Game Terminology

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Revision as of 08:02, 4 April 2018 by Anarchangel (talk | contribs)

This article is a work in progress. It is intended to cover all of the slang terms used in Anarchy Online, as well as all of the terminology for the many important game concepts at work not only in Anarchy Online, but other MMORPGs, PFSs, and RTS games where applicable to AO.

A separate and complete work, specializing, as intended, in Slang: Snowglobe's AO Terminology List


Equipment and Items

  • EQ
  • Equipment Weapons Armor Utilities HUD Inventory Deck
  • Slot Belt Neck Back Wrist Finger
  • NODROP
  • Unique (item)
  • Util
  • implants
  • loot
  • loot rights
  • NPC
  • mob
  • Quest
  • mission
  • reclaim
  • merchant
  • spawn
  • boss
  • trade
  • Initiative
  • Init
  • Evade
  • Multi Ranged
  • Multi Melee
  • Attack Rating
  • Burst cycle
  • Requirements
  • Attack Skills (nano)
  • Equip time
  • Attack time
  • Recharge
  • Recharge time
  • Clip
  • Ammo
  • Slot
  • Visual Profession
  • Instas (only from items, in AO)

Combat

  • BAF: Bring A Friend. "Social" enemies will "add" into a combat if they see one of their kind either attacked, or in combat, or attacking a player. Rarely, it can even be another type of creature
  • Kite, kiting: Attacking an enemy while moving, with instacast nanos or melee or a pet, while staying out of the range of the enemy's attacks. Moreso in other games, it can mean running between attacks; the evasion is what counts, more than the means of attacking
  • melee
  • ranged
  • hp
  • xp


Nanos

  • ae
  • aoe
  • cc
  • pbae
  • chant
  • pulsing effect
  • pulsing pbae
  • debuff
  • HoT
  • DoT
  • nukes
  • nanopoints
  • damage shield
  • reflect
  • AC
  • Absorb
  • lifetap
  • life bestow
  • nano tap
  • nano bestow
  • regen
  • mongo
  • School
  • Nanoline
  • Stacking Order


    • proximity aggro


Teams and Raids

  • 12m : Two-team raid, twelve people, hence 12 man raid. Almost exclusively used for in reference to The Xan raid
  • Team
  • group
  • Team lead
  • healer
  • support profession
  • caller
  • Tank
  • buff
  • light tank
  • dedicated / assigned
  • ninja
  • spawn


  • Main Assist
  • pull
  • body pull: coming into the aggro range of one monster without entering the range of others. Attempts to pull the one, where attacking would aggro all of them
  • puller
  • assist

Stats

  • Attack speed
  • Melee Init
  • Nano Init
  • Physical Init
  • Ranged Init
  • Runspeed

Abilities and Skills

See Melee and Ranged

  • Aimed Shot
  • Burst
  • Fling
  • Fast Attack
  • Profession
  • Ability
  • Skill
  • Body
  • Trade & Repair
  • Nano and Aiding

etc


  • Initiative
  • Init
  • Evade
  • Multi Ranged
  • Multi Melee
  • perks
  • spec
  • Train (IP)
  • IP
  • cap
  • heal delta
  • nano delta
  • Defense
  • aad
  • Offense
  • aao


  • pet
  • pet pull one of the ways to pull proximity aggro creatures that do not add; it has the advantage of longer range than ranged attacks, but is (slightly) more dangerous than pulling to a dedicated tank


  • Initiative
  • Init
  • Evade
  • Multi Ranged
  • Multi Melee
  • Attack Rating
  • Burst cycle
  • Requirements
  • Attack Skills (nano)
  • tradeskill


Visible Game Mechanics

  • Attack time
  • Recharge
  • Recharge time
  • cooldown
  • Flags (item use)
  • OE Overequipped; items on a character that no longer meets their requirements (buff running out) turn red, and become either 75% or 50% less effective in a few respects. Notably, these handicaps do not include bonuses to skills or abilities, so buffing armor like Neleb's Nanomaster Robe will continue to provide its +15 to nanoskills, even when its defense is lowered by OE, and a weapons like Concrete Cushion will continue to provide their +8 to the Stamina and Strength abilities.

Gameplay and Interface

  • Cursor
  • Drag and Drop
  • Quickbars
  • tell
  • Icon
  • AI
  • QL
  • ML
  • PL
  • PvP Player vs Player. Combat against something with a brain. On the other hand, in Duels, also sometimes a combat between rock and scissors. This can be avoided by playing Team PvP (e.g. Battle Station or Tower Wars)
  • PvE
  • PvM Another word for PvE, meaning 'Player vs Monster' or 'Player vs Mob'
  • Flag (PvP)

Behind the Scenes

  • Code
  • Devs
  • Froob : free player; root is 'noob', but that connotation is barely noticeable now
  • Flavor text
  • Instance (name for the individual playfields created for Missions, originated in AO and used by other games)
  • Mob (Dev term now in common usage by players, see Mob)
  • Patch
  • PH : Placeholder-a mob that spawns in the place of another, more desirable mob, which respawns instead after the placeholder is killed
  • Sloob : Shadowlands (SL) player; root is 'noob', but that connotation, once ironic, is rarely applicable and little used now
  • Trigger

Getting Around

  • Borgs : usually referring to the Cyborg spawn in the center of Mort
  • EFP : Eastern Fouls Plains
  • FE Finest Edition shop (with Trader terminal), a meeting place for Clan
  • HUD Heads Up Display
  • map
  • minimap
  • OAG Old Athen Grid, a meeting place for Clan
  • OE in the navigational sense, Omni-1 Entertainment



  • zone noun, verb. Game area
  • zone border
  • zone wall
  • teleport wall
  • adds

Other

  • cone effect
  • ground targetted ae GTAE (not used in AO)