Perk Chains

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Shadowlands introduced a novel idea of using perks together in a team environment. This is a small guide to what professions have perks that work together or are required so that you can better plan out team mates. This is especially good if you and a buddy are looking to create toons that compliment each other on more than one level.

Note perks in that have requirements in their own chain are not listed.
Note2 grasp/bearhug/grip of collosus (freak strength) are in the database as nano/armor and not perks.''

But it should also be noted that some of the more obscure perks that have the most insane requirements are some of the most powerful, but hardest/most unlikely to get or use and so they aren't very common.

Shadowlands Perk Chains[edit]

General[edit]

Kung Fu Master (Any)
Ability Requires Bonus
Tremor Hand n/a Ethereal Touch (Shade)


Notum Repulsor (Any)
Ability Requires Bonus
Nano Shakes Big Smash (Enforcer/MA) n/a
Strip Nano Blast Nano (MP/NT n/a
Annihilate Notum Mole Notum Overflow (MP/NT) n/a

Adventurer[edit]

Ferocity of Nature (Adventurer)
Ability Requires Bonus
Bleeding Wounds Disable Natural Healing (Enforcer) n/a
Gutting Blow Grasp/Bearhug/Grip of the Collusus (Any) n/a


Shadowstalker (Adventurer)
Ability Requires Bonus
Shadow Killer Chemical Blindness (Doc/Eng/Tra) n/a

Agent[edit]

Black Ops (Agent)
Ability Requires Bonus
Pinpoint Soften Up (Agent) Armor Piercing Shot (Agent/Soldier)


Shadowsneak (Agent)
Ability Requires Bonus
Night Killer Shadow Killer (Adventurer) n/a


Sharpshooter (Agent)
Ability Requires Bonus
Snipe Shot 2 Triangulate Target (Soldier) n/a

Engineer[edit]

Gadget (Engineer)
Ability Requires Bonus
Chaotic Energy n/a Notum Overflow (MP/NT) -or- Accelerate Decaying Quarks (MP/NT)

Keeper[edit]

Street Samurai (Keeper)
Ability Requires Bonus
Deep Cuts n/a Bloodletting (Trader)

Martial Artist[edit]

Spiritual Master (Martial Artist)
Ability Requires Bonus
Chi Conductor Flesh Quiver (Martial Artist) n/a
Flesh Quiver Tremor Hand (Any) n/a
Incapacitate Bleeding Wounds (Adventurer) n/a

Nano Technition[edit]

Enhance Nano Damage (Nano Technition)
Ability Requires Bonus
Breach Defenses n/a Zap Nano (Any)

Shade[edit]

Spirit Phylactery (Shade)
Ability Requires Bonus
Unsealed Blight n/a Bloodletting (Trader)
Unsealed Pestilence n/a Bloodletting (Trader)
Unsealed Contagion n/a Bloodletting (Trader)

Multiple Profession[edit]

Alchemist (doc/eng/tra)
Ability Requires Bonus
Taint Wounds Deep Cuts (Keeper) n/a
Poison Sprinkle n/a Bloodletting (Trader)


Infantry (Agent/Soldier)
Ability Requires Bonus
Called Shot n/a Triangulate Target (Soldier)


Mountaineer (adv/age/enf/fix/keep/sol)
Ability Requires Bonus
Detonate Stone Stone Works (Adventurer) n/a


Notum Source (Metaphysicist/Nano Technition)
Ability Requires Bonus
Blast Nano Zap Nano (Any) n/a


Mountaineer (adv/age/enf/fix/keep/sol)
Ability Requires Bonus
Detonate Stone Stone Works (Adventurer) n/a


Shotgun Mastery (Soldier/Trader/Engineer)
Ability Requires Bonus
Leg Shot n/a Bloodletting (Trader)
Easy Shot Grasp/Bearhug/Grip of the Collusus (Any) n/a


Starfall (Crat/doc/MP/NT)
Ability Requires Bonus
Combust n/a Napalm Spray (Soldier)
Thermal Detonation n/a Napalm Spray (Soldier)


Theoretical Research (MP/NT)
Ability Requires Bonus
Accelerate Decaying Quarks Sabotage Quark Field (Engineer/Trader) n/a



Alien Invasions Perk Chains[edit]

General[edit]

Grand Chain: Crave -> Collapser -> Fuzz -> Nano Feast -> Bluntness -> Crave

Champion of Heavy Artillery (Any)
Ability Requires Bonus
Fuzz n/a Collapser (any


Champion of Heavy Infantry (Any)
Ability Requires Bonus
Bluntness n/a Nano Feast(any)


Champion of Light Artillery (Any)
Ability Requires Bonus
Collapser n/a Crave (any)


Champion of Light Infantry (Any)
Ability Requires Bonus
Crave n/a Bluntness (any)


Champion of Nano Combat(Any)
Ability Requires Bonus
Nano Feast n/a Fuzz (any)

Enforcer[edit]

Mutate(Enforcer)
Ability Requires Bonus
Cause of Anger n/a Arouse Anger (Same Line)

Fixer[edit]

Dark Kin(Fixer)
Ability Requires Bonus
Cripple n/a Numb (Same Line)

Martial Artist[edit]

Xuyun(MA)
Ability Requires Bonus
Red Dawn n/a Martial Arts (Skill)

Multiple Profession[edit]

The Unknown Factor(Agent/Doc/Eng/Fix/Tra/MP/NT/)
Ability Requires Bonus
Chaotic Assumption Hostile Takeover (Same Line) n/a


Illogical Patterns(Eng/Fixer/Trad)
Ability Requires Bonus
Memory Scrabble Guesstimate (Same Line) n/a

Notes by B:

- This guide needs alot of cleanup for readability

- This guide needs AI perk chains included