Carbonum Plate Armor

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Revision as of 12:48, 18 June 2007 by Flink (talk | contribs) (→‎Required Components and Tools: Small errors in the legend abbreviations)

Carbarmor.jpg


Appeareance and Stats

ID NOT FOUND
ID NOT FOUND
ID NOT FOUND ID NOT FOUND ID NOT FOUND
ID NOT FOUND
ID NOT FOUND
QL200:
ProjectileAC: 3500
MeleeAC: 4200
EnergyAC: 1740
FireAC: 3500
ColdAC: 3500
RadiationAC: 1740
ChemicalAC: 4200
PoisonAC: 3500
 
MaxNanoEnergy: 650
MaxNCU: 56
NanoC.Init: 56

stat compared to Carbonum Armor
equal/better/worse.

pro and con

+ All parts can be bought in shops, therefore easy to obtain.
+ buffs NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).

- parts will get expensive at higher QLs
- Energy AC and Radiation AC holes

comments

Upgrade with Clanalizer ID NOT FOUND per piece to a Storm Carbonum Armor
and with Omnifier ID NOT FOUND per piece to Omni Carbonum Armor

Process

Required Skills

  • Mechanical Engineering (ME)
  • Electrical Engineering (EE)
  • Chemistry (CH)

Required Components and Tools

Component *1 Location Min Ql
Sheet of Curved Carbonum Plating C Shop
Mechanical and Electrical
Engineering Components
and
Armour and Clothing Components
Defines QL
HSR - Sketch and Etch - X *2 R Shop
Pharmacy and Chemistry Tools and Bases
N/A
Screwdriver R Shop
Tools for Electrical
and Mechanical Engineering
N/A
or
Mass Relocating Robot (Shape Hard Armor) R Rare Loot/Tradeskill
*1 R = reusable, C = consumed; *2 = needed for the slot,
avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg

The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200 armor too.

Tradeskill Process

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle box. The resulting Item will be shown in the right box. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Example for a sleeve:

ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: CH
HSR - Sketch and Etch - Arms Sheet of Curved Carbonum Plating Etched Pattern for Carbonum Arms QL x 4,5
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills:
EE / ME
Screwdriver Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 5,5 / 6
or
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills:
EE / ME
Mass Relocating Robot (Shape Hard Armor) Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 2,5 / 4,5

Translated from the german AOWiki --Mummu 15:54 22. Aug (CEST)
--ChaosSystem 12:50, 10. Mär 2005 (CET)
--Tahca 10:42, 9. Mär 2005 (CET)