Difference between revisions of "Guardian Conductor"
Psithiefbot (talk | contribs) m (Automated templating.) |
m |
||
Line 6: | Line 6: | ||
==Required Items and Tools== | ==Required Items and Tools== | ||
+ | <div class="tradeskill"> | ||
{| Cellspacing=0 align=center | {| Cellspacing=0 align=center | ||
| '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | | '''Component''' || '''*1''' || '''Location''' || '''min. QL''' | ||
Line 17: | Line 18: | ||
| Guardian Conductor Controller Program *3 || C || Tower-Shop || End-QL | | Guardian Conductor Controller Program *3 || C || Tower-Shop || End-QL | ||
|} | |} | ||
+ | </div> | ||
<center><small>R = reusable, C = consumed<br> *2 min 90% of Guardian Conductor Building Kit; *3 depending on the tower to be build</small></center> | <center><small>R = reusable, C = consumed<br> *2 min 90% of Guardian Conductor Building Kit; *3 depending on the tower to be build</small></center> | ||
=== Conductor-listing (tradeskill) === | === Conductor-listing (tradeskill) === | ||
− | + | <div class="tradeskill"> | |
{| Cellspacing=0 align=center | {| Cellspacing=0 align=center | ||
| '''Icon''' || '''Name''' || '''Req.''' || '''QL-Range''' || '''Personal Modifier''' || '''Area Modifier''' | | '''Icon''' || '''Name''' || '''Req.''' || '''QL-Range''' || '''Personal Modifier''' || '''Area Modifier''' | ||
Line 36: | Line 38: | ||
| <aodb>202985</aodb> || ... of Presence || CL & Psy || 200-300 || AddallOff, <br/>Energie- & Melee-Dmg || <span class=pos>+AddallOff, <br/>+Energie & Melee-Dmg</span> | | <aodb>202985</aodb> || ... of Presence || CL & Psy || 200-300 || AddallOff, <br/>Energie- & Melee-Dmg || <span class=pos>+AddallOff, <br/>+Energie & Melee-Dmg</span> | ||
|} | |} | ||
− | + | </div> | |
You can see, conductors have either <span class=pos>positive</span> or <span class=neg>negative</span> area-effects. | You can see, conductors have either <span class=pos>positive</span> or <span class=neg>negative</span> area-effects. | ||
Of course, the positive effect only affect friends in vicinity (depending on Gas-Level, faction or org) and the negatives only enemies. | Of course, the positive effect only affect friends in vicinity (depending on Gas-Level, faction or org) and the negatives only enemies. | ||
Line 44: | Line 46: | ||
{{Tradeskills_preamble}} | {{Tradeskills_preamble}} | ||
− | + | <div class="tradeskill"> | |
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
| <aodb>202537</aodb> | | <aodb>202537</aodb> | ||
Line 82: | Line 84: | ||
| QL x 4 | | QL x 4 | ||
|} | |} | ||
− | + | </div> | |
---- | ---- | ||
Revision as of 05:41, 28 March 2017
==Needed Skills==
- Nano Programming (NP)
- Computer Literacy (CL)
- Mechanical Engineering (ME)
- Electrical Engineering (EE)
Required Items and Tools
Component | *1 | Location | min. QL |
Cloud of Polychromic Nanobots | C | High Sided Trooper Loot | min. 81% *2 |
Guardian Conductor Building Kit | C | Tower-Shop | min.90% |
HSR Compressed Regenerating Bioplate | C | Tower-Shop | min. 90% |
Guardian Conductor Controller Program *3 | C | Tower-Shop | End-QL |
*2 min 90% of Guardian Conductor Building Kit; *3 depending on the tower to be build
Conductor-listing (tradeskill)
You can see, conductors have either positive or negative area-effects. Of course, the positive effect only affect friends in vicinity (depending on Gas-Level, faction or org) and the negatives only enemies.
Process
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
See also
Translated from the german AOWiki
--Mummu 23:26, 16. Aug 2005 (CEST)
--Tahca 13:51, 27. Apr 2005 (CEST)