Difference between revisions of "Security Card Mission"

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The first mission requires you to turn off six '''Security-Cams''' using a [[AUNO:258760|Camera Scrambler]] that is provided by your contact agent. just use the tool on six different cams and the mission is complete.
 
The first mission requires you to turn off six '''Security-Cams''' using a [[AUNO:258760|Camera Scrambler]] that is provided by your contact agent. just use the tool on six different cams and the mission is complete.
  
<aoicon>258760</aoicon>[[AUNO:258760|Camera Scrambler]]
+
<aodb>258760</aodb>[[AUNO:258760|Camera Scrambler]]
  
 
After turning off one cam this cam vanishes into thin air and it needs some minutes for a new one to spawn. So you can either wait or scan the hallways for other cameras. After completion you will have to give the [[AUNO:258760|Camera Scrambler]] back to your contact agent.
 
After turning off one cam this cam vanishes into thin air and it needs some minutes for a new one to spawn. So you can either wait or scan the hallways for other cameras. After completion you will have to give the [[AUNO:258760|Camera Scrambler]] back to your contact agent.
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Report to your contact agent, whereupon you get this item:
 
Report to your contact agent, whereupon you get this item:
  
<aoicon>258764</aoicon>[[AUNO:258764|Security Clearance ID Card Blank]]
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<aodb>258764</aodb>[[AUNO:258764|Security Clearance ID Card Blank]]
  
 
If you are doing the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]] at the same time, you will at this point get one [[AUNO:258758|Maintenance Log]] too, that is to be delivered to the corresponding investigator.
 
If you are doing the [[Biomare - Collar of Amplification Quest|Collar of Amplification Quest]] at the same time, you will at this point get one [[AUNO:258758|Maintenance Log]] too, that is to be delivered to the corresponding investigator.
  
<aoicon>258758</aoicon>[[AUNO:258758|Maintenance Log]]
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<aodb>258758</aodb>[[AUNO:258758|Maintenance Log]]
  
 
|-
 
|-
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This only works if the Blank Card is the same card you got with the current mission. So if you have to draw a new mission from your contact agent, make sure that the old blank card is replaced by a new one. Keeping the old in an open backpack will give a foolproof visual confirmation that the old one has been destroyed and the new one placed in inventory, as getting a new quest should remove the old from the backpack, but always place the new one in a different place: inventory. Destroying the old blank card can work, but may result in a bug where you cannot get a new card by reacquiring the quest.
 
This only works if the Blank Card is the same card you got with the current mission. So if you have to draw a new mission from your contact agent, make sure that the old blank card is replaced by a new one. Keeping the old in an open backpack will give a foolproof visual confirmation that the old one has been destroyed and the new one placed in inventory, as getting a new quest should remove the old from the backpack, but always place the new one in a different place: inventory. Destroying the old blank card can work, but may result in a bug where you cannot get a new card by reacquiring the quest.
  
<aoicon>258764</aoicon>[[AUNO:258764|Security Clearance ID Card Blank]]
+
<aodb>258764</aodb>[[AUNO:258764|Security Clearance ID Card Blank]]
  
 
Johnson can either be reached via the first golfball-teleport or by going though the sewers and some maintenance area. In either case you will have to fight your way through.<br>
 
Johnson can either be reached via the first golfball-teleport or by going though the sewers and some maintenance area. In either case you will have to fight your way through.<br>
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[[Image:BiomareMachineEncoder.jpg|right|100px|Encoder]] After Johnson's afternoon has been ruined and his body rots away, there will remain a [[AUNO:258738|Security Card Encoder]] on the floor. use your [[AUNO:258764|Security Clearance ID Card Blank]] with this item to get your [[AUNO:258739|Security Clearance ID Card - Alpha Clearance]].
 
[[Image:BiomareMachineEncoder.jpg|right|100px|Encoder]] After Johnson's afternoon has been ruined and his body rots away, there will remain a [[AUNO:258738|Security Card Encoder]] on the floor. use your [[AUNO:258764|Security Clearance ID Card Blank]] with this item to get your [[AUNO:258739|Security Clearance ID Card - Alpha Clearance]].
  
<aoicon>258739</aoicon>[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]]
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<aodb>258739</aodb>[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]]
  
 
[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]] provides free access up to the first teleporter, provided you have not forgotten to equip it to HUD1. This is the same slot as a vehicle, so remember to reequip those Yalmahas back after leaving the Reception Clerk behind, or face the Male Lieutenants that at some point will inevitably be camping the front entrance without the best defense against them.
 
