Difference between revisions of "Doctor:Breed and Skills"

From Anarchy Online Wiki [AOWiki]
 
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== Skills ==
  
 
+
=== Abilities ===
= Skills =
 
== Abilities ==
 
 
 
 
<table width=75%>
 
<table width=75%>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
<tr bgcolor="#ffffff"><td>Number</td><td>Body Development</td><td>Everyone Comment.</td></tr>
+
<tr bgcolor="#00c8cc"><td>2.0</td><td>Body Development</td><td>Always Max. The more HP you have, the longer you'll live, and you wont be evading much.</td></tr>
<tr bgcolor="#ffffff"><td>Number</td><td>Nano Pool</td><td>Comment.</td></tr>
+
<tr bgcolor="#00f858"><td>1.0</td><td>Nano Pool</td><td>Always max. More nano means more heals and DoTs at high levels.</td></tr>
 
</table>
 
</table>
  
== Body ==
+
=== Body ===
 
 
 
<table width="75%">
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>Martial Arts</td><td>Comment.</td></tr>
+
<tr bgcolor="#00c8cc"><td>2.0</td><td>Martial Arts</td><td>This is the skill that enhances your attacks with bare hands. A decent Doctor weapon choice.</td></tr>
<tr bgcolor="#ffffff"><td>IP x</td><td>Brawling</td><td>Comment.</td></tr>
+
<tr bgcolor="#0088cc"><td>2.8</td><td>Brawling</td><td>Used for the special attack Brawl. The more you have, the better your damage with that special attack will be. Used on some melee weapons and while barehanded.</td></tr><tr bgcolor=navy><td><font color=white>4.0</font></td>
<tr bgcolor="#ffffff"><td>IP x</td><td>Dimach</td><td>Comment.</td></tr>
+
<td><font color=white>Dimach</font></td>
<tr bgcolor="#ffffff"><td>IP x</td><td>Riposte</td><td>Comment.</td></tr>
+
<td><font color=white>A melee special attack with a long recharge.</font></td></tr>
<tr bgcolor="#ffffff"><td>IP x</td><td>Adventuring</td><td>Comment.</td></tr>
+
<tr bgcolor="#0088cc"><td>3.2</td><td>Riposte</td><td>Used on some melee weapons as an equip requirement and on some MA special attacks. Raise as needed.</td></tr>
<tr bgcolor="#ffffff"><td>IP x</td><td>Swimming</td><td>Comment. </td></tr>
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<tr bgcolor="#00c8cc"><td>2.0</td><td>Adventuring</td><td>You'll need this late game for Penumbra Glasses, raise this as you need it. Originally this affected fall damage, but that has been disabled.</td></tr>
 +
<tr bgcolor="#00c8cc"><td>2.0</td><td>Swimming</td><td>Useless to just about everyone. Stay away from this at all costs. </td></tr>
 
</table>
 
</table>
  
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>1h Blunt</td>
+
<tr bgcolor="#ffffff"><td>2.4</td><td>1h Blunt</td>
 
<td>Comments.</td>
 
<td>Comments.</td>
 
</tr>
 
</tr>
  
<tr bgcolor="#ffffff"><td>IP x</td><td>1h Edged</td>
+
<tr bgcolor="#ffffff"><td>2.4</td><td>1h Edged</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td><td>Piercing</td><td>Comment.</td></tr>
+
<tr bgcolor="#ffffff"><td>2.4</td><td>Piercing</td><td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#ffffff"><td>3.2</td>
 
<td>2h Blunt</td>
 
<td>2h Blunt</td>
 
<td>Comment.</td></tr>
 
<td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td><td>2h Edged</td><td>Comment.</td></tr>
+
<tr bgcolor="#ffffff"><td>3.2</td><td>2h Edged</td><td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#ffffff"><td>3.2</td>
 
<td>Melee Energy</td>
 
<td>Melee Energy</td>
 
<td>Comment.</td></tr>
 
<td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#ffffff"><td>2.4</td>
 
<td>Parry</td>
 
<td>Parry</td>
 
<td>Comment.</td></tr>
 
<td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#ffffff"><td>3.2</td>
 
<td>Sneak Attack</td>
 
<td>Sneak Attack</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP x</td>
+
<td>3.2</td>
 
<td>Multiple Melee</td>
 
<td>Multiple Melee</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP x</td>
+
<td>2.4</td>
 
<td>Fast Attack</td>
 
<td>Fast Attack</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Comment</td></tr>
+
<tr bgcolor="#ffffff"><td>3.2</td><td>Sharp Obj</td><td>Comment</td></tr>
  
<tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Comment</td></tr>
+
<tr bgcolor=""#ffffff"><td>3.2</td><td>Grenade</td><td>Comment</td></tr>
  
<tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Comment</td></tr>
+
<tr bgcolor="#ffffff"><td>4.0</td><td>Heavy Weapons</td><td>Comment</td></tr>
 
</table>
 
</table>
  
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff"><td>IP Mod</td>
+
<tr bgcolor="#ffffff"><td>4.0</td>
 
<td>Bow</td>
 
<td>Bow</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP Mod</td>
+
<td>1.6</td>
 
<td>Pistol</td>
 
<td>Pistol</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Assault Rifle</td>
 
<td>Assault Rifle</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP mod</td>
+
<td>3.2</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP Mod</td>
+
<td>2.4</td>
 
<td>Shotgun</td>
 
<td>Shotgun</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
IP Mod</td>
+
4.0</td>
 
<td>Rifle</td>
 
<td>Rifle</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Ranged Energy</td>
 
<td>Ranged Energy</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
IP Mod</td>
+
2.4</td>
 
<td>Flingshot</td>
 
<td>Flingshot</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
IP mod</td>
+
3.2</td>
 
<td>Aimed Shot</td>
 
<td>Aimed Shot</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
IP mod</td>
+
3.0</td>
 
<td>Burst</td>
 
<td>Burst</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#ffffff"><td>
 
<tr bgcolor="#ffffff"><td>
IP Mod</td>
+
4.0</td>
 
<td>Full Auto</td>
 
<td>Full Auto</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Bow Special Attack</td>
 
<td>Bow Special Attack</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Multiple Ranged</td>
 
<td>Multiple Ranged</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
 
</table>
 
</table>
  
== Speed ==
+
=== Speed ===
  
 
<table width="75%">
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP modifier</td>
+
<td>3.2</td>
 
<td>Melee Initiative</td>
 
<td>Melee Initiative</td>
<td>Comments</td></tr>
+
<td>This determines how fast your melee weapons hit, to a maximum of 1.0s attack and recharge. If you're using a Melee weapon, raise this when you can, or until you're hitting 1/1.
<tr bgcolor="#ffffff">
+
</td>
<td>IP modifier</td>
+
</tr>
 +
 
 +
<tr bgcolor="#0088cc">
 +
<td>3.2</td>
 
<td>Ranged Initiative</td>
 
<td>Ranged Initiative</td>
<td>Comments</td></tr>
+
<td>This determines how fast your ranged weapons hit, to a maximum of 1.0s attack and recharge. If you're using a Melee weapon, raise this when you can, or until you're hitting 1/1.
<tr bgcolor="#ffffff">
+
</td></tr>
<td>IP mod</td>
+
 
 +
<tr bgcolor="#00c8cc">
 +
<td>2.0</td>
 
<td>Physical Initiative</td>
 
<td>Physical Initiative</td>
<td>Comments</td></tr>
+
<td>
<tr bgcolor="#ffffff">
+
This skill determines how much time you will be spending between two hits of some bows and martial arts weapons, to a maximum of 1.0s attack and recharge. If you're using a bow or your fists, raise this when you can, or until you're hitting 1/1.
<td>IP mod</td>
+
</td>
 +
</tr>
 +
 
 +
<tr bgcolor=lime><td>1.0</td>
 
<td>Nano Initiative</td>
 
<td>Nano Initiative</td>
<td>Comments
+
<td>Always max. More Nano Init mean faster heals, and you'll want to heal as fast as possible.
 
</td></tr>
 
</td></tr>
<tr bgcolor="#ffffff">
+
 
<td>IP Modifier</td>
+
<tr bgcolor="#0088cc">
<td>Dodge Ranged</td>
+
<td>2.4</td><td>Dodge Ranged</td>
<td>Comments
+
<td>This skill allows you to avoid being hit by ranged weapons. If you are hit, it helps you to not receive critical hits. Raise if you can or are getting critted a lot.
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>3.2</td>
<td>IP Modifier</td>
 
 
<td>Evade Close Combat</td>
 
<td>Evade Close Combat</td>
<td>Comments
+
<td>This skill allows you to avoid being hit by melee weapons and martial arts attacks. If you are hit, it helps you to not receive critical hits. Raise if you can or are getting critted a lot.
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Modifier</td>
+
<td>2.4</td>
 
<td>Duck Explosions</td>
 
<td>Duck Explosions</td>
<td>Comments
+
<td>This skill allows you to avoid being hit by explosions. If you are hit, it helps you to not receive critical hits. Not too important on Rubi-Ka (mostly shotgun hits), but more useful in SL. Raise if you can or are getting critted a lot.</td></tr>
</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.2</td><td>Nano Resist</td><td>Counters hostile nanoes directed towards use. Not too important in PvM, much more useful in PvP.</td></tr>
<td>IP Modifier</td>
 
