Difference between revisions of "Deep Artery Valley"
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Gigantic levitating buildings in the shape of cocoons and elevated mazes dot the rocky landscape of '''Deep Artery Valley'''. In the absence of evidence to the contrary, it would seem that the advanced if brutal civilization of the [[Medusae]] is responsible for the fabrication of these structures. | Gigantic levitating buildings in the shape of cocoons and elevated mazes dot the rocky landscape of '''Deep Artery Valley'''. In the absence of evidence to the contrary, it would seem that the advanced if brutal civilization of the [[Medusae]] is responsible for the fabrication of these structures. | ||
− | A field of QL 60-230 [[ | + | A field of QL 60-230 [[Carbonrich Rock]] can be found at Deep Artery Valley 1685 x 2950. |
There are no [[Grid]] or [[Whompah]] exits in DAV, other than [[Fixer Grid]] exits. | There are no [[Grid]] or [[Whompah]] exits in DAV, other than [[Fixer Grid]] exits. |
Revision as of 02:50, 17 April 2013
Gigantic levitating buildings in the shape of cocoons and elevated mazes dot the rocky landscape of Deep Artery Valley. In the absence of evidence to the contrary, it would seem that the advanced if brutal civilization of the Medusae is responsible for the fabrication of these structures.
A field of QL 60-230 Carbonrich Rock can be found at Deep Artery Valley 1685 x 2950.
There are no Grid or Whompah exits in DAV, other than Fixer Grid exits.
Land Control Areas
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Mobs
- 'Entvined' Humans of various ranks (Level 70 have the highest chance of dropping the Ring of Haste
- Medusae
- Worms