Difference between revisions of "Enforcer:Breed and Skills"

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{{Breed and Skills}}

Revision as of 16:56, 29 October 2010

Skills

Abilities

ModSkill nameComments
1.0Body DevelopmentComment.
2.0Nano PoolComment.

Body

ModSkill nameComments
1.6Martial ArtsComment.
1.0BrawlingComment.
4.0DimachComment.
1.2RiposteComment.
1.5AdventuringComment.
2.0SwimmingComment.

Melee

ModSkill nameComments
1.01h Blunt Comments.
1.01h Edged Comment
1.0PiercingComment.
1.4 2h Blunt Comment.
1.02h EdgedComment.
1.8 Melee Energy Comment.
1.4 Parry Comment.
2.0 Sneak Attack Comment
1.0 Multiple Melee Comment
1.5 Fast Attack Comment

Misc. Weapons

ModSkill nameComments
1.6Sharp ObjComment
2.5GrenadeComment
2.5Heavy WeaponsComment

Ranged

ModSkill nameComments
4.0 Bow Comment
3.0 Pistol Comment
3.5 Assault Rifle Comment
2.5 Machine Gun/Submachine Gun Comment
2.5 Shotgun Comment
4.0 Rifle Comment
4.0 Ranged Energy Comment
3.5 Flingshot Comment
3.5 Aimed Shot Comment
3.0 Burst Comment
3.0 Full Auto Comment
3.5 Bow Special Attack Comment
4.0 Multiple Ranged Comment

Speed

ModSkill nameComments
1.0 Melee Initiative Comments
3.0 Ranged Initiative Comments
1.6 Physical Initiative Comments
2.4 Nano Initiative Comments
2.0 Dodge Ranged Comments
1.5 Evade Close Combat Comments
2.0 Duck Explosions Comments
2.2 Nano Resist Comments
2.4 Run Speed Comments

Trade and Repair

ModSkill nameComments
2.0 Mechanical Engineering Comments
1.6 Electrical Engineering Comments
3.2 Quantum FT Comments
1.5 Weapon Smithing Comments
1.6 Pharma Tech Comments
2.4 Nano Programming Comments
1.6 Computer Literacy Comments
1.0 Psychology Comments
1.0 Chemistry Comments
1.0 Tutoring Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.

Nano and Aiding

ModSkill nameComments
2.5 Matter Metamorphosis Comments
2.5 Biological Metamorphosis Comments
2.5 Psychological Modification Comments
2.5 Matter Creation Comments
2.5 Time and Space Comments
2.5 Sensory Improvement Comments
1.6 First Aid Comments
2.0 TreatmentComments

Spying

ModSkill nameComments
2.0 Concealment Comments
2.0 Breaking and Entering Comments
2.4 Trap Disarmament Comments
2.4 Perception Comments

Navigation

ModSkill nameComments
1.6 Vehicle Air Comments
1.0 Vehicle Ground Comments
1.6 Vehicle Water Comments
1.6 Map Navigation Comments. This skill can not be reset.


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Breed and Skills: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader