Difference between revisions of "Cyborg Barracks"

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| The '''Cyborg Barracks''' is a small underground facility run and guarded by [[Cyborg]]s.<br/>
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| The '''Cyborg Barracks''' are two small underground facilities, identical in many respects, run and guarded by [[Cyborg]]s.<br/>
The entrance is located in the north east of [[Greater Tir County]] at the /waypoint 3250, 2350, 647.  It is partly surrounded by a rocky formation but it is fairly easy to access.  [[Clan]] sided players can simply run from [[Tir]] while others will have to be more creative and either run from [[Temple of the Three Winds]] or make their way there by another route (you do have a good map don't you?)
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One is located in the north east of [[Greater Tir County]] at the <code>/waypoint 3233 2333 647</code>Another is in [[Avalon]]. Both are partly surrounded by rocky formations, the Avalon site in particular, but are both relatively easy to access for the zones they are in.  [[Clan]] sided players can simply run to the Tir Co. site from [[Tir]] while others will have to be more creative and either run from [[Temple of the Three Winds]] or make their way there by another route.
  
The cyborgs you will encounter there have a level range of about 70 - 80. The instance can be entered by all players, regardless of their level.
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The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level.
  
 
For their level the cyborgs have a lot of hitpoints. The inside of the instance is pretty confined, which means you will find multiple cyborgs close to each other. Depending on your level you may get a lot of (social) aggro.
 
For their level the cyborgs have a lot of hitpoints. The inside of the instance is pretty confined, which means you will find multiple cyborgs close to each other. Depending on your level you may get a lot of (social) aggro.
 
| [[Image:Cyborg_barracks_entrance.jpg|300px|thumb|Right|Cyborg Barracks]] ||  
 
| [[Image:Cyborg_barracks_entrance.jpg|300px|thumb|Right|Cyborg Barracks]] ||  
 
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== Tir Co. ==
 +
Outside, the Barracks lies at the end of a box canyon. The layout generally speaking spirals outwards as you move downwards.
 +
 +
== Avalon ==
 +
High rocks completely surround the Barracks, with only a tunnel through them in the West. The ramps lead down, but back up again towards the end.
  
 
== Loot in the Cyborg Barracks ==
 
== Loot in the Cyborg Barracks ==
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* [[Jack "The Leg-chopper" Mission]]
 
* [[Jack "The Leg-chopper" Mission]]
 
* [[Uncle Bazzit]] mission
 
* [[Uncle Bazzit]] mission
* [[Cyborg Infiltration]]
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* [[Cyborg Infiltration]] - Tir
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* [[Infiltration Preparation]]
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* [[System Intrusion]] - Avalon
  
  
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== See Also ==
 
== See Also ==
 +
* [[Avalon]]
 
* [[Cyborg Death Squad Armor]]
 
* [[Cyborg Death Squad Armor]]
 
* [[Instances]]
 
* [[Instances]]

Latest revision as of 20:44, 16 August 2018

The Cyborg Barracks are two small underground facilities, identical in many respects, run and guarded by Cyborgs.

One is located in the north east of Greater Tir County at the /waypoint 3233 2333 647. Another is in Avalon. Both are partly surrounded by rocky formations, the Avalon site in particular, but are both relatively easy to access for the zones they are in. Clan sided players can simply run to the Tir Co. site from Tir while others will have to be more creative and either run from Temple of the Three Winds or make their way there by another route.

The Tir cyborgs have a level range of about 70 - 80 and the Avalon ones, naturally, are higher. The instances can be entered by all players, regardless of their level.

For their level the cyborgs have a lot of hitpoints. The inside of the instance is pretty confined, which means you will find multiple cyborgs close to each other. Depending on your level you may get a lot of (social) aggro.

Cyborg Barracks

Tir Co.[edit]

Outside, the Barracks lies at the end of a box canyon. The layout generally speaking spirals outwards as you move downwards.

Avalon[edit]

High rocks completely surround the Barracks, with only a tunnel through them in the West. The ramps lead down, but back up again towards the end.

Loot in the Cyborg Barracks[edit]

The probably most looked after loot are the two Hellguns which can be found in the barracks:

Those cyborgs outside drop around QL 50 Cyborg Implants for Atroxes and Cyborg Death Squad Armor, both at a low rate. Both Cyborgs inside and outside also drop Library of Foul Language at a very high rate, perhaps over 10%; the Library is an Enforcer aggro tool which can be upgraded to the Codex of the Insulting Emerto.


Unique Encounters[edit]

There are five unique NPCs in this instance: three unique encounters, a unique mob that is a mission target, and a NPC mission contact.

Eradicator Deimos[edit]

Cyborg barracks unique eradicator deimos.jpg

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 78
Respawntime: 45 Minutes

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Projectile (x1)

Range: 10m

none

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

General Severus[edit]

Cyborg barracks unique general severus.JPG

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 82
Respawntime: 45 Minutes

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Fire (x1)
Cold (x1)

Range: 10m

none

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

Commander Jocasta[edit]

250px-Cyborg barracks unique commander jocasta.jpg

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 90
Respawntime: 3 hours (according to some sources 18 hours)

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Energy (x1)

Range: 10m

none

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

Mission Target[edit]

Prototype Inferno

250px-Cyborg barracks unique prototype inferno.jpg

The Prototype Inferno has a 200% reflect against energy, radiation and fire damage. This means weapons dealing any of these damage types won't have any effect on him. Furthermore, you would need reflect rippers adding up to over 100% to open up a hole in these damage types.

Players doing the Uncle Bazzit mission will have to tag the Prototype Inferno. The usual respawn time is 20 mins, but now and then it will take up to about 60 mins for him to (re-)spawn. Make sure you have enough time left before entering the instance.

Mobtype: Cyborg Boss
Behaviour: Aggressive
Size: Normal
Level: 85
Respawntime: 20 - 60 Minutes

Attack Information: Special Attack:

Speed:

2.35s/2.35s

Type:

Radiation (x1)

Range: 10m

Immunities:

ImgMissing.jpg
Calms:
100%
ImgMissing.jpg
Charm:
0%
ImgMissing.jpg
Snares:
0%
ImgMissing.jpg
Roots:
0%
ImgMissing.jpg
Blind:
0%
ImgMissing.jpg
Divests &
Plunders:
0%
ImgMissing.jpg
NanoSkill
Debuffs:
0%
ImgMissing.jpg
Offensive
Debuffs:
0%
ImgMissing.jpg
Initiative
Debuffs:
0%
ImgMissing.jpg
Fear:

100%

Drop:

NPC Contact[edit]

Janella Gheron

Click here for larger image.

Janella Gheron is the NPC that starts the Jack "The Leg-chopper" Mission for the Engineer, and gives the final reward, the Ring of Crawling Ants.

Missions[edit]


Tradeskills[edit]

See Also[edit]

Patches[edit]