Difference between revisions of "Hunting Grounds"
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'''[[Nascence Training Grounds]]''' | '''[[Nascence Training Grounds]]''' | ||
*Range: 1-15 | *Range: 1-15 | ||
− | *Notes: Good backyard to go after you get out of the ICC backyard if you have shadowlands. If you are a [[Shade]] or [[Keeper]] you will start here. There is a lot of good opportunities for leveling off of baby hecklers found here. It should also be known that there are some pretty good tradeskill weapons to be made in the Jobe Training Grounds, and they require no skill to | + | *Notes: THIS BACKYARD HAS BEEN CLOSED. Good backyard to go after you get out of the ICC backyard if you have shadowlands. If you are a [[Shade]] or [[Keeper]] you will start here. There is a lot of good opportunities for leveling off of baby hecklers found here. It should also be known that there are some pretty good tradeskill weapons to be made in the Jobe Training Grounds, and they require no skill to actually make. Look around and you will see the components drop off the mobs and their description will tell you how to make the weapons. |
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*Range: 200-220 | *Range: 200-220 | ||
*Notes: This is actually a heckler run, but it is a very special type of heckler run since the level of the people involved and the layout of the incarnator are they way they are. Since the incarnator is divided into 4 quadrants its easier to keep aggro in just one small spot even though the hecklers are generally clustered fairly close together. One of the favored tactics here is to 'stack' which involves getting a doc, a tank, and a crat. Once you have those you engage a heckler, and you damage it close to death, then you get another one. You work to keep the hecklers close to death with snares, calms, extra damage, and other tricky maneuvers. Once the team has as many near dead hecklers as it can micro manage the crat hits their big xp bonus perk and the team kills all the hecklers, which results in huge xp/sk for the team. Its a tricky maneuver but it can be done with success. Another good thing to note is that the incarnator has a lot of heckler and horror bosses which are good for Neutrals to get their high end faction up to 50K. | *Notes: This is actually a heckler run, but it is a very special type of heckler run since the level of the people involved and the layout of the incarnator are they way they are. Since the incarnator is divided into 4 quadrants its easier to keep aggro in just one small spot even though the hecklers are generally clustered fairly close together. One of the favored tactics here is to 'stack' which involves getting a doc, a tank, and a crat. Once you have those you engage a heckler, and you damage it close to death, then you get another one. You work to keep the hecklers close to death with snares, calms, extra damage, and other tricky maneuvers. Once the team has as many near dead hecklers as it can micro manage the crat hits their big xp bonus perk and the team kills all the hecklers, which results in huge xp/sk for the team. Its a tricky maneuver but it can be done with success. Another good thing to note is that the incarnator has a lot of heckler and horror bosses which are good for Neutrals to get their high end faction up to 50K. | ||
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+ | == Alien Leveling == | ||
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+ | '''Arete''' | ||
+ | *Range: 1-15 | ||
+ | *Notes: Currently only available on RK5, this starting area is the first place to gain access to the Kyr'Ozch to start gaining AXP. At the levels that you can get in Arete, you can get 2 Alien Levels and bank a third. | ||
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Revision as of 15:26, 22 February 2020
- See Dyna Camps, with their frequent spawning of a single monster type
This is a guide to places that may be considered good leveling spots. Some of them are historic and were used in earlier stages of the game before some dungeons and other areas opened up for leveling, so not all of them will be 'prime' leveling areas; but if you are sick of getting trained or would like to explore the world more while leveling your characters, this guide will show you some interesting places to consider.
Rubi-Ka
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Newland City Area
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The Condemned Subway (aka The Subway)
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Oasis
Good spot Northeast of Newland City, have to zone into Newland Desert. Its about in middle between Prof Van Horn & NLC, cant miss it; its an Oasis with huge Dinosaurs. |
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Rhinoman Cockpit
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The Pipes
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Temple of Three Winds (aka "totw", "Trains on the Way", and "Temple")
Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80. There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game.
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Virus Builders:
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Biomare (Aka Foreman's and BIOlogical MAterials REsearch Facility)
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Bot Hackers
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Entvined - Central
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Mort Borgs
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PW Base Borgs
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Smugglers
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Reck-Hecks (Bog Golems)
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Queen Chamber
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The Shadowlands
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Nascence
Nascene Ruins
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Spider Marsh
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Crippler Cave
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Core Malahs
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Two Mountains Croakers
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Core Hecklers
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Two Mountains Hecklers
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Steppe of Dispair Heckler Run
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Elysium
Chapel of Chants
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Whispervale Spiders
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Coldrock Spiders
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Callous Mortiigs
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Port 7 Devs
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South Beach Heckler Run
If you bite off more then you can chew, run for the brink and swim out a good ways into the water and wait for the heckler to reset, hecklers cannot swim. |
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Port 7 Heckler Run
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North Heckler Run
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Scheol
Adonis
Whirling Rocks
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Clan Side Hecklers
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Omni Side Hecklers
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Dark Ruins - Solo
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Dark Ruins - Team
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Penumbra
Alappa
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Penumbra Hecklers
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Inferno
Inferno Sided Missions
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Tuin
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Phatmos and Friends
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The 255 Incarnator
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Alien Leveling
Arete
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