Difference between revisions of "Cyborg Barracks"

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(New page: Cyborg Barracks are located in Greater Tir County (3232,2340). For Clans it can be reached by simply exiting at west gate in Tir and running north. Omnis and Neutrals (since Tir guards don...)
 
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Cyborg Barracks are located in Greater Tir County (3232,2340). For Clans it can be reached by simply exiting at west gate in Tir and running north. Omnis and Neutrals (since Tir guards don't look kindly on them) can use the teleport to ToTW in Rome and run east from there. It is partly surrounded by a rocky formation but it is fairly easy to access.  
+
{|
 +
|- valign="top"
 +
| The '''Cyborg Barracks''' are two small underground facilities, identical in many respects, run and guarded by [[Cyborg]]s.<br/>
 +
One is located in the north east of [[Greater Tir County]] at the <code>/waypoint 3233 2333 647</code>.  Another is in [[Avalon]]. Both are partly surrounded by rocky formations, the Avalon site in particular, but are both relatively easy to access for the zones they are in. [[Clan]] sided players can simply run to the Tir Co. site from [[Tir]] while others will have to be more creative and either run from [[Temple of the Three Winds]] or make their way there by another route.
  
 +
The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level.
  
+
For their level the cyborgs have a lot of hitpoints. The inside of the instance is pretty confined, which means you will find multiple cyborgs close to each other. Depending on your level you may get a lot of (social) aggro.
 +
| [[Image:Cyborg_barracks_entrance.jpg|300px|thumb|Right|Cyborg Barracks]] ||
 +
|}
  
 +
== Tir Co. ==
 +
Outside, the Barracks lies at the end of a box canyon. The layout generally speaking spirals outwards as you move downwards.
  
Dungeon itself is designed for levels 50+ (if teamed) and 70+ if soloing. But in either case fighting in there will not be easy, since mobs have large aggro range and dungeon itself is extremely small.  
+
== Avalon ==
 +
High rocks completely surround the Barracks, with only a tunnel through them in the West. The ramps lead down, but back up again towards the end.
  
Like the name suggests, the place is filled with Cyborgs. There are usually several even before you enter it. Those outside have "good" drop rate of Cyborg Implants for Atroxes and Cyborg Death Squad Armor. Items are in QL 50ish range and I'm using term "good" rather loosely. Both Cyborgs inside and outside also drop Library of Foul Language, an Enforcer aggro tool.  
+
== Loot in the Cyborg Barracks ==
 +
The probably most looked after loot are the two Hellguns which can be found in the barracks:
 +
*<aodb>153977</aodb> [[AUNO:153977|Hellfury Assault Cannon]] rare drop of the Augmented Cyborg Hellfurys. ([[Hellfury Upgrades]])
 +
*<aodb>153976</aodb> [[AUNO:153976|Hellspinner Shock Cannon]] rare drop of the Prototype Inferno. ([[Hellspinner Upgrades]])
  
 +
Those cyborgs outside drop around QL 50 [[Auno:164834|Cyborg Implants]] for Atroxes and [[Cyborg Death Squad Armor]], both at a low rate. Both Cyborgs inside and outside also drop Library of Foul Language at a very high rate, perhaps over 10%; the Library is an Enforcer aggro tool which can be upgraded to the [[Codex of the Insulting Emerto]].
  
  
Library of Foul Language
+
== [[Unique Encounters]] ==
 +
There are five unique NPCs in this instance: three unique encounters, a unique mob that is a mission target, and a NPC mission contact.
  
