Kyr'Ozch - Weapon

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Revision as of 03:27, 29 December 2017 by Psithief (talk | contribs) (Undo revision 42109 by Psithief (talk) oops.)

Alien Weapon tradeskills were one half of the bread and butter of the Alien Invasion expansion, and allowed players to customized their weapons with certain special attack sets that were given by bio-material upgrades. In this way these tradeskills are very much like the Sided weapon tradeskills from the Shadowlands, but where those failed to become popular, these succeeded wildly and are still used extensively.

The tradeskill process is simply a matter of adding the Identified typed bio-material to the untyped weapons. Once the weapon has been typed there is no way to untype it or add more upgrades. The Quality level has a possibility of jumping one or two levels if the tradeskiller has enough skill, but at higher level tradeskills this shouldn't be counted on.

Needed Skills

Needed Items and Tools

Component *1 Location min. QL
Untyped Alien Weapon C Uncommon Alien Drop Defines End QL
Identified Weapon
Upgrade Bio-Material
C Tradeskilled 90% of the Weapon
*1 R = reuseable, C = consumed

Melee Weapons Upgrade Table

Weapon Type 48
Brawl/Dimach
76
Fast Attack/Brawl
112
Fast Attack/Brawl
Dimach
240
Fast Attack/Brawl
Sneak Attack/Dimach
880
Fast Attack/Dimach
Parry/Riposte
992
Fast Attack/Sneak Attack
Dimach/Parry/Riposte
Kyr'Ozch Axe Axe
One Handed Edged
Kyr'Ozch Bio-Material - Type 240
Kyr'Ozch Energy Hammer Energy Hammer
Melee Energy
Kyr'Ozch Bio-Material - Type 112
Kyr'Ozch Energy Rapier Energy Rapier
Piercing
Kyr'Ozch Bio-Material - Type 992
Kyr'Ozch Energy Sword Energy Sword
Melee Energy
Kyr'Ozch Bio-Material - Type 76
Kyr'Ozch Hammer Hammer
One Handed Blunt
Kyr'Ozch Bio-Material - Type 112
Kyr'Ozch Sledgehammer Sledge Hammer
Two Handed Blunt
Kyr'Ozch Bio-Material - Type 76
Kyr'Ozch Spear Spear
Piercing
Kyr'Ozch Bio-Material - Type 112
Kyr'Ozch Sword Sword
Two Handed Edged
Kyr'Ozch Bio-Material - Type 112 Kyr'Ozch Bio-Material - Type 880
Kyr'Ozch Nunchacko Nunchacko
Martial Arts
Kyr'Ozch Bio-Material - Type 48

Ranged Weapons Upgrade Table

Weapon Type 1
Fling Shot
2
Aimed Shot
3
Fling Shot/Aimed Shot
4
Burst
5
Fling Shot/Burst
12
Burst/Full Auto
13
Fling Shot/Burst
Full Auto
Kyr'Ozch Carbine Carbine
Assault Rifle
Kyr'Ozch Bio-Material - Type 5 Kyr'Ozch Bio-Material - Type 12 Kyr'Ozch Bio-Material - Type 13
Kyr'Ozch Crossbow Crossbow
Bow
Kyr'Ozch Bio-Material - Type 2 Kyr'Ozch Bio-Material - Type 3
Kyr'Ozch Energy Carbine Energy Carbine
Ranged Energy
Kyr'Ozch Bio-Material - Type 3 Kyr'Ozch Bio-Material - Type 5
Kyr'Ozch Energy Pistol Energy Pistol
Ranged Energy
Kyr'Ozch Bio-Material - Type 5
Kyr'Ozch Grenade Gun Grenade Gun
Grenade
Kyr'Ozch Bio-Material - Type 1
Kyr'Ozch Machine Pistol Machine Pistol
MG/SMG
Kyr'Ozch Bio-Material - Type 4 Kyr'Ozch Bio-Material - Type 5
Kyr'Ozch Pistol Pistol
Pistol
Kyr'Ozch Bio-Material - Type 1 Kyr'Ozch Bio-Material - Type 4
Kyr'Ozch Rifle Rifle
Rifle
Kyr'Ozch Bio-Material - Type 2 Kyr'Ozch Bio-Material - Type 3
Kyr'Ozch Shotgun Shotgun
Shotgun
Kyr'Ozch Bio-Material - Type 1
Kyr'Ozch Submachine Gun Submachine Gun
MG/SMG
Kyr'Ozch Bio-Material - Type 4 Kyr'Ozch Bio-Material - Type 5 Kyr'Ozch Bio-Material - Type 12

Tradeskill Process

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Kyr'Ozch Bio-Material - Type 12 + Kyr'Ozch Carbine = Kyr'Ozch Carbine - Type 12 Skills:
WS / ME
Typed Bio-Material Untyped Alien Weapon Typed Alien Weapon 6 x QL
6 x QL