Difference between revisions of "Nano-Technician"

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<td>IP Modifier</td>
 
<td>IP Modifier</td>
 
<td>Matter Metamorphosis</td>
 
<td>Matter Metamorphosis</td>
<td>Comments</td></tr>
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<td>This skill is used by the crucial "Notum Harvester" line of nanos, as well as nano cost reducers and range increasers. Max this skill.</td></tr>
  
 
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<td>IP Modifier</td>
 
<td>IP Modifier</td>
 
<td>Biological Metamorphosis</td>
 
<td>Biological Metamorphosis</td>
<td>Comments</td></tr>
+
<td>This skill is used only by the Enfraam's Fortifications, absorb shields, and intelligence/psychic buffs. Nice, but not crucial.</td></tr>
  
 
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<td>IP Modifier</td>
 
<td>IP Modifier</td>
 
<td>Psychological Modification</td>
 
<td>Psychological Modification</td>
<td>Comments</td></tr>
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<td>Used by the int/psychic buffs, nano cost reducers, calms, blinds, and a small number of nukes. Useful.</td></tr>
  
 
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<td>IP mod</td>
 
<td>IP mod</td>
 
<td>Matter Creation</td>
 
<td>Matter Creation</td>
<td>This Skill Is Essential For Casting Nukes and doing nano damage</td></tr>
+
<td>This Skill Is Essential For Casting Nukes and doing nano damage. Max this. Use implants to boost it. Get skill buffs from friendly meta-physicists to increase it. Find any items you can that enhance it, and use them. This skill is your life.</td></tr>
  
 
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<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Time and Space</td>
 
<td>Time and Space</td>
<td>Comments</td></tr>
+
<td>This skill is needed for notum harvester nanos, AND for nano-recharge kits. Max this, or you WILL run out of nano before the bad guys run out of health.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>Sensory Improvement</td>
 
<td>Sensory Improvement</td>
<td>Comments</td></tr>
+
<td>Used by blinds, calms, and nano reducers. Useful.</td></tr>
  
 
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<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
 
<td>First Aid</td>
 
<td>First Aid</td>
<td>Comments</td></tr>
+
<td>Everybody needs First Aid, unless you've got a doctor on a leash.</td></tr>
  
 
<tr bgcolor="#ffffff">
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>IP Mod</td>
<td>Treatment</td><td>Comments</td></tr>
+
<td>Treatment</td><td>Everybody needs to maximize treatment, even if you DO have a doc on a leash. It's used to put in implants, for nano recharge kits.. oh, right, and also for sit-down health kits.</td></tr>
 
</table>
 
</table>
  

Revision as of 21:57, 7 July 2006

The Nano Technician's Toolset

Skills

Abilities

ModSkill nameComments
NumberBody DevelopmentComment.
NumberNano PoolComment.

Body

ModSkill nameComments
IP multiplierMartial ArtsComment.
IP xBrawlingComment.
IP xDimachComment.
IP xRiposteComment.
IP xAdventuringComment.
IP xSwimmingComment.

Melee

No self-respecting nano-technician will ever be found with a weapon in hand. All weapon skills come hard to the nanotech, and by level 25, there is nothing you can carry that will match the power of your nuke programs. In the very early stages of your career, it may be useful to supplement nukes with the "newbie" weapons, but these have no skill requirements. Do not develop ANY melee weapon skills.

ModSkill nameComments
IP multiplier1h Blunt Comments.
IP x1h Edged Comment
IP xPiercingComment.
IP x 2h Blunt Comment.
IP x2h EdgedComment.
IP x Melee Energy Comment.
IP x Parry Comment.
IP x Sneak Attack Comment
IP x Multiple Melee Comment
IP x Fast Attack Comment

Misc. Weapons

Nano-technicians STILL don't use weapons, even bizarre ones like these. Ignore all of these skills.

ModSkill nameComments
IP modifierSharp ObjComment
IP modGrenadeComment
IP modHeavy WeaponsComment

Ranged

No, really. NO WEAPONS! No! No! Bad nano-technician! No gun! Nuke!

Actually, there is one exception to this. There are several "buffing pistols" out there that will increase useful skills like Intelligence and computer literacy. Common examples include the "O.E.T. Co." line or the "Galahad Inc T70" series. It may be worth developing some skill with pistols so that you can use these.

ModSkill nameComments
IP Mod Bow Comment
IP Mod Pistol Comment
IP Mod Assault Rifle Comment
IP mod Machine Gun/Submachine Gun Comment
IP Mod Shotgun Comment
IP Mod Rifle Comment
IP Mod Ranged Energy Comment
IP Mod Flingshot Comment
IP mod Aimed Shot Comment
IP mod Burst Comment
IP Mod Full Auto Comment
IP Mod Bow Special Attack Comment
IP Mod Multiple Ranged Comment

Speed

ModSkill nameComments
IP modifier Melee Initiative Comments
IP modifier Ranged Initiative Comments
IP mod Physical Initiative Comments
IP mod Nano Initiative Comments
IP Modifier Dodge Ranged Comments
IP Modifier Evade Close Combat Comments
IP Modifier Duck Explosions Comments
IP Modifier Nano Resist Comments
IP Modifier Run Speed Comments

Trade and Repair

ModSkill nameComments
IP multiplier Mechanical Engineering Comments
IP Electrical Engineering Comments
IP multiplier Quantum FT Comments
IP modifier Weapon Smithing Comments
IP mod Comments
IP Mod Nano Programming Comments
IP Mod Computer Literacy Comments
IP mod Psychology Comments
IP Mod Chemistry Comments
IP mod Tutoring Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.

Nano and Aiding

ModSkill nameComments
IP Modifier Matter Metamorphosis This skill is used by the crucial "Notum Harvester" line of nanos, as well as nano cost reducers and range increasers. Max this skill.
IP Modifier Biological Metamorphosis This skill is used only by the Enfraam's Fortifications, absorb shields, and intelligence/psychic buffs. Nice, but not crucial.
IP Modifier Psychological Modification Used by the int/psychic buffs, nano cost reducers, calms, blinds, and a small number of nukes. Useful.
IP mod Matter Creation This Skill Is Essential For Casting Nukes and doing nano damage. Max this. Use implants to boost it. Get skill buffs from friendly meta-physicists to increase it. Find any items you can that enhance it, and use them. This skill is your life.
IP Mod Time and Space This skill is needed for notum harvester nanos, AND for nano-recharge kits. Max this, or you WILL run out of nano before the bad guys run out of health.
IP Mod Sensory Improvement Used by blinds, calms, and nano reducers. Useful.
IP Mod First Aid Everybody needs First Aid, unless you've got a doctor on a leash.
IP Mod TreatmentEverybody needs to maximize treatment, even if you DO have a doc on a leash. It's used to put in implants, for nano recharge kits.. oh, right, and also for sit-down health kits.

Spying

ModSkill nameComments
IP Modifier Concealment Comments
IP mod Breaking and Entering Comments
IP Mod Trap Disarmament Comments
IP Mod Perception Comments

Navigation

ModSkill nameComments
IP Modifier Vehicle Air Comments
IP Mod Vehicle Ground Comments
IP Mod Vehicle Water Comments
IP Mod Map Navigation Comments. This skill can not be reset.