 +
=== Eradicator Deimos ===
 +
{|border="2" align="center" cellpadding="5" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:2px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 +
|bgcolor="#C0C0C0" valign="top"|
 +
[[Image:Cyborg_barracks_unique_eradicator_deimos.jpg|250px]]
 +
|valign="top"|
 +
{|
 +
|-
 +
|colspan="2"|
 +
'''Mobtype:''' Cyborg Boss<br>
 +
'''Behaviour:''' Aggressive<br>
 +
'''Size:''' Normal<br>
 +
'''Level:''' 78<br>
 +
'''Respawntime:''' 45 Minutes<br>
 +
|-
 +
| '''Attack Information:'''
 +
| '''Special Attack:'''
 +
|-
 +
|valign="top"|
 +
Speed:
 +
:2.35s/2.35s
 +
Type:
 +
:Projectile (x1)
 +
Range: 10m
 +
|valign="top"| ''none''
 +
|-
 +
|colspan="2"|
 +
{|
 +
|-
 +
|colspawn="5"|
 +
'''Immunities:'''
 +
|-align="center"
 +
|width=20%|<aodb link="false">46271</aodb><br>Calms:<br>''100%''
 +
|width=20%|<aodb link="false">46269</aodb><br>Charm:<br>''0%''
 +
|width=20%|<aodb link="false">46277</aodb><br>Snares:<br>''0%''
 +
|width=20%|<aodb link="false">46275</aodb><br>Roots:<br>''0%''
 +
|width=20%|<aodb link="false">38845</aodb><br>Blind:<br>''0%''
 +
|-align="center"
 +
|<aodb link="false">117924</aodb><br>Divests &<br>Plunders:<br>''0%''
 +
|<aodb link="false">39125</aodb><br>NanoSkill<br>Debuffs:<br>''0%''
 +
|<aodb link="false">117957</aodb><br>Offensive<br>Debuffs:<br>''0%''
 +
|<aodb link="false">39098</aodb><br>Initiative<br>Debuffs:<br>''0%''
 +
|<aodb link="false">38864</aodb><br>Fear:<br><br>''100%''
 +
|}
 +
|-
 +
|colspan="2"|
 +
'''Drop:'''<br>
 +
*<aodb>153982</aodb> [[AUNO:153982|Bastion of Deimos]]
 +
*<aodb>153981</aodb> [[AUNO:153981|Deimos' Bio-Enhanced Feedback Rifle]]
 +
|}
 +
|}
  
Upon entering dungeon itself and disposing of two mobs there, you move down the ramp with two doors and five or six Cyborgs. Picking right over left one only matters if you're only interested in mobs in lower level. So for purpose of introducing dungeon, we'll turn left and travel trough all rooms. Since each room is populated with one to 5 Cyborgs, we will only highlight special encounters (bosses and the likes).
+
=== General Severus ===
 +
{|border="2" align="center" cellpadding="5" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:2px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 +
|bgcolor="#C0C0C0" valign="top"|
 +
[[Image:Cyborg_barracks_unique_general_severus.JPG]]
 +
|valign="top"|
 +
{|
 +
|-
 +
|colspan="2"|
 +
'''Mobtype:''' Cyborg Boss<br>
 +
'''Behaviour:''' Aggressive<br>
 +
'''Size:''' Normal<br>
 +
'''Level:''' 82<br>
 +
'''Respawntime:''' 45 Minutes<br>
 +
|-
 +
| '''Attack Information:'''
 +
| '''Special Attack:'''
 +
|-
 +
|valign="top"|
 +
Speed:
 +
:2.35s/2.35s
 +
Type:
 +
:Fire (x1)
 +
:Cold (x1)
 +
Range: 10m
 +
|valign="top"| ''none''
 +
|-
 +
|colspan="2"|
 +
{|
 +
|-
 +
|colspawn="5"|
 +
'''Immunities:'''
 +
|-align="center"
 +
|width=20%|<aodb link="false">46271</aodb><br>Calms:<br>''100%''
 +
|width=20%|<aodb link="false">46269</aodb><br>Charm:<br>''0%''
 +
|width=20%|<aodb link="false">46277</aodb><br>Snares:<br>''0%''
 +
|width=20%|<aodb link="false">46275</aodb><br>Roots:<br>''0%''
 +
|width=20%|<aodb link="false">38845</aodb><br>Blind:<br>''0%''
 +
|-align="center"
 +
|<aodb link="false">117924</aodb><br>Divests &<br>Plunders:<br>''0%''
 +
|<aodb link="false">39125</aodb><br>NanoSkill<br>Debuffs:<br>''0%''
 +
|<aodb link="false">117957</aodb><br>Offensive<br>Debuffs:<br>''0%''
 +
|<aodb link="false">39098</aodb><br>Initiative<br>Debuffs:<br>''0%''
 +
|<aodb link="false">38864</aodb><br>Fear:<br><br>''100%''
 +
|}
 +
|-
 +
|colspan="2"|
 +
'''Drop:'''<br>
 +
*<aodb>153979</aodb> [[AUNO:153979|Severus' Fusion Sprayer]]
 +
*<aodb>153980</aodb> [[AUNO:153980|Severus' Void Spinner]]
 +
|}
 +
|}
  
