Scheol

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Introduction

Scheol overview.jpg The serene atmosphere of Elysium rapidly changes as one enters into Scheol. Initially it seems to consist of endless highlands, with only meager undergrowth. Rolling hills and mountain ranges stretch on as far as the eye can see, with only sporadic signs of the ancient civilisation around; such as half-collapsed bridges and fallen structures. But these highlands are suddenly cut off by contorted and twisted landscape. The mountains themselves have apparently been wrung and thrown about to form a maze of narrow canyons. Torn and twisted pathways line the walls and descend wildly, spiralling endlessly downwards.

Incredibly strong winds have ripped through these canyons, polishing their walls for millions of years. They have dug ever deeper and carved their way into the abyss. Screaming storms will envelop those treading the precarious ledges and wind-polished stone bridges, and travellers will indeed be lucky to find a level surface to plant their feet on.

In the rubble left by the old civilisation, fanatic loyalists of the Redeemed and the Unredeemed have built bases, even managed to keep some villages intact, and some of the old notum mining machinery is still active, but a bit out of control. Amidst the ruins there are remnants of forgotten and terrible experiments performed by the ancients who tried to trap and contain the souls of their dying brethren.

The Redeemed and Unredeemed minions are not the greatest challenge players will come across in Scheol. These minions are on the defensive against the real threat; the horde of starving and mindless Brink monsters. Creatures that had their last proper meal somewhere around Dawn of Creation, and are eager for some long overdue dessert.

Completing the journey through Scheol will bring players to the Brink, as well as literally underneath the earth itself, where they will come face to face with the timeless, placeless nature of the Shadowlands.

Scheol overview2.jpg

Runar Thor Thorarinsson
Story & Game Designer

Source

Quests in Scheol

Mini Quest: Scheol Quests

Special Places

Dyna Camps

Upper Scheol

Laki // Keppur // Vinstur
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Mob type: Beit
Level: 120-130
Coordinates: 1077 x 803 (Wind Top)
1058 x 410 (The Highlands)
1130 x 618 (The Highlands)
Respawn time: 20 Minuten
Drop:
Pattern:
  • ???


Boggy // Dirty // Sloughy // Quaggy Girder
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Mob type: Girder
Level: 120-130
Coordinates: 1395 x 335 (The Temple Bog)
1521 x 164 (The Temple Bog)
1521 x 164 (The Temple Bog)
1521 x 164 (The Temple Bog)
Respawn time: 20 Minuten
Drop:
Pattern:


Bending // Coiling // Crinkling // Swirling // Twirling Eremite
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Mob type: Eremite
Level: 130
Coordinates: 985 x 993 (The Highlands)
971 x 1064 (The Highlands)
852 x 1018 (Western Brink)
734 x 878 (Western Brink)
764 x 909 (Western Brink)
758 x 895 (Western Brink)
563 x 918 (Western Brink)
512 x 930 (Western Brink)
574 x 771 (Western Brink)
683 x 826 (Western Brink)
621 x 773 (Western Brink)
543 x 763 (Western Brink)
467 x 653 (Western Brink)
Respawn time: 20 Minuten
Drop:
Pattern:


Beefy // Gross // Heavy // Obese Spider
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Mob type: Spider
Level: 130
Coordinates: 1339 x 1018 (Crystal Forest)
1377 x 1077 (Crystal Forest)
1386 x 1030 (Crystal Forest)
1397 x 1055 (Crystal Forest)
Respawn time: 20 Minuten
Drop:
Pattern:


Nebamun // Webensenu // Nabur // Sa-en-ank // Thapt // Kheferu
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Mob type: Croaker
Level: 120
Coordinates: 1744 x 935 (Facet Canyon)
1813 x 1037 (Facet Canyon)
1866 x 933 (Facet Canyon)
1930 x 997 (Facet Canyon)
1768x 1038 (Croaker's Pass)
2007 x 1080 (Facet Canyon)
Respawn time: 20 Minuten
Drop:
Pattern:


Barking // Growling // Snarling // Yapping Chimera
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Mob type: Chimera
Level: 130
Coordinates: 1306 x 1580 (The Eastern Passageway)
1457 x 1663 (The Eastern Passageway)
1439 x 1813 (The Eastern Passageway)
1443 x 1933 (The Eastern Passageway)
Respawn time: 20 Minuten
Drop:
Pattern:


Harijay Durjand // Gir Bhavina // Madanda Vishudr // Saunik Ray
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Mob type: Rash
Level: 130
Coordinates: 1097 x 1750 (The Plunge)
1002 x 1750 (The Plunge)
1001 x 1848 (The Plunge)
1097 x 1847 (The Plunge)
Respawn time: 20 Minuten
Drop:
For Adonis Access Ring
Pattern:


Lower Scheol

Haxxor // Roxxor
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Mob type: Leet
Level: 130
Coordinates: 790 x 1173 (Clutching Light)
792 x 1174 (Clutching Light)
Respawn time: 20 Minuten
Drop:
  • ???
Pattern:
  • ???


