)