All cyborgs will occasionally put their weapon aside to kick or punch you, so be ready for that. Cyborgs use a diverse selection of weapons so be careful of their damage type, and as mentioned above they do have the ability to throw in melee attacks on top of their ranged ones if you let them get close enough. Cyborgs can take down an unpreprared fighter or a poorly organized team very quickly.  
+
=== Commander Jocasta ===
 +
{|border="2" align="center" cellpadding="5" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:2px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 +
|bgcolor="#C0C0C0" valign="top"|
 +
[[Image:250px-Cyborg_barracks_unique_commander_jocasta.jpg|250px]]
 +
|valign="top"|
 +
{|
 +
|-
 +
|colspan="2"|
 +
'''Mobtype:''' Cyborg Boss<br>
 +
'''Behaviour:''' Aggressive<br>
 +
'''Size:''' Normal<br>
 +
'''Level:''' 90<br>
 +
'''Respawntime:''' 3 hours (according to some sources 18 hours)<br>
 +
|-
 +
| '''Attack Information:'''
 +
| '''Special Attack:'''
 +
|-
 +
|valign="top"|
 +
Speed:
 +
:2.35s/2.35s
 +
Type:
 +
:Energy (x1)
 +
Range: 10m
 +
|valign="top"| ''none''
 +
|-
 +
|colspan="2"|
 +
{|
 +
|-
 +
|colspawn="5"|
 +
'''Immunities:'''
 +
|-align="center"
 +
|width=20%|<aodb link="false">46271</aodb><br>Calms:<br>''100%''
 +
|width=20%|<aodb link="false">46269</aodb><br>Charm:<br>''0%''
 +
|width=20%|<aodb link="false">46277</aodb><br>Snares:<br>''0%''
 +
|width=20%|<aodb link="false">46275</aodb><br>Roots:<br>''0%''
 +
|width=20%|<aodb link="false">38845</aodb><br>Blind:<br>''0%''
 +
|-align="center"
 +
|<aodb link="false">117924</aodb><br>Divests &<br>Plunders:<br>''0%''
 +
|<aodb link="false">39125</aodb><br>NanoSkill<br>Debuffs:<br>''0%''
 +
|<aodb link="false">117957</aodb><br>Offensive<br>Debuffs:<br>''0%''
 +
|<aodb link="false">39098</aodb><br>Initiative<br>Debuffs:<br>''0%''
 +
|<aodb link="false">38864</aodb><br>Fear:<br><br>''100%''
 +
|}
 +
|-
 +
|colspan="2"|
 +
'''Drop:'''<br>
 +
*<aodb link="false">154506</aodb> [[AUNO:154505|Immortal Katana]]
 +
*<aodb link="false">33167</aodb> [[AUNO:153975|Bonehammer]]
 +
*<aodb link="false">12668</aodb> [[AUNO:154408|Internal Anti-Matter Powerplant]]
 +
*<aodb link="false">31643</aodb> [[AUNO:154405|Augmented Cyborg Arm Armor]]
 +
*<aodb link="false">12670</aodb> [[AUNO:154407|Sub-Dermal Vengeance Screen (Right Wrist)]]
 +
*<aodb link="false">12670</aodb> [[AUNO:154406|Sub-Dermal Vengeance Screen (Left Wrist)]]
 +
|}
 +
|}
  
In first room trough left door you can encounter General Severus. I used "can" because in 2 hours spend in there General didn't respawned, so I can't report on his or other bosses spawn timers. Should a mob be missing, I would suggest you visit the place at some other time if you're after specific loot. Severus, like all other bosses, has large amount of health and hits hard for his level. He drops Severus' Fusion Sprayer and Severus' Void Spinner.
+
== Mission Target ==
 +
'''Prototype Inferno'''
  
