Appeareance and Features
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QL200:
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ProjectileAC: |
3500
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MeleeAC: |
3500
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EnergyAC: |
3500
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FireAC: |
3059
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ColdAC: |
3059
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RadiationAC: |
872
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ChemicalAC: |
2185
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PoisonAC: |
3059
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Stamina: |
10
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Agility: |
10
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Sense: |
10
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Psychic: |
20
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BodyDev.: |
42
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PhysicalInit.: |
16
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DodgeRanged: |
84
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EvadeClsC: |
84
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DuckExp: |
84
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MartialArts: |
18
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Brawl: |
12
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Dimach: |
12
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Riposte: |
16
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Concealment: |
42
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Values compared to Carbonum Armor equal/better/worse.
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Twink-Table
Sta / Agi / Sen / Psy (Please follow - Level Restrictions!)
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- Abilities (Values from QL 189)
- +10 Agility
- +10 Stamina
- +10 Sense
- +10 Psychic (2x)
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- Lowest-QL:
- at QL 1
- at QL 13
- at QL 35
- at QL 57
- at QL 79
- at QL 101
- at QL 123
- at QL 145
- at QL 167
- at QL 189
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- Ability of Armor Part
- +1
- +2
- +3
- +4
- +5
- +6
- +7
- +8
- +9
- +10
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- Requirements (for Basis-QL):
- Str 10 / Agi 10 / Lvl 2
- Str 39 / Agi 42 / Lvl 13
- Str 93 / Agi 102 / Lvl 32
- Str 147 / Agi 161 / Lvl 52
- Str 200 / Agi 220 / Lvl 72
- Str 254 / Agi 279 / Lvl 91
- Str 308 / Agi 339 / Lvl 111
- Str 362 / Agi 398 / Lvl 130
- Str 415 / Agi 457 / Lvl 150
- Str 469 / Agi 516 / Lvl 170
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Pro 'n' Con
+ Buff single Abilities with a specific Armor part can be advantageous if straight values must be raised. Thus are very interesting, e.g., the arm (+20 Psychic)
- Minimum level requirement to equip parts (QL 75 needs min level 68, QL200 min level 180).
Boss loot at QL75
Translated by --JungleGeorge 24 February 2007
Site used to translate page.