Difference between revisions of "Hunting Grounds"
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*Range: 1-15 | *Range: 1-15 | ||
*Notes: Currently only available on RK5, this starting area is the first place to gain access to the Kyr'Ozch to start gaining AXP. At the levels that you can get in Arete, you can get 2 Alien Levels and bank a third. | *Notes: Currently only available on RK5, this starting area is the first place to gain access to the Kyr'Ozch to start gaining AXP. At the levels that you can get in Arete, you can get 2 Alien Levels and bank a third. | ||
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+ | '''Daily Alien Missions''' | ||
+ | *Location: Freelancer Office and various locations | ||
+ | *Range: 1-220 | ||
+ | *Notes: Every 18 hours characters may get an alien mission from their Freelancer office of choice. Depending on the choice and level the mission can be a little random but the mission itself will always give a large block of AXP. | ||
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+ | '''Alien Missions/Alien Mother Ship Missions''' | ||
+ | *Location: Outzone Staging Area | ||
+ | *Range: 1-220 | ||
+ | *Notes: This is team mission into the alien mothership, so you need to be in a team to pull them. It is very similar to RK team missions but alien themed. Mobs gives XP/SK, AXP, and often drop items that give Victory Points (VP). Missions always culminate in a very tough alien boss that drops upgrades for OFAB armor and weapons. | ||
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+ | '''Alien City Raids/City Defense''' | ||
+ | *Location: Organization Cities | ||
+ | *Range: 1-220 | ||
+ | *Notes: Initially the only source of AXP, city raids are still used frequently for farming. To start the raid you need to feed Controller Recompiler Units (CRU) to the City Controller and drop the city cloak. The raid scales based on the number of organization members present in the raid and is divided into 2 parts: Ground and Ship. Ground is a series of alien waves that try to take down the health of the city controller, culminating in boss fight. Once that is done, if the City Controller is still active, and there are at least 4 people present, raid members will be invited to assault the alien drop ship. This is an alien themed team dungeon that ends in a long boss battle of 9 waves of alien enemies. | ||
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+ | '''Arid Rift''' | ||
+ | *Location: Outzone: Central Hub | ||
+ | *Range: 210-220 | ||
+ | *Notes: Arid Rift is a zone full of aliens! It contains a quest line for the Legacy of the Xan content, which gives missions that give SK and AXP. Additionally you can wander around in the canyons murdering aliens to your heart's content. | ||
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Latest revision as of 15:26, 13 November 2020
- See Dyna Camps, with their frequent spawning of a single monster type
This is a guide to places that may be considered good leveling spots. Some of them are historic and were used in earlier stages of the game before some dungeons and other areas opened up for leveling, so not all of them will be 'prime' leveling areas; but if you are sick of getting trained or would like to explore the world more while leveling your characters, this guide will show you some interesting places to consider.
Rubi-Ka[edit]
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Newland City Area
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The Condemned Subway (aka The Subway)
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Oasis
Good spot Northeast of Newland City, have to zone into Newland Desert. Its about in middle between Prof Van Horn & NLC, cant miss it; its an Oasis with huge Dinosaurs. |
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Rhinoman Cockpit
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The Pipes
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Temple of Three Winds (aka "totw", "Trains on the Way", and "Temple")
Once you are actually at Temple it will generally be a madhouse of activity, so the biggest priority will be to get a team. Part of the reason for this is that some players are lazy and try to run out of Temple, dragging swarms of mobs right up to the entrance that you will most likely have to fight. Once you are past the trains it will be important to get successively better types of robes and rings, as these will be some of the best rings and back armor available to most professions until around level 70-80. There are three boss areas in the temple and some essential loot from each that you should get or risk being gimped for the rest of the game.
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Virus Builders:
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Biomare (Aka Foreman's and BIOlogical MAterials REsearch Facility)
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Bot Hackers
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Entvined - Central
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Mort Borgs
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PW Base Borgs
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Smugglers
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Reck-Hecks (Bog Golems)
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Queen Chamber
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The Shadowlands[edit]
Nascence[edit]
Nascene Ruins
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Spider Marsh
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Crippler Cave
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Core Malahs
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Two Mountains Croakers
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Core Hecklers
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Two Mountains Hecklers
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Steppe of Despair Heckler Run
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Elysium[edit]
Chapel of Chants
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Whispervale Spiders
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Coldrock Spiders
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Callous Mortiigs
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Port 7 Devs
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South Beach Heckler Run
If you bite off more then you can chew, run for the brink and swim out a good ways into the water and wait for the heckler to reset, hecklers cannot swim. |
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Port 7 Heckler Run
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North Heckler Run
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Scheol[edit]
Adonis[edit]
Whirling Rocks
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Clan Side Hecklers
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Omni Side Hecklers
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Dark Ruins - Solo
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Dark Ruins - Team
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Penumbra[edit]
Alappa
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Penumbra Hecklers
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Inferno[edit]
Inferno Sided Missions
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Tuin
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Phatmos and Friends
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The 255 Incarnator
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Inferno Garden Missions/Old Inferno Missions
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Inferno Missions/New Inferno Missions
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Alien Leveling[edit]
Arete
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Daily Alien Missions
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Alien Missions/Alien Mother Ship Missions
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Alien City Raids/City Defense
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Arid Rift
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