 +
{|border="2" align="center" cellpadding="5" cellspacing="0" style="border-top:1px solid #C0C0C0; border-right:1px solid #C0C0C0; border-bottom:2px solid #C0C0C0; border-left:1px solid #C0C0C0; border-collapse: collapse;"
 +
|bgcolor="#C0C0C0" valign="top"|
 +
[[Image:250px-Cyborg_barracks_unique_prototype_inferno.jpg|250px]]
 +
|valign="top"|
 +
{|
 +
|-
 +
|colspan="2"|
 +
The Prototype Inferno has a 200% reflect against energy, radiation and fire damage. This means weapons dealing any of these damage types won't have any effect on him. Furthermore, you would need reflect rippers adding up to over 100% to open up a hole in these damage types.
  
+
Players doing the [[Uncle Bazzit]] mission will have to tag the Prototype Inferno. The usual respawn time is 20 mins, but now and then it will take up to about 60 mins for him to (re-)spawn. Make sure you have enough time left before entering the instance.
  
Severus' Fusion Sprayer
+
'''Mobtype:''' Cyborg Boss<br>
 +
'''Behaviour:''' Aggressive<br>
 +
'''Size:''' Normal<br>
 +
'''Level:''' 85<br>
 +
'''Respawntime:''' 20 - 60 Minutes<br>
 +
|-
 +
| '''Attack Information:'''
 +
| '''Special Attack:'''
 +
|-
 +
|valign="top"|
 +
Speed:
 +
:2.35s/2.35s
 +
Type:
 +
:Radiation (x1)
 +
Range: 10m
 +
|valign="top"|
 +
*[[AUNO:155074|Burnt-out Armor]]
 +
|-
 +
|colspan="2"|
 +
{|
 +
|-
 +
|colspawn="5"|
 +
'''Immunities:'''
 +
|-align="center"
 +
|width=20%|<aodb link="false">46271</aodb><br>Calms:<br>''100%''
 +
|width=20%|<aodb link="false">46269</aodb><br>Charm:<br>''0%''
 +
|width=20%|<aodb link="false">46277</aodb><br>Snares:<br>''0%''
 +
|width=20%|<aodb link="false">46275</aodb><br>Roots:<br>''0%''
 +
|width=20%|<aodb link="false">38845</aodb><br>Blind:<br>''0%''
 +
|-align="center"
 +
|<aodb link="false">117924</aodb><br>Divests &<br>Plunders:<br>''0%''
 +
|<aodb link="false">39125</aodb><br>NanoSkill<br>Debuffs:<br>''0%''
 +
|<aodb link="false">117957</aodb><br>Offensive<br>Debuffs:<br>''0%''
 +
|<aodb link="false">39098</aodb><br>Initiative<br>Debuffs:<br>''0%''
 +
|<aodb link="false">38864</aodb><br>Fear:<br><br>''100%''
 +
|}
 +
|-
 +
|colspan="2"|
 +
'''Drop:'''<br>
 +
*<aodb link="false">154361</aodb> [[AUNO:153976|Hellspinner Shock Cannon]]
 +
|}
 +
|}
  
Severus' Void Spinner
+
=== NPC Contact ===
 +
'''Janella Gheron'''
  
 +
{|
 +
|- valign="top"
 +
| [[Image:100px-Cyborg_barracks_unique_janella_gheron.jpg|100px|thumb|Click here for larger image.]] ||
 +
'''Janella Gheron''' is the NPC that starts the [[Jack "The Leg-chopper" Mission]] for the Engineer, and gives the final reward, the [[Auno:165477|Ring of Crawling Ants]].
 +
|}
  
If we continue our clockwise trip, after short adjoining corridor we come to second room, that hosts Eradicator Deimos. She drops Bastion of Deimos and Deimos' Bio-Enhanced Feedback Rifle.
+
== [[Missions]] ==
 +
* [[Jack "The Leg-chopper" Mission]]
 +
* [[Uncle Bazzit]] mission
 +
* [[Cyborg Infiltration]] - Tir
 +
* [[Infiltration Preparation]]
 +
* [[System Intrusion]] - Avalon
  