[[AUNO:258739|Security Clearance ID Card - Alpha Clearance]] provides free access up to the first teleporter, provided you have not forgotten to equip it to HUD1. This is the same slot as a vehicle, so remember to reequip those Yalmahas back after leaving the Reception Clerk behind, or face the Male Lieutenants that at some point will inevitably be camping the front entrance without the best defense against them.
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[[Biomare - Security Officer|Officer]]
 
[[Biomare - Security Officer|Officer]]
 
<br><br>
 
<br><br>
<aoicon>258788</aoicon>
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<aodb>258788</aodb>
  
 
|valign="top" colspan="3" align="left"|
 
|valign="top" colspan="3" align="left"|
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You will not get a dedicated mission here, but the task is to acquire a [[AUNO:258788|Damaged Security Clearance ID Card - Beta Clearance]] and combine it with your [[AUNO:258739|Security Clearance ID Card - Alpha Clearance]] to get a [[AUNO:258784|Security Clearance ID Card - Beta Clearance]].
 
You will not get a dedicated mission here, but the task is to acquire a [[AUNO:258788|Damaged Security Clearance ID Card - Beta Clearance]] and combine it with your [[AUNO:258739|Security Clearance ID Card - Alpha Clearance]] to get a [[AUNO:258784|Security Clearance ID Card - Beta Clearance]].
  
<aoicon>258788</aoicon>[[AUNO:258788|Damaged Beta Card]]<br>
+
<aodb>258788</aodb>[[AUNO:258788|Damaged Beta Card]]<br>
 
+<br>
 
+<br>
<aoicon>258739</aoicon>[[AUNO:258739|Alpha Card]]<br>
+
<aodb>258739</aodb>[[AUNO:258739|Alpha Card]]<br>
 
=<br>
 
=<br>
<aoicon>258784</aoicon>[[AUNO:258784|Beta Card]]<br>
+
<aodb>258784</aodb>[[AUNO:258784|Beta Card]]<br>
  
 
The necessary damaged cards drop off [[Biomare - Security Guard|Security Guards]] and [[Biomare - Security Officer|Security Officers]] near the laboratory (not in the shuttle hangar) with the third security teleporter. You will have to cross the mutant caves crawling with mutants.
 
The necessary damaged cards drop off [[Biomare - Security Guard|Security Guards]] and [[Biomare - Security Officer|Security Officers]] near the laboratory (not in the shuttle hangar) with the third security teleporter. You will have to cross the mutant caves crawling with mutants.
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[[Biomare - Bodyguard|Bodyguard]]
 
[[Biomare - Bodyguard|Bodyguard]]
 
<br><br>
 
<br><br>
<aoicon>258789</aoicon>
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<aodb>258789</aodb>
  
 
|valign="top" colspan="3" align="left"|
 
|valign="top" colspan="3" align="left"|
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Again you will have to get a [[AUNO:258789|Damaged Security Clearance ID Card - Beta Clearance]] and combine it with your [[AUNO:258784|Security Clearance ID Card - Beta Clearance]] to get the [[AUNO:258785|Security Clearance ID Card - Gamma Clearance]].
 
Again you will have to get a [[AUNO:258789|Damaged Security Clearance ID Card - Beta Clearance]] and combine it with your [[AUNO:258784|Security Clearance ID Card - Beta Clearance]] to get the [[AUNO:258785|Security Clearance ID Card - Gamma Clearance]].
  
<aoicon>258789</aoicon>[[AUNO:258789|Damaged GammaCard]]<br>
+
<aodb>258789</aodb>[[AUNO:258789|Damaged GammaCard]]<br>
 
+<br>
 
+<br>
<aoicon>258784</aoicon>[[AUNO:258784|Beta Card]]<br>
+
<aodb>258784</aodb>[[AUNO:258784|Beta Card]]<br>
 
=<br>
 
=<br>
<aoicon>258785</aoicon>[[AUNO:258785|Gamma Card]]<br>
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<aodb>258785</aodb>[[AUNO:258785|Gamma Card]]<br>
  
 
The damaged gamma cards drop off [[Biomare - Bodyguard|Bodyguards]] after the third golfball-teleport. So you must cross once more the mutant caves - fun!
 
The damaged gamma cards drop off [[Biomare - Bodyguard|Bodyguards]] after the third golfball-teleport. So you must cross once more the mutant caves - fun!

Revision as of 01:25, 21 October 2011