Coding

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Revision as of 19:34, 10 May 2011 by Loso (talk | contribs) (Created page with "== AO Chat Packet Types == Packet names are from a unofficial attempt at standardizing the names to make it easier for developers to work on other projects. The standardization ...")
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AO Chat Packet Types

Packet names are from a unofficial attempt at standardizing the names to make it easier for developers to work on other projects. The standardization for the packet names was discussed in a Thread on AODevs

Bi-Directional Types - ToServer

  • 21: CharacterRequest
  • 30: PrivateMessage
  • 40: FriendUpdate
  • 41: FriendRemove
  • 50: PrivateChannelInvite
  • 51: PrivateChannelKick
  • 57: PrivateChannelMessage
  • 60: ChannelUpdate
  • 65: ChannelMessage
  • 100: Ping


Bi-Directional Types - ToClient

  • 21: CharacterReply
  • 30: PrivateMessage
  • 40: FriendUpdate
  • 41: FriendRemove
  • 50: PrivateChannelInvite
  • 51: PrivateChannelKick
  • 57: PrivateChannelMessage
  • 60: ChannelUpdate
  • 65: ChannelMessage
  • 100: Ping

To Client

  • 0: LoginSeed
  • 5: LoginOk
  • 6: LoginError
  • 7: CharacterList
  • 10: CharacterUnknown
  • 20: CharacterUpdate
  • 34: VicinityMessage
  • 35: BroadcastMessage
  • 36: SimpleSystemMessage
  • 37: SystemMessage
  • 55: PrivateChannelCharacterJoin
  • 56: PrivateChannelCharacterLeave
  • 61: ChannelLeave

To Server

  • 2: LoginRequest
  • 3: LoginSelect
  • 52: PrivateChannelAccept
  • 53: PrivateChannelLeave
  • 54: PrivateChannelKickAll
  • 120: ChatCommand