  
+
== [[Tradeskills]] ==
 +
* [[Hellspinner Upgrades]]
 +
* [[Hellfury Upgrades]]
 +
* [[Improved Immortal Katanas]]
  
Bastion of Deimos
+
== See Also ==
 +
* [[Avalon]]
 +
* [[Cyborg Death Squad Armor]]
 +
* [[Instances]]
 +
* [[George]]
 +
* [[Greater Tir County]]
 +
* [[Hunting Grounds]]
 +
* [[Mob]]
 +
* [[Uniques]]
  
Deimos' Bio-Enhanced Feedback Rifle
+
== Patches ==
 +
* [[Patch 14.6]]
 +
* [[Patch 14.7]]
 +
* [[Patch 17.5]]
  
 
+
[[Category:Instance]]
In the next room is located Techleader Praetor, who drops Force-effect Vibro Blade. And we're done with full circle of first floor. In same room there is a door leading to lower level.
+
[[de:Cyborg Barracks]]
 
 
 
 
 
 
 
Force-effect Vibro Blade
 
 
 
 
 
After fighting your way down the ramp, you'll notice a couple of differences. First of them is that lower level consist only out of two rooms. Second is that Cyborgs are named a bit different. And third that there's a neutral NPC standing in a corner of the bottom level.
 
 
 
 
 
 
 
 
 
 
 
Her name is Janella Gheron and she gives out a quest for Engineers to kill Jack "Leg-Chopper". She can't be attacked and can't be aggroed. Cyborgs in the room (they are lined around walls, so managing aggro is a bit easier) bear different names and beside regular items also drop SSC Reversive Energy-Packs. Those are used for upgrading another weapon found in the Barracks. Ready for main room? No? No problem, stop reading and return here when ready.
 
 
 
 
 
 
 
SSC Reversive Energy-Packs
 
 
 
 
 
In main room there are 4 mobs, possibly even less if any was killed and didn't respawned yet. Most are usually turned towards walls, so there is little chance of pulling aggro by accident. First two are named Augmented Hellfury Cyborgs and drop Hellfury Assault Cannon. A nice weapon for Soldiers without game expansions and even nicer if upgraded (no, the upgrade aren't those Energy-Packs, we'll cover that later on. You can read about upgrading gun in this guide). Those two respawn on ca 5 min, so they are hard to miss.
 
 
 
 
 
 
 
 
Hellfury Assault Cannon
 
 
 
 
 
Next mobs you have fairly high chance of encountering is Prototype Inferno. This one takes part in Bazzit's quest. That quest only involves tagging him, but quite a few players kill it upon completing the quest.
 
 
 
 
 
 
 
 
 
 
 
 
Considering this is one of boss mobs in here, it has fairly fast spawn, only 1 hour. Should you decide to kill it, some warning is in order...it has high radiation reflect shield and 100% energy damage absorb shield. So check what kind of damage your weapon does and if needed change to some other damage. It drops Hellspinner Shock Cannon (another not-Energy-Packs upgradeable weapon.You can read about upgrading gun in this guide.) and Augmented Cyborg Armor. Beside some NCU, armor don't add anything special and have gap in Cold AC. Considering the trouble to get it, I would advise against it to all but most bored players.
 
 
 
 
 
 
 
Hellspinner Shock Cannon
 
 
Augmented Cyborg Armor
 
 
 
 
 
Which leaves us with main boss. It's a white droid looking Cyborg called Commander Jocasta that wields a sword.
 
 
 
 
 
 
 
 
 
 
 
Beside Augmented Cyborg Armor he also drops the following items:  
 
 
 
 
 
 
 
Immortal Katana
 
It drops in various QL
 
 
 
Faded Immortal Katana
 
It drops in various QL and yes, this one can be upgraded by Energy-Packs
 
 
 
Broken Immortal Katana
 
It drops in various QL, this one can be upgraded with MMR (Improve Slashing Weapons)
 
 
 
Improved Immortal Katana
 
Drops in various QL and yes, if lucky enough you can get Improved version
 
 
 
Bonehammer
 
 
 
Internal Anti-Matter Powerplant
 
caution, this is implant and while + damage sounds nice there might be some other skills you want to implant in your waist
 
 
 
Sub-Dermal Vengeance Screen (Left Wrist)
 
 
 
Sub-Dermal Vengeance Screen (Right Wrist)
 
 
 
 
 
Final word - Regarding the intended level for this dungeon, risk vs reward doesn't pay up. And while Mort Cyborgs are one of preferred outdoor mobs, those in this dungeon are a bit too much packed together to make it viable leveling spot. But it's great spot to train pulling and aggro management. It's also one of few places you can actually see a cake fight.
 
