Difference between revisions of "Martial Artist"

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= The Martial Artist's Toolset =
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{{ProfHeader|
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image=Prof_ma.jpg|
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prof=Martial Artist|
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description=When it comes to dishing out raw combat damage a Martial Artist outshines all other professions. Fighting unarmed, the Martial Artist's main strength lies in special attacks, knowing how to cripple opponents by attacking their weak spots. The Martial Artist is also a very proficient healer, truly surpassed by only the Doctor and the Adventurer.|
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= Skills =
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= Informations =
== Abilities ==
 
  
<table width=75%>
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*[[Martial Artist:Breed and Skills|Breed and Skills]]
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
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*[[Martial Artist:Nano Programms|Nano Programms]]
<tr bgcolor="#ffffff"><td>Number</td><td>Body Development</td><td>Comment.</td></tr>
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*[[Martial Artist:Perks|Perks]]
<tr bgcolor="#ffffff"><td>Number</td><td>Nano Pool</td><td>Comment.</td></tr>
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*[[Martial Artist:Weapons|Weapons]]
</table>
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*[[Martial Artist:Armor|Armor]]
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*[[Martial Artist:Implants and Symbiants|Implants and Symbiants]]
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*[[Martial Artist:Tips and Tricks|Tips and Tricks]]
  
== Body ==
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= Links =
  
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>Martial Arts</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Brawling</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Dimach</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Riposte</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Adventuring</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Swimming</td><td>Comment. </td></tr>
 
</table>
 
  
== Melee ==
+
[[category:Professions]]
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>1h Blunt</td>
 
<td>Comments.</td>
 
</tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>1h Edged</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Piercing</td><td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>2h Blunt</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>2h Edged</td><td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Melee Energy</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Parry</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Sneak Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Multiple Melee</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Fast Attack</td>
 
<td>Comment
 
</td></tr>
 
 
 
</table>
 
 
 
== Misc. Weapons ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Comment</td></tr>
 
 
 
<tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Comment</td></tr>
 
</table>
 
 
 
== Ranged ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP Mod</td>
 
<td>Bow</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Pistol</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Assault Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Shotgun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Ranged Energy</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Flingshot</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Aimed Shot</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Burst</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Full Auto</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Bow Special Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Multiple Ranged</td>
 
<td>Comment</td></tr>
 
</table>
 
 
 
== Speed ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Melee Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Ranged Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Physical Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Nano Initiative</td>
 
<td>Comments
 
</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Dodge Ranged</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Evade Close Combat</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Duck Explosions</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Nano Resist</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Run Speed</td>
 
<td>Comments</td></tr>
 
 
 
</table>
 
 
 
== Trade and Repair ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Mechanical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP</td>
 
<td>Electrical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Quantum FT</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Weapon Smithing</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Nano Programming</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Computer Literacy</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Psychology</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Chemistry</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Tutoring</td>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
 
</table>
 
 
 
== Nano and Aiding ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff>
 
<td>IP Modifier</td>
 
<td>Matter Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Biological Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Psychological Modification</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Matter Creation</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Time and Space</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Sensory Improvement</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>First Aid</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Treatment</td><td>Comments</td></tr>
 
</table>
 
 
 
== Spying ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Concealment</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Breaking and Entering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Trap Disarmament</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Perception</td>
 
<td>Comments</td></tr>
 
</table>
 
 
 
== Navigation ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Vehicle Air</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Vehicle Ground</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Vehicle Water</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Map Navigation</td>
 
<td>Comments. This skill can not be reset.</td></tr>
 
</table>
 

Revision as of 18:00, 10 August 2006

Prof ma.jpg
Martial Artist

When it comes to dishing out raw combat damage a Martial Artist outshines all other professions. Fighting unarmed, the Martial Artist's main strength lies in special attacks, knowing how to cripple opponents by attacking their weak spots. The Martial Artist is also a very proficient healer, truly surpassed by only the Doctor and the Adventurer.


Informations

Links