Difference between revisions of "Nanos and Casting"
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===Basic Info:=== | ===Basic Info:=== | ||
Skill generally used in buffing damage, health and armor, and summoning mezz pets. Important for all professions except [[Martial Artist]] and [[Trader]], and not used at all by [[Bureaucrat]], [[Keeper]] and [[Shade]]. | Skill generally used in buffing damage, health and armor, and summoning mezz pets. Important for all professions except [[Martial Artist]] and [[Trader]], and not used at all by [[Bureaucrat]], [[Keeper]] and [[Shade]]. | ||
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+ | [[Skill Dependency]]: 80% Intelligence, 20% Psychic | ||
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===Basic Info:=== | ===Basic Info:=== | ||
Skill generally used in healing, including both single heal and heal-over-time, heal pet summoning, damage-over-time and charming. Important for all professions, except [[Engineer]]. | Skill generally used in healing, including both single heal and heal-over-time, heal pet summoning, damage-over-time and charming. Important for all professions, except [[Engineer]]. | ||
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+ | Skill Dependency: 80% Intelligence, 20% Psychic | ||
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Skill generally used in buffing/debuffing skills and offensive mezzing, taunting, rooting and charming. Important for all professions. | Skill generally used in buffing/debuffing skills and offensive mezzing, taunting, rooting and charming. Important for all professions. | ||
+ | [[Skill Dependency]]: 80% Intelligence, 20% Sense | ||
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Skill generally used in buffing/debuffing skills (except [[Trader]] drains/wrangles) and offensive snaring and mezzing/calming. Important for all professions, except [[Doctor]] and [[Engineer]]. | Skill generally used in buffing/debuffing skills (except [[Trader]] drains/wrangles) and offensive snaring and mezzing/calming. Important for all professions, except [[Doctor]] and [[Engineer]]. | ||
+ | Skill Dependency: 80% Intelligence, 20% Strength | ||
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===Basic Info:=== | ===Basic Info:=== | ||
Skill generally used in either some longer-running nanos, including pet summoning, health buffing and heal over time, or involving space modification, such as [[Trader]] wrangles and drains. Important for all professions except [[Adventurer]] and [[Enforcer]], which do not use it. | Skill generally used in either some longer-running nanos, including pet summoning, health buffing and heal over time, or involving space modification, such as [[Trader]] wrangles and drains. Important for all professions except [[Adventurer]] and [[Enforcer]], which do not use it. | ||
− | + | [[Skill Dependency]]: 80% Intelligence, 20% Agility | |
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Skill generally used in offensive nanos creating damage matter that deals direct damage and damage buffing, creating and buffing damage-inflicting pets, creating temporary weapons and temporary health, armor and shield boosts. Important for all professions except [[Fixer]] and [[Martial Artist]], while [[Keeper]] and [[Shade]] do not use it at all. | Skill generally used in offensive nanos creating damage matter that deals direct damage and damage buffing, creating and buffing damage-inflicting pets, creating temporary weapons and temporary health, armor and shield boosts. Important for all professions except [[Fixer]] and [[Martial Artist]], while [[Keeper]] and [[Shade]] do not use it at all. | ||
+ | [[Skill Dependency]]: 80% Intelligence, 20% Stamina | ||
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Every 200 points of this skill reduce nano casting time by 1 second, until the nanos can be cast instantly (aka "instacast"). This skill has no effect on nano recharge or cooldown times. | Every 200 points of this skill reduce nano casting time by 1 second, until the nanos can be cast instantly (aka "instacast"). This skill has no effect on nano recharge or cooldown times. | ||
+ | [[Skill Dependency]]: 60% Sense, 40% Agility | ||
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Revision as of 09:51, 27 February 2018
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Matter Metamorphosis
Basic Info:
Skill generally used in buffing damage, health and armor, and summoning mezz pets. Important for all professions except Martial Artist and Trader, and not used at all by Bureaucrat, Keeper and Shade.
