Appeareance and Stats[edit]
Appeareance[edit]
|
Statistic QL 224[edit]
ProjectileAC: |
4752
|
MeleeAC: |
4752
|
EnergyAC: |
4509
|
FireAC: |
4509
|
ColdAC: |
4999
|
RadiationAC: |
4269
|
ChemicalAC: |
4999
|
PoisonAC: |
4752
|
|
Miscellanous
|
MaxNCU: |
77
|
|
Speed
|
MeleeInit: |
210
|
RangedInit: |
210
|
PhysicalInit: |
210
|
DuckExplosives: |
161
|
DodgeRanged: |
161
|
EvadeClose: |
161
|
|
Trade and Repair
|
MechanicalEngineering: |
175
|
ElectricalEngineering: |
175
|
QuantumPhysics: |
175
|
WeaponSmithing: |
175
|
Pharmaceuticals: |
175
|
Chemistry: |
175
|
NanoProgramming: |
175
|
Psychology: |
175
|
|
Nano and Aiding
|
MatterMetamorphosis: |
161
|
BiologicalMetamorphosis: |
161
|
PsychologicalModifications: |
161
|
MatterCreation: |
161
|
TimeAndSpace: |
161
|
SensoryImprovement: |
161
|
|
Spying
|
Perception: |
161
|
Concealment: |
161
|
BreakingAndEntry: |
161
|
TrapDisarming: |
161
|
|
Statistic QL 300[edit]
ProjectileAC: |
6360
|
MeleeAC: |
6360
|
EnergyAC: |
6040
|
FireAC: |
6040
|
ColdAC: |
6680
|
RadiationAC: |
5720
|
ChemicalAC: |
6680
|
PoisonAC: |
6360
|
|
Miscellanous
|
MaxNCU: |
105
|
|
Speed
|
MeleeInit: |
280
|
RangedInit: |
280
|
PhysicalInit: |
280
|
DuckExplosives: |
210
|
DodgeRanged: |
210
|
EvadeClose: |
210
|
|
Trade and Repair
|
MechanicalEngineering: |
210
|
ElectricalEngineering: |
210
|
QuantumPhysics: |
210
|
WeaponSmithing: |
210
|
Pharmaceuticals: |
210
|
Chemistry: |
210
|
NanoProgramming: |
210
|
Psychology: |
210
|
|
Nano and Aiding
|
MatterMetamorphosis: |
210
|
BiologicalMetamorphosis: |
210
|
PsychologicalModifications: |
210
|
MatterCreation: |
210
|
TimeAndSpace: |
210
|
SensoryImprovement: |
210
|
|
Spying
|
Perception: |
210
|
Concealment: |
210
|
BreakingAndEntry: |
210
|
TrapDisarming: |
210
|
|
|
Stats compared to Carbonum Armor equal/better/inferior.
|
Pros and Cons[edit]
+ very good buffs for inits, evades and spying skills as well as trade- and nanoskills
- expensive to buy
- bots for the tradeskill only drop at alien city raids