Difference between revisions of "Game Terminology"

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[[Category:Acronyms]] [[Category:AO Slang]] [[Category:Disambiguation]] [[Category:Game System]] [[Category:Glossary]] [[Category:Lists]]
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[[Category:Acronym]] [[Category:AO Slang]] [[Category:Disambiguation]] [[Category:Game System]] [[Category:Glossary]] [[Category:Lists]]

Revision as of 02:04, 20 March 2010

This article is a work in progress. It is intended to cover all of the slang terms used in Anarchy Online, as well as all of the terminology for the many important game concepts at work not only in Anarchy Online, but other MMORPGs, PFSs, and RTS games where applicable to AO.

A separate and complete work, specializing, as intended, in Slang: Snowglobe's AO Terminology List


Equipment and Items

  • EQ
  • Equipment Weapons Armor Utilities HUD Inventory Deck
  • Slot Belt Neck Back Wrist Finger
  • NODROP
  • Unique (item)
  • Util
  • implants
  • loot
  • loot rights
  • NPC
  • mob
  • Quest
  • mission
  • reclaim
  • merchant
  • spawn
  • boss
  • trade
  • Initiative
  • Init
  • Evade
  • Multi Ranged
  • Multi Melee
  • Attack Rating
  • Burst cycle
  • Requirements
  • Attack Skills (nano)
  • Equip time
  • Attack time
  • Recharge
  • Recharge time
  • Clip
  • Ammo
  • Slot
  • Visual Profession
  • Instas (only from items, in AO)

Combat

  • melee
  • ranged
  • hp
  • xp
  • baf


Nanos

  • ae
  • aoe
  • cc
  • pbae
  • chant
  • pulsing effect
  • pulsing pbae
  • debuff
  • HoT
  • DoT
  • nukes
  • nanopoints
  • damage shield
  • reflect
  • AC
  • Absorb
  • lifetap
  • life bestow
  • nano tap
  • nano bestow
  • regen
  • mongo
  • School
  • Nanoline
  • Stacking Order


    • proximity aggro


Teams and Raids

  • Team
  • group
  • Team lead
  • healer
  • support profession
  • caller
  • Tank
  • buff
  • light tank
  • dedicated / assigned
  • ninja
  • spawn


  • Main Assist
  • pull
  • body pull
  • puller
  • assist

Stats

  • Attack speed
  • Melee Init
  • Nano Init
  • Physical Init
  • Ranged Init
  • Runspeed

Abilities and Skills

See Melee and Ranged

  • Aimed Shot
  • Burst
  • Fling
  • Fast Attack
  • Profession
  • Ability
  • Skill
  • Body
  • Trade & Repair
  • Nano and Aiding

etc


  • Initiative
  • Init
  • Evade
  • Multi Ranged
  • Multi Melee
  • perks
  • spec
  • Train (IP)
  • IP
  • cap
  • heal delta
  • nano delta
  • Defense
  • aad
  • Offense
  • aao


  • pet
  • pet pull one of the ways to pull proximity aggro creatures that do not add; it has the advantage of longer range than ranged attacks, but is (slightly) more dangerous than pulling to a dedicated tank


  • Initiative
  • Init
  • Evade
  • Multi Ranged
  • Multi Melee
  • Attack Rating
  • Burst cycle
  • Requirements
  • Attack Skills (nano)
  • tradeskill


Visible Game Mechanics

  • Attack time
  • Recharge
  • Recharge time
  • cooldown
  • Flags (item use)

Gameplay and Interface

  • Cursor
  • Drag and Drop
  • Quickbars
  • tell
  • Icon
  • AI
  • QL
  • ML
  • PL
  • PvP Player vs Player. Combat against something with a brain. On the other hand, in Duels, also sometimes a combat between rock and scissors. This can be avoided by playing Team PvP (e.g. Battle Station or Tower Wars)
  • PvE
  • PvM Another word for PvE, meaning 'Player vs Monster' or 'Player vs Mob'
  • Flag (PvP)

Behind the Scenes

  • Code
  • Devs
  • Flavor text
  • Patch
  • Mob (Dev term now in common usage by players, see Mob)
  • Trigger
  • Instance (name for the individual playfields created for Missions, originated in AO and used by other games)

Getting Around

  • map
  • minimap
  • HUD


  • zone noun, verb
  • zone border
  • zone wall
  • teleport wall
  • adds

Other

  • cone effect
  • ground targetted ae GTAE (not used in AO)