Skill Dependency: 80% Intelligence, 20% Psychic
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Buffing nanos:
Skill wranglers | MP Composite Nano Buffs |
+140 Composite Mochams (1/2/4/8 hours) (Meta-Physicist, SL only, 48/51/54/55 NCU) | |
+90 Composite Infuse With Knowledge (Meta-Physicist, SL only, 25 NCU) | |
+50 Composite Mastery (Meta-Physicist, SL only, 13 NCU) | |
+25 Composite Teaching (Meta-Physicist, SL only, 6 NCU) | |
Material Metamorphosis MP Buffs | |
+140 Mocham's Gift: MatMet (Meta-Physicist, 50 NCU) | |
+90 Infuse With Knowledge: Material Metamorphose (Meta-Physicist, 39 NCU) | |
+50 MatMet Mastery (Meta-Physicist, 16 NCU) | |
+25 Teachings of Material Metamorphose (Meta-Physicist, 6 NCU) | |
MatMet Expertise | |
+20 Composite Nano Expertise (General, 4 NCU) |
Maximum buff: 160 (Mocham + MatMet Expertise) + Wrangles.
Buffing items:
Common buffing armor
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Common buffing items
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Biological Metamorphosis
Basic Info:
Skill generally used in healing, including both single heal and heal-over-time, heal pet summoning, damage-over-time and charming. Important for all professions, except Engineer.
Skill Dependency: 80% Intelligence, 20% Psychic
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Buffing nanos:
Skill wranglers | MP Composite Nano Buffs |
+140 Composite Mochams (1/2/4/8 hours) (Meta-Physicist, SL only, 48/51/54/55 NCU) | |
+90 Composite Infuse With Knowledge (Meta-Physicist, SL only, 25 NCU) | |
+50 Composite Mastery (Meta-Physicist, SL only, 13 NCU) | |
+25 Composite Teaching (Meta-Physicist, SL only, 6 NCU) | |
Biological Metamorphosis MP Buffs | |
+140 Mocham's Gift: BioMet (Meta-Physicist, 51 NCU) | |
+90 Infuse With Knowledge: Biological Metamorphose (Meta-Physicist, 38 NCU) | |
+50 BioMet Mastery (Meta-Physicist, 12 NCU) | |
+25 Teachings of Biological Metamorphose (Meta-Physicist, 6 NCU) | |
BioMet Expertise | |
+20 Composite Nano Expertise (General, 4 NCU) |
Maximum buff: 160 (Mocham + BioMet Expertise) + Wrangles.
Buffing items:
Common buffing armor
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Common buffing items
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Psychological Modifications
Basic Info:
Skill generally used in buffing/debuffing skills and offensive mezzing, taunting, rooting and charming. Important for all professions.
Skill Dependency: 80% Intelligence, 20% Sense
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Buffing nanos:
Skill wranglers | MP Composite Nano Buffs |
+140 Composite Mochams (1/2/4/8 hours) (Meta-Physicist, SL only, 48/51/54/55 NCU) | |
+90 Composite Infuse With Knowledge (Meta-Physicist, SL only, 25 NCU) | |
+50 Composite Mastery (Meta-Physicist, SL only, 13 NCU) | |
+25 Composite Teaching (Meta-Physicist, SL only, 6 NCU) | |
Psychological Modification MP Buffs | |
+140 Mocham's Gift: PsyMod (Meta-Physicist, 52 NCU) | |
+90 Infuse With Knowledge: Psychological Modification (Meta-Physicist, 42 NCU) | |
+50 PsyMod Mastery (Meta-Physicist, 15 NCU) | |
+25 Teachings of Psychological Modification (Meta-Physicist, 8 NCU) | |
PsyMod Expertise | |
+20 Composite Nano Expertise (General, 4 NCU) |
Maximum buff: 160 (Mocham + PsyMod Expertise, 29 NCU) + Wrangles.
Buffing items:
Common buffing armor
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Common buffing items
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Sensory Improvement
Basic Info:
Skill generally used in buffing/debuffing skills (except Trader drains/wrangles) and offensive snaring and mezzing/calming. Important for all professions, except Doctor and Engineer.
