NCU Memory

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Installing Memory chips into a NCU Belt is the general way to increase your NCU memory space which allows you to run more Nano Programs. You can equipped up to six NCU chips, depending on how many deck slots the NCU belt allows. This article covers the Memory Chips and other NCU items that can be equipped to a NCU Belt.

Memory chips are available from stores (Tools shop terminals) and as missions rewards.

Standard Chips

These chips are commonly found or bought in stores.

Standard NCU Chip

Standard NCU chips simply increase the amount of total NCU space you have available, and do not provide any other benefits.

QL Range: 1 - 200
Deck Slots: 1 - 6
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Icon 2 - 3 NCU Memory 4 - 7 NCU Memory 8 - 15 NCU Memory 16 - 31 NCU Memory 32 - 63 NCU Memory 64 NCU Memory
Name 2 - 3 NCU Memory 4 - 7 NCU Memory 8 - 15 NCU Memory 16 - 31 NCU Memory 32 - 63 NCU Memory 64 NCU Memory
NCU Benefit 2 - 3 4 - 7 8 - 15 16 - 31 32 - 63 64
Highest QL 1 20 40 50 120 200
Comp Lit. Req. 6 35 80 121 280 750

See Breakpoints#NCU_Memory for detailed information about base NCU Memory.

Computer Deck Range Increaser Computer Deck Range Increaser

This chip will increase the range at which you can execute any program on a target.

QL Range: 50 - 200
Deck Slots: 3

Upgrades to Infused Computer Deck Range Increaser Infused Computer Deck Range Increaser

NCU Coolant Sink NCU Coolant Sink

Coolant Sinks help you by reducing your chance of fumbling a nano program either due to lack of overall ability or because of being dealt damage.

QL Range: 10 - 200
Deck Slots: 4

Upgrades to Infused NCU Coolant Sink Infused NCU Coolant Sink

Hardcore CPU Upgrade Hardcore CPU Upgrade

CPU upgrades add a varrying amount of % Nano Cost decrease that lowers the nano pool cost of casting nano programs.

QL Range: 40 - 200
Deck Slots: 5

Upgrades to Infused Hardcore CPU Upgrade Infused Hardcore CPU Upgrade

Nano Formula Recompiler Nano Formula Recompiler

This item directly adds to your Nano Program Initiative, which makes executing programs faster.

QL Range: 20 - 200
Deck Slots: 6

Special Chips

These chips are exceptional in some way.

Classic Game

Accelerated NCU Memory Accelerated NCU Memory

This chip can be tradeskilled from common NCU memories and recompilers, and adds some Nano init but also requires Intelligence to equip.

QL Range: 1 - 200
Deck Slots: 1 - 6
Expansion: Classic

Morphing Memory Morphing Memory

This chip is a common drop in the Subway dungeons frequented by new players, and can be traded. It is a Leveling item that is dependent on Psychic and Computer Literacy. The Memory adds some Nano Resist as well as NCU space.

QL Range: 1 - 200
Deck Slots: 1
Expansion: Classic

Upgrades to Infused Morphing Memory Infused Morphing Memory

Dark Dreams Dark Dreams

This mysterious memory chip is much sought after by many explorers in Steps of Madness for its low Computer Literacy requirement to use. It adds NCU Memory 20, Max Health 100, and Root resistance 1%. They drop from Neleb the Deranged.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Dark Memories Dark Memories

This mysterious memory chip is much sought after by many explorers in Temple of Three Winds for its low Computer Literacy requirement to use. It adds NCU Memory 26, Max Nano Pool 40, and Root resistance 1%. They randomly drop from Lien the Memorystalker.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Memory Loop Memory Loop

Memory Loops are a rare drop from Lien the Memorystalker in Temple of Three Winds and like Dark Memories they have low Computer Literacy requirements to use compared to normal memories, but they have no other special abilities.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Enhanced NCU Chip with Recompiling Core Enhanced NCU Chip with Recompiling Core

These memories drop in the Biomare dungeon and come in a the 50-90 QL range, starting at 16 NCU and reaching 24 by QL 88. They are a valuable addition to the setup of many casters for their ability to lower nano costs. They are far more valuable than the "Dark" twins for more advanced twinkers, as they have NO level requirement and are not NODROP, so a higher level can just go harvest them.

QL Range: 50 - 90
Deck Slots: 1 - 6
Expansion: Classic

Bundle of Twisting Nerves Bundle of Twisting Nerves

Bundle of Twisting Nerves, for Fixers only, drops from Blorrgs in Crypt of Home. With only 20 NCU, Bundles are nonetheless irreplaceable for their buffs of +3 to Matter Metamorphosis, Biological Metamorphosis and First Aid, and to a lesser extent Pharmaceuticals.