 
 
 
 
 
 
 
 
 
Be sure to check out the Mid Level Encounter: Cyborg Domain guide if the Cyborg Barracks are no challenge for you.
 
 
 
Cyborgs in Missions
 
You can also of course pull cyborgs in missions, although this is a lot more like rolling the dice hoping they'll be there when you enter a mission. The best bet is to set your mission slider to 100% chaos on the mission select display, this however could lead to any type of mob other then the cyborgs you want.
 
 
 
[[Category;Dungeon]]
 

Latest revision as of 20:44, 16 August 2018

The Cyborg Barracks are two small underground facilities, identical in many respects, run and guarded by Cyborgs.

One is located in the north east of Greater Tir County at the /waypoint 3233 2333 647. Another is in Avalon. Both are partly surrounded by rocky formations, the Avalon site in particular, but are both relatively easy to access for the zones they are in. Clan sided players can simply run to the Tir Co. site from Tir while others will have to be more creative and either run from Temple of the Three Winds or make their way there by another route.

The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level.

For their level the cyborgs have a lot of hitpoints. The inside of the instance is pretty confined, which means you will find multiple cyborgs close to each other. Depending on your level you may get a lot of (social) aggro.

Cyborg Barracks

Tir Co.[edit]

Outside, the Barracks lies at the end of a box canyon. The layout generally speaking spirals outwards as you move downwards.

Avalon[edit]

High rocks completely surround the Barracks, with only a tunnel through them in the West. The ramps lead down, but back up again towards the end.

Loot in the Cyborg Barracks[edit]

The probably most looked after loot are the two Hellguns which can be found in the barracks:

Those cyborgs outside drop around QL 50 Cyborg Implants for Atroxes and Cyborg Death Squad Armor, both at a low rate. Both Cyborgs inside and outside also drop Library of Foul Language at a very high rate, perhaps over 10%; the Library is an Enforcer aggro tool which can be upgraded to the Codex of the Insulting Emerto.


Unique Encounters[edit]

There are five unique NPCs in this instance: three unique encounters, a unique mob that is a mission target, and a NPC mission contact.

Eradicator Deimos[edit]

Cyborg barracks unique eradicator deimos.jpg

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 78
Respawntime: 45 Minutes

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Projectile (x1)

Range: 10m

none

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

General Severus[edit]

Cyborg barracks unique general severus.JPG

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 82
Respawntime: 45 Minutes

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Fire (x1)
Cold (x1)

Range: 10m

none

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

Commander Jocasta[edit]

250px-Cyborg barracks unique commander jocasta.jpg

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 90
Respawntime: 3 hours (according to some sources 18 hours)

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Energy (x1)

Range: 10m

none

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

Mission Target[edit]

Prototype Inferno

250px-Cyborg barracks unique prototype inferno.jpg

The Prototype Inferno has a 200% reflect against energy, radiation and fire damage. This means weapons dealing any of these damage types won't have any effect on him. Furthermore, you would need reflect rippers adding up to over 100% to open up a hole in these damage types.

Players doing the Uncle Bazzit mission will have to tag the Prototype Inferno. The usual respawn time is 20 mins, but now and then it will take up to about 60 mins for him to (re-)spawn. Make sure you have enough time left before entering the instance.

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 85
Respawntime: 20 - 60 Minutes

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Radiation (x1)

Range: 10m

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

NPC Contact[edit]

Janella Gheron

Click here for larger image.

Janella Gheron is the NPC that starts the Jack "The Leg-chopper" Mission for the Engineer, and gives the final reward, the Ring of Crawling Ants.

Missions[edit]


Tradeskills[edit]

See Also[edit]

Patches[edit]