Skill Dependency: 80% Intelligence, 20% Strength
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Buffing nanos:
Skill wranglers | MP Composite Nano Buffs |
+140 Composite Mochams (1/2/4/8 hours) (Meta-Physicist, SL only, 48/51/54/55 NCU) | |
+90 Composite Infuse With Knowledge (Meta-Physicist, SL only, 25 NCU) | |
+50 Composite Mastery (Meta-Physicist, SL only, 13 NCU) | |
+25 Composite Teaching (Meta-Physicist, SL only, 6 NCU) | |
Sensory Improvement MP Buffs | |
+140 Mocham's Gift: SenseImp (Meta-Physicist, 51 NCU) | |
+90 Infuse With Knowledge: Sensory Improvement (Meta-Physicist, 41 NCU) | |
+50 SenseImp Mastery (Meta-Physicist, 14 NCU) | |
+25 Teachings of Sensory Improvement (Meta-Physicist, 7 NCU) | |
SenseImp Expertise | |
+20 Composite Nano Expertise (General, 4 NCU) |
Maximum buff: 160 (Mocham + SenseImp Expertise) + Wrangles.
Buffing items:
Common buffing armor
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Common buffing items
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Time and Space
Basic Info:
Skill generally used in either some longer-running nanos, including pet summoning, health buffing and heal over time, or involving space modification, such as Trader wrangles and drains. Important for all professions except Adventurer and Enforcer, which do not use it. Skill Dependency: 80% Intelligence, 20% Agility
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Buffing nanos:
Skill wranglers | MP Composite Nano Buffs |
+140 Composite Mochams (1/2/4/8 hours) (Meta-Physicist, SL only, 48/51/54/55 NCU) | |
+90 Composite Infuse With Knowledge (Meta-Physicist, SL only, 25 NCU) | |
+50 Composite Mastery (Meta-Physicist, SL only, 13 NCU) | |
+25 Composite Teaching (Meta-Physicist, SL only, 6 NCU) | |
Time and Space MP Buffs | |
+140 Mocham's Gift: SpaceTime (Meta-Physicist, 50 NCU) | |
+90 Infuse With Knowledge: Time and Space (Meta-Physicist, 40 NCU) | |
+50 SpaceTime Mastery (Meta-Physicist, 13 NCU) | |
+25 Teachings of Time and Space (Meta-Physicist, 7 NCU) | |
Time and Space Expertise | |
+20 Composite Nano Expertise (General, 4 NCU) |
Maximum buff: 160 (Mocham + SpaceTime Expertise) + Wrangles.
Buffing items:
Common buffing armor
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Common buffing items
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Matter Creation
Basic Info:
Skill generally used in offensive nanos creating damage matter that deals direct damage and damage buffing, creating and buffing damage-inflicting pets, creating temporary weapons and temporary health, armor and shield boosts. Important for all professions except Fixer and Martial Artist, while Keeper and Shade do not use it at all.
Skill Dependency: 80% Intelligence, 20% Stamina
Dependencies: Intelligence 80% and Stamina 20% |
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Buffing nanos:
Skill wranglers | MP Composite Nano Buffs |
+140 Composite Mochams (1/2/4/8 hours) (Meta-Physicist, SL only, 48/51/54/55 NCU) | |
+90 Composite Infuse With Knowledge (Meta-Physicist, SL only, 25 NCU) | |
+50 Composite Mastery (Meta-Physicist, SL only, 13 NCU) | |
+25 Composite Teaching (Meta-Physicist, SL only, 6 NCU) | |
Material Creation MP Buffs | |
+140 Mocham's Gift: MatCrea (Meta-Physicist, 51 NCU) | |
+90 Infuse With Knowledge: Material Creation (Meta-Physicist, 40 NCU) | |
+50 MatCrea Mastery (Meta-Physicist, 14 NCU) | |
+25 Teachings of Material Creation (Meta-Physicist, 7 NCU) | |
MatCrea Expertise | |
+20 Composite Nano Expertise (General, 4 NCU) |
Maximum buff: 160 (Mocham + MatCrea Expertise) + Wrangles.
Buffing items:
Common buffing armor
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Common buffing items
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Nano Execution Initiative
Basic Info:
Every 200 points of this skill reduce nano casting time by 1 second, until the nanos can be cast instantly (aka "instacast"). This skill has no effect on nano recharge or cooldown times.
Skill Dependency: 60% Sense, 40% Agility
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Buffing nanos:
Multiple initiative buffs
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Buffing items:
Common buffing armor
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Common buffing items
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