QL Range: 100
Deck Slots: 2 - 6
Expansion: Classic

Mnemonic Fragment Mnemonic Fragment

Similar to a Dark Memory, Mnemonic Fragments drop from named mobs on the third floor of the Inner Sanctum dungeon. This is one of the best memories, in terms of NCU, that can be had from Rubi-Ka and it also adds a small amount of nano energy and 1% root resistance.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Safeguarded NCU Memory Unit Safeguarded NCU Memory Unit

This chip is very difficult to get as it drops from General Kronilis, of the Dust Brigade generals. For those who can manage the fight, the chip is locked to those 180 and above. It adds some AC, Intelligence, and Nano Energy.

QL Range: ~200
Deck Slots: 1 - 6
Expansion: Classic

Standard Juggernaut Nano Containment Module Standard Juggernaut Nano Containment Module

Another hard fight, these chips drop from Omni-Pol Command Juggernauts and are locked for Clan use only. They add some energy weapons skills in addition to the memory space.

QL Range: 220
Deck Slots: 2, 3
Expansion: Classic

Spirit Infused Yuttos Modified NCU Spirit Infused Yuttos Modified NCU

Spirit Infused Yuttos Modified NCU. Ingredients and crafting from the Shadowlands; usable by froobs.

Shadowlands

The release of the Shadowlands expansion brought many new and exciting NCU chips to the game, though most of them are designed for the highest level of play.

Problem Avoiding Device Problem Avoiding Device

This memory is one of a set of three memories that drop from spirit bosses in the Elysium area of the Shadowlands. It is profession locked to Fixers, Martial Artists, and Shades, as well as title level locked to 3. For all of that the chip doesn't give a lot of NCU space, but adds some evade skills and initiative skill.

QL Range: 100
Deck Slots: 1-4, 6
Expansion: Shadowlands

Problem Seeking Device Problem Seeking Device

This memory is one of a set of three memories that drop from spirit bosses in the Elysium area of the Shadowlands. It is profession locked to Fixers, Adventurers, and Doctors as well as title level locked to 3. For all of that the chip doesn't give a lot of NCU space, but adds some Heal Delta, Matter Metamorphoses, First Aid, and Treatment Skill.

QL Range: 100
Deck Slots: 1-4, 6
Expansion: Shadowlands

Problem Solving Device Problem Solving Device

This memory is one of a set of three memories that drop from spirit bosses in the Elysium area of the Shadowlands. It is profession locked to Fixers, Traders, and Engineers as well as title level locked to 3. For all of that the chip doesn't give a lot of NCU space, but adds some skill to a variety of mainstay tradeskills, including Breaking and Entering.

QL Range: 100
Deck Slots: 1-4, 6
Expansion: Shadowlands

Yuttos Modified NCU Yuttos Modified NCU

Often considered the 'next step' in NCU memories by those who go to the Shadowlands, Yuttos NCUs are sold in random QLs by Yutto vendors starting in Penumbra. The memories are very expensive and can range from ten million credits and higher. These memories give much more NCU space then a normal Rubi-Ka NCU and add a small amount of treatment. The NCUs are title level locked though and require immense amounts of Computer Literacy over normal RK NCUs.

QL Range: 160-240
Deck Slots: 1-6
Expansion: Shadowlands

Upgrades to Spirit Infused Yuttos Modified NCU Spirit Infused Yuttos Modified NCU

Alien Invasion

The release of this expansion brought two new NCU chips to the game that are usable by all with the expansion, and with a wide range of QLs are helpful to anybody at any level of the game. The only limitation on their use is the requirement of levels of the Alien Technology perkline (which are level locked) and a slightly higher then average Computer Literacy requirement.

Viral Memory Storage Unit Viral Memory Storage Unit

The next great leap forward in NCU memory for many players. The while these memories do not add any special abilities or statistics they do add a higher then normal amount of NCU for their level, as well as a very high level range. At max level, Viral Memories add as much NCU space as some of the fabled Pandemonium memories but are much more available.

QL Range: 1-300
Deck Slots: 3,4
Expansion: Alien Invasion

Viral Compiler Viral Compiler

The introduction of this chip was a great help for many players looking for a better compiler to speed up casting. Like Viral Memories, Viral Compilers have a greater then normal ratio for nano initiative to ql than their Rubi-Ka counter parts. On top of adding initiative, viral compilers also add a small amount of Nano Resistance.

QL Range: 20-300
Deck Slots: 6
Expansion: Alien Invasion

Upgrades to Infused Viral Compiler Infused Viral Compiler

Legacy of the Xan

Memory NCU (6/6) Memory NCU (6/6)

Abilities NCU - Type 3F (6/6) Abilities NCU - Type 3F (6/6)

Nano NCU - Type 3F (6/6) Nano NCU - Type 3F (6/6)

276935.gif Weapon Skill NCU

Other slots

Armor

Carbonum, CAS Symbiotic Armor, Newcomers Armor, and others

Weapons

The Original Electronicum: shop buyable in Shadowlands Gardens

Accessories

Ring from the Subway boss