Beefy // Gross // Heavy // Obese Spider
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Mob type: Spider
Level: 130
Coordinates: 291 x 891 (The Twilight Basin)
305 x 959 (The Twilight Basin)
254 x 984 (The Twilight Basin)
392 x 948 (The Twilight Basin)
203 x 1218 (The Twilight Basin)
147 x 1073 (The Twilight Basin)
177 x 1130 (The Twilight Basin)
271 x 1198 (The Twilight Basin)
Respawn time: 20 Minuten
Drop:
Pattern:


Viram Ravata // Yotidar Baliddh // Nab Vangana // Pusu Omankan
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Mob type: Rash
Level: 130
Coordinates: 627 x 1422 (Through Earth and Stone)
722 x 1421 (Through Earth and Stone)
721 x 1324 (Through Earth and Stone)
624 x 1324 (Through Earth and Stone)
Respawn time: 20 Minuten
Drop:
Pattern:


Benacen // Asatix // Atezac // Coah // Caal // Snaamehiel
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Mob type: Hiathlin
Level: 130
Coordinates: 1337 x 1181 (Halls of Scheol)
1326 x 1191 (Halls of Scheol)
1403 x 1186 (Halls of Scheol)
1440 x 1289 (Halls of Scheol)
1534 x 1268 (Halls of Scheol)
1427 x 1331 (Halls of Scheol)
Respawn time: 20 Minuten
Drop:
  • ???
Pattern:


Shadowy Bravado // Shadowy Illusion // Shadowy Deception
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Mob type: Shadow
Level: 130
Coordinates: 1009 x 1231 (Halls of Scheol)
1041 x 1228 (Halls of Scheol)
1190 x 1498 (Beneath the Beast)
Respawn time: 20 Minuten
Drop:
For Adonis Access Ring
Pattern:


Crocked Casuist // Demonic Apparition // Demonic Mirage
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Mob type: Demon
Level: 130
Coordinates: 1031 x 1279 (Halls of Scheol)
1224 x 1497 (Beneath the Beast)
1212 x 1524 (Beneath the Beast)
1247 x 1527 (Beneath the Beast)
Respawn time: 20 Minuten
Drop:
For Adonis Access Ring
Pattern:


Neferu // Tcheser // Shet // Penkha // Sebtitis // Ptahmose
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Mob type: Croaker
Level: 130
Coordinates: 1658 x 1216 (The Void)
1668 x 1251 (The Void)
1700 x 1246 (The Void)
1722 x 1198 (The Void)
1804 x 1306 (The Void)
1819 x 1383 (The Void)
Respawn time: 20 Minuten
Drop:
Pattern:


Rigid // Rugged // Solid // Robust Girder
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Mob type: Girder
Level: 120-130
Coordinates: 1350 x 1482 (The Approach)
1451 x 1460 (The Approach
1468 x 1383 (The Approach)
1334 x 1674 (Necropolis)
Respawn time: 20 Minuten
Drop:
Pattern:


Oppressing // Harrowing // Dismal // Jejune // Prosy // Pleasant // Gentle // Cordial Soul Dredge
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Mob type: Soul Dredge
Level: 130
Coordinates: 1472 x 1766 (Necropolis)
1468 x 1729 (Necropolis)
1398 x 1635 (Necropolis)
1310 x 1628 (Necropolis)
1310 x 1628 (Necropolis)
1283 x 1707 (Necropolis)
1260 x 1705 (Necropolis)
1292 x 1727 (Necropolis)
Respawn time: 20 Minuten
Drop:
Pattern:


Mirthful // Euphoric // Jovial // Plagued // Blah // Tormented // Dolored // Tortured // Gloomy // Listless Spirit
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Mob type: Spirit
Level: 130
Coordinates: 1332 x 1749 (The Adieu)
1365 x 1789 (The Adieu)
1388 x 1760 (The Adieu)
1513 x 1783 (The Adieu)
1468 x 1729 (The Adieu)
1584x 1754 (The Adieu)
1599 x 1715 (The Adieu)
1595 x1773 (The Adieu)
1329 x 1586 (The Approach)
1461 x 1661 (Necropolis)
Respawn time: 20 Minuten
Drop:
Pattern:


Noxious // Mephitic Minx
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Mob type: Minx
Level: 130
Coordinates: 1466 x 1799 (Necropolis)
1447 x 1799 (Necropolis)
Respawn time: 20 Minuten
Drop:
Pattern:


Rancid // Festering // Pustular // Purulent Imp
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Mob type: Demon
Level: 130
Coordinates: 1506 x 1815 (The Adieu)
1506 x 1833 (The Adieu)
1518 x 1842 (The Adieu)
1488 x 1841 (The Adieu)
Respawn time: 20 Minuten
Drop:
Pattern:


Naxos // Lesvos // Kalymnos
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Mob type: Golem
Level: 200 // 210
Coordinates: 1854 x 1536 (The Void)
1828 x 1578 (The Void)
1736 x 1680 (The Void)
Respawn time: 25 Minuten
Drop:
For Perennium_Waffen
Pattern:


Sifnos // Poros
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Mob type: Horror
Level: 200 // 220
Coordinates: 1790 x 1558 (The Void)
1556x 1772 (The Adieu)
Respawn time: 25 Minuten
Drop:
For Perennium_Waffen
Pattern:


Mykonos
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Mob type: Demon
Level: 210
Coordinates: 1682 x 1711 (The Void)
Respawn time: 25 Minuten
Drop:
For Perennium_Waffen
Pattern:


Kefallonia
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Mob type: Hydra
Level: 220
Coordinates: 1755 x 1850 (The Void)
Respawn time: 25 Minuten
Drop:
For Perennium_Waffen
Pattern:


Dungeons

Scheol Dungeons - aoaquarius.de mirrored site