<td>Nano Resist</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Run Speed</td>
 
<td>Comments</td></tr>
 
  
 +
<tr bgcolor="#0088cc"><td>2.4</td><td>Run Speed</td><td>Not the most important skill, but you'll want it fairly high.</td></tr>
 
</table>
 
</table>
  
== Trade and Repair ==
+
=== Trade and Repair ===
  
 
<table width="75%">
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 +
<tr bgcolor="#00c8cc"><td>2.0</td><td>Mechanical Engineering</td><td>Don't bother with this.</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Electrical Engineering</td><td>Don't bother with this.</td></tr>
<td>IP multiplier</td>
 
<td>Mechanical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP</td>
 
<td>Electrical Engineering</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Quantum FT</td><td>Don't bother with this, unless you really want to make your own Shadowlands PBs.</td></tr>
<td>IP multiplier</td>
 
<td>Quantum FT</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Weapon Smithing</td><td>Don't bother with this.</td></tr>
<td>IP modifier</td>
 
<td>Weapon Smithing</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor=lime><td>1.0</td><td>Pharmaceutical Technology</td><td>Used to make monster parts into blood plasma, and specialised First Aid stims and kits. Raise if you want to, we're rather good at it.</td></tr>
<td>IP mod</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Nano Programming</td><td>TUsed to build implants, and a few other things. Some doctors raise it, but it's not necessary.</td></tr>
<td>IP Mod</td>
 
<td>Nano Programming</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor=lime><td>1.0</td><td>Computer Literacy</td><td>Always max. Needed for NCUs, belts, and a few self-only tradeskills.</td></tr>
<td>IP Mod</td>
 
<td>Computer Literacy</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>2.3</td><td>Psychology</td><td>Don't bother with this.</td></tr>
<td>IP mod</td>
 
<td>Psychology</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>2.0</td><td>Chemistry</td><td>Used in a lot of tradeskills, hard to get high due to lack of buffs. Don't bother with this save for specific tradeskills.</td></tr>
<td>IP Mod</td>
 
<td>Chemistry</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime"><td>1.0</td><td>Tutoring</td><td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
<td>IP mod</td>
 
<td>Tutoring</td>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
 
 
</table>
 
</table>
  
== Nano and Aiding ==
+
<br>
 +
<br>
 +
 
 +
=== Nano and Aiding ===
 +
<br>
 +
'''The most important skills for a Doctor. You will be difined by your nanoes, especially your heals.'''
 +
<br>
 +
<br>
 +
<br>
  
 
<table width="75%">
 
<table width="75%">
<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
+
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff>
+
<tr bgcolor=lime><td>1.0</td><td>Matter Metamorphosis</td><td>Needed for heals, HP buffs, and HoTs. Always max.</td></tr>
<td>IP Modifier</td>
 
<td>Matter Metamorphosis</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor=lime><td>1.0</td><td>Biological Metamorphosis</td><td>Needed for heals, DoTs, HP buffs, HoTs, and Init. debuffs. Always max.</td></tr>
<td>IP Modifier</td>
 
<td>Biological Metamorphosis</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Psychological Modification</td><td>Needed to cast your Init. debuffs, Composites, and treatment buffs. Always max, even after you can cast UBT.</td></tr>
<td>IP Modifier</td>
 
<td>Psychological Modification</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Matter Creation</td><td>Used in ours DoTs and short HP buffs. Not important in the early levels, but you'll max it in the end.</td></tr>
<td>IP mod</td>
 
<td>Matter Creation</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Time and Space</td><td>Used in our HoTs, team HP buffs, and a few other nanoes. Raise until you have 811 self-buffed, then ignore.</td></tr>
<td>IP Mod</td>
 
<td>Time and Space</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Sensory Improvement</td><td>Needed for treatment buffs and Epsilon Purge. 697 casts Epsilon Purge, but you might want more for longer Composites.</td></tr>
<td>IP Mod</td>
 
<td>Sensory Improvement</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor=lime><td>1.0</td><td>First Aid</td><td>Raise as you see fit. This skill will allow you to use nano and HP refilling items. It is not crucial to max but it is a great help for soloing and teaming.</td></tr>
<td>IP Mod</td>
 
<td>First Aid</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor=lime><td>1.0</td><td>Treatment</td><td>Always max. Nano Kits, Treatment Kits, andmost importantly, implants and symbiants.</td></tr>
<td>IP Mod</td>
 
