Difference between revisions of "Mausser Chemical Streamer"
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− | {{Tradeskills_css}}== Skills == | + | {{Tradeskills_css}} |
+ | == Required Skills == | ||
*Break and Entry (BE) | *Break and Entry (BE) | ||
*Weapon Smithing (WS) | *Weapon Smithing (WS) | ||
Line 5: | Line 6: | ||
== Items and Tools == | == Items and Tools == | ||
+ | <div class="tradeskill"> | ||
{| Cellspacing=0 align=center | {| Cellspacing=0 align=center | ||
| '''Component''' || '''*1''' || '''Location''' || '''Min QL''' | | '''Component''' || '''*1''' || '''Location''' || '''Min QL''' | ||
Line 18: | Line 20: | ||
| [[Auno:156016|Sheet of Curved Carbonum Plating]] || C || Shop<br>Mechanical and Electrical<br>Engineering Components<br>und<br>Armour and Clothing Components || +/-10% | | [[Auno:156016|Sheet of Curved Carbonum Plating]] || C || Shop<br>Mechanical and Electrical<br>Engineering Components<br>und<br>Armour and Clothing Components || +/-10% | ||
|} | |} | ||
+ | </div> | ||
<center><small>R = reusable, C = consumed</small></center> | <center><small>R = reusable, C = consumed</small></center> | ||
Line 24: | Line 27: | ||
{{Tradeskills_preamble}} | {{Tradeskills_preamble}} | ||
− | + | <div class="tradeskill"> | |
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
| <aodb>87814</aodb> | | <aodb>87814</aodb> | ||
Line 74: | Line 77: | ||
| 3.75 x QL | | 3.75 x QL | ||
|} | |} | ||
− | + | </div> | |
Keep in mind that the component part of each step in building may jump as far as 5 quality levels for each and every combine. This means that if you buy components that are just barely within the ql range of the original gun, they will quickly become useless for this project. | Keep in mind that the component part of each step in building may jump as far as 5 quality levels for each and every combine. This means that if you buy components that are just barely within the ql range of the original gun, they will quickly become useless for this project. | ||
− | [[category:tradeskills]] | + | [[category:tradeskills]][[Category: Breaking and Entering Tradeskills]] |
+ | [[Category: Mechanical Engineering Tradeskills]][[Category: Weapon Smithing Tradeskills]] | ||
[[category:weapons]] | [[category:weapons]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Latest revision as of 16:23, 20 April 2022
Required Skills[edit]
- Break and Entry (BE)
- Weapon Smithing (WS)
- Mechanical Engineering (ME)
Items and Tools[edit]
Component | *1 | Location | Min QL |
Mausser Particle Streamer | C | Shop / Missions reward | 1-200 |
Hacker Tool | R | Shop Tools/Devices |
min. 90% |
Compression Chamber for Chemicals | C | Shop Ranged Weapon Components |
+/-10% |
Composite Barrel | C | Shop Ranged Weapon Components |
+/-10% |
Sheet of Curved Carbonum Plating | C | Shop Mechanical and Electrical Engineering Components und Armour and Clothing Components |
+/-10% |
Production[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
+ | = | Skills: BE | |||
Hacker Tool | Mausser Particle Streamer | Mausser Particle Streamer Base | 4.2 x QL | ||
+ | = | Skills: WS | |||
Mausser Particle Streamer Base | Compression Chamber for Chemicals | Mausser Chemical Streamer - Step 1 | 3.75 x QL | ||
+ | = | Skills: WS | |||
Mausser Chemical Streamer - Step 1 | Composite Barrel | Mausser Chemical Streamer - Step 2 | 3.75 x QL | ||
+ | = | Skills: ME | |||
Mausser Chemical Streamer - Step 2 | Sheet of Curved Carbonum Plating | Mausser Chemical Streamer | 3.75 x QL |
Keep in mind that the component part of each step in building may jump as far as 5 quality levels for each and every combine. This means that if you buy components that are just barely within the ql range of the original gun, they will quickly become useless for this project.
Notes added by
--Berael 22:40, 12 January 2007 (CET)
translated from the german AOWiki
--mummu 13:08, 02. July 2005 (CEST)