<td>Treatment</td><td>Comments</td></tr>
 
 
</table>
 
</table>
  
== Spying ==
+
<br>
  
 +
=== Spying ===
 
<table width="75%">
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>2.4</td><td>Concealment</td><td>You wont get enough of this to land Aimed Shot and Sneak Attack, so don't bother save for PvP reasons.</td></tr>
<td>IP Modifier</td>
+
 
<td>Concealment</td>
+
<tr bgcolor="#00c8cc"><td>2.0</td><td>Breaking and Entering</td><td>Used for certain tradeskills and for opening doors and chests. Raise a bit to open mission chests and doors.</td></tr>
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>2.4</td><td>Trap Disarmament</td><td>Don't bother raising it.</td></tr>
<td>IP mod</td>
 
<td>Breaking and Entering</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>2.4</td><td>Perception</td><td>Used to equip scopes, see mines in missions, and see hidden player outside. Unless you want to hotswap your scope, don't bother raising it save for PvP reasons.</td></tr>
<td>IP Mod</td>
 
<td>Trap Disarmament</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Perception</td>
 
<td>Comments</td></tr>
 
 
</table>
 
</table>
  
== Navigation ==
+
=== Navigation ===
 
 
 
<table width="75%">
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>2.4</td><td>Vehicle Air</td><td>Required to use a Yalmaha (and variants). You can probably implant the VA you need for one, so you wont need much IP into this.</td></tr>
<td>IP Modifier</td>
 
<td>Vehicle Air</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Vehicle Ground</td><td>As the name says, used for ground vehicles. Don't bother with any vehicle skills except for vehicle air if you want a vehicle at all. Only social reasons may incite you to invest in this.</td></tr>
<td>IP Mod</td>
 
<td>Vehicle Ground</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc"><td>2.4</td><td>Vehicle Water</td><td>As the name says, used for water vehicles. Don't bother with any vehicle skills except for vehicle air if you want a vehicle at all. Only social reasons may incite you to invest in this.</td></tr>
<td>IP Mod</td>
 
<td>Vehicle Water</td>
 
<td>Comments</td></tr>
 
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc"><td>1.6</td><td>Map Navigation</td><td> This skill can not be reset. Implant every so often and upload a bunch of maps.</td></tr>
<td>IP Mod</td>
 
<td>Map Navigation</td>
 
<td>Comments. This skill can not be reset.</td></tr>
 
 
</table>
 
</table>
 +
 
[[category:Professions]]
 
[[category:Professions]]

Revision as of 02:14, 8 December 2006

Skills

Abilities

ModSkill nameComments
2.0Body DevelopmentAlways Max. The more HP you have, the longer you'll live, and you wont be evading much.
1.0Nano PoolAlways max. More nano means more heals and DoTs at high levels.

Body

ModSkill nameComments
2.0Martial ArtsThis is the skill that enhances your attacks with bare hands. A decent Doctor weapon choice.
2.8BrawlingUsed for the special attack Brawl. The more you have, the better your damage with that special attack will be. Used on some melee weapons and while barehanded.
4.0 Dimach A melee special attack with a long recharge.
3.2RiposteUsed on some melee weapons as an equip requirement and on some MA special attacks. Raise as needed.
2.0AdventuringYou'll need this late game for Penumbra Glasses, raise this as you need it. Originally this affected fall damage, but that has been disabled.
2.0SwimmingUseless to just about everyone. Stay away from this at all costs.

Melee

ModSkill nameComments
2.41h Blunt Comments.
2.41h Edged Comment
2.4PiercingComment.
3.2 2h Blunt Comment.
3.22h EdgedComment.
3.2 Melee Energy Comment.
2.4 Parry Comment.
3.2 Sneak Attack Comment
3.2 Multiple Melee Comment
2.4 Fast Attack Comment

Misc. Weapons

ModSkill nameComments
3.2Sharp ObjComment
3.2GrenadeComment
4.0Heavy WeaponsComment

Ranged

ModSkill nameComments
4.0 Bow Comment
1.6 Pistol Comment
4.0 Assault Rifle Comment
3.2 Machine Gun/Submachine Gun Comment
2.4 Shotgun Comment
4.0 Rifle Comment
4.0 Ranged Energy Comment
2.4 Flingshot Comment
3.2 Aimed Shot Comment
3.0 Burst Comment
4.0 Full Auto Comment
4.0 Bow Special Attack Comment
4.0 Multiple Ranged Comment

Speed

ModSkill nameComments
3.2 Melee Initiative This determines how fast your melee weapons hit, to a maximum of 1.0s attack and recharge. If you're using a Melee weapon, raise this when you can, or until you're hitting 1/1.
3.2 Ranged Initiative This determines how fast your ranged weapons hit, to a maximum of 1.0s attack and recharge. If you're using a Melee weapon, raise this when you can, or until you're hitting 1/1.
2.0 Physical Initiative

This skill determines how much time you will be spending between two hits of some bows and martial arts weapons, to a maximum of 1.0s attack and recharge. If you're using a bow or your fists, raise this when you can, or until you're hitting 1/1.

1.0 Nano Initiative Always max. More Nano Init mean faster heals, and you'll want to heal as fast as possible.
2.4Dodge Ranged This skill allows you to avoid being hit by ranged weapons. If you are hit, it helps you to not receive critical hits. Raise if you can or are getting critted a lot.
3.2 Evade Close Combat This skill allows you to avoid being hit by melee weapons and martial arts attacks. If you are hit, it helps you to not receive critical hits. Raise if you can or are getting critted a lot.
2.4 Duck Explosions This skill allows you to avoid being hit by explosions. If you are hit, it helps you to not receive critical hits. Not too important on Rubi-Ka (mostly shotgun hits), but more useful in SL. Raise if you can or are getting critted a lot.
1.2Nano ResistCounters hostile nanoes directed towards use. Not too important in PvM, much more useful in PvP.
2.4Run SpeedNot the most important skill, but you'll want it fairly high.

Trade and Repair

ModSkill nameComments
2.0Mechanical EngineeringDon't bother with this.
1.6Electrical EngineeringDon't bother with this.
1.6Quantum FTDon't bother with this, unless you really want to make your own Shadowlands PBs.
1.6Weapon SmithingDon't bother with this.
1.0Pharmaceutical TechnologyUsed to make monster parts into blood plasma, and specialised First Aid stims and kits. Raise if you want to, we're rather good at it.
1.6Nano ProgrammingTUsed to build implants, and a few other things. Some doctors raise it, but it's not necessary.
1.0Computer LiteracyAlways max. Needed for NCUs, belts, and a few self-only tradeskills.
2.3PsychologyDon't bother with this.
2.0ChemistryUsed in a lot of tradeskills, hard to get high due to lack of buffs. Don't bother with this save for specific tradeskills.
1.0TutoringRaise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.



Nano and Aiding


The most important skills for a Doctor. You will be difined by your nanoes, especially your heals.


ModSkill nameComments
1.0Matter MetamorphosisNeeded for heals, HP buffs, and HoTs. Always max.
1.0Biological MetamorphosisNeeded for heals, DoTs, HP buffs, HoTs, and Init. debuffs. Always max.
1.6Psychological ModificationNeeded to cast your Init. debuffs, Composites, and treatment buffs. Always max, even after you can cast UBT.
1.6Matter CreationUsed in ours DoTs and short HP buffs. Not important in the early levels, but you'll max it in the end.
1.6Time and SpaceUsed in our HoTs, team HP buffs, and a few other nanoes. Raise until you have 811 self-buffed, then ignore.
1.6Sensory ImprovementNeeded for treatment buffs and Epsilon Purge. 697 casts Epsilon Purge, but you might want more for longer Composites.
1.0First AidRaise as you see fit. This skill will allow you to use nano and HP refilling items. It is not crucial to max but it is a great help for soloing and teaming.
1.0TreatmentAlways max. Nano Kits, Treatment Kits, andmost importantly, implants and symbiants.


Spying

ModSkill nameComments
2.4ConcealmentYou wont get enough of this to land Aimed Shot and Sneak Attack, so don't bother save for PvP reasons.
2.0Breaking and EnteringUsed for certain tradeskills and for opening doors and chests. Raise a bit to open mission chests and doors.
2.4Trap DisarmamentDon't bother raising it.
2.4PerceptionUsed to equip scopes, see mines in missions, and see hidden player outside. Unless you want to hotswap your scope, don't bother raising it save for PvP reasons.

Navigation

ModSkill nameComments
2.4Vehicle AirRequired to use a Yalmaha (and variants). You can probably implant the VA you need for one, so you wont need much IP into this.
1.6Vehicle GroundAs the name says, used for ground vehicles. Don't bother with any vehicle skills except for vehicle air if you want a vehicle at all. Only social reasons may incite you to invest in this.
2.4Vehicle WaterAs the name says, used for water vehicles. Don't bother with any vehicle skills except for vehicle air if you want a vehicle at all. Only social reasons may incite you to invest in this.
1.6Map Navigation This skill can not be reset. Implant every so often and upload a bunch of maps.