Difference between revisions of "Skills"
SilentDawn (talk | contribs) m |
Anarchangel (talk | contribs) |
||
(32 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | + | __NOTOC__ | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<div align="center"> | <div align="center"> | ||
<table border="0" width="100%"><tr> | <table border="0" width="100%"><tr> | ||
<td valign="top" align="left"> | <td valign="top" align="left"> | ||
− | [[Abilities]] | + | [[File:SkillTab.png|link=]]<br /> |
− | [[Melee]] | + | [[File:Abilities.png|link=Abilities]]<br> |
− | [[ | + | [[File:body.png|link=Body]]<br> |
− | [[Ranged]] | + | [[File:melee.png|link=Melee]]<br> |
− | [[ | + | [[File:MeleeSpecials.png|link=Melee Specials]]<br> |
− | [[ | + | [[File:ranged.png|link=Ranged]]<br> |
− | [[ | + | [[File:RangedSpecials.png|link=Ranged Specials]]<br> |
− | [[ | + | [[File:nanoaiding.png|link=Nanos and Casting]]<br> |
− | [[ | + | [[File:navigation.png|link=Exploring]]<br> |
+ | [[File:spying.png|link=Combat and Healing]]<br> | ||
+ | [[File:traderepair.png|link=Trade and Repair]]<br> | ||
</td><td> </td><td valign="top" align="left" width="100%"> | </td><td> </td><td valign="top" align="left" width="100%"> | ||
− | + | Select skill area. | |
</td></tr> | </td></tr> | ||
</table> | </table> | ||
</div> | </div> | ||
− | |||
− | |||
− | |||
= Abilities & Skills = | = Abilities & Skills = | ||
== Abilities == | == Abilities == | ||
− | Abilities are the backbone of the skills system; a | + | |
+ | ''Main Article: [[Abilities]]'' | ||
+ | |||
+ | Abilities are the backbone of the skills system; a character's Skills are capped if the corresponding Abilities are too low. Conversely, if the abilities are raised sufficiently, then the other skills can be raised to the cap for that [[Title Level]]. If in doubt, maximize greener (cheaper) abilities and skills first, dark blue skills last or not at all. The exact cost for each skill can be found at the Skill Costs Chart, either below or at its own page. | ||
*[[Strength]]: Involved in all melee weapon skills; therefore all Melee category skills excepting Sneak Attack, Fast Attack. <br> | *[[Strength]]: Involved in all melee weapon skills; therefore all Melee category skills excepting Sneak Attack, Fast Attack. <br> | ||
Line 39: | Line 34: | ||
*[[Stamina]]: Toughness, hardiness, endurance; involved in skills with a physical component. | *[[Stamina]]: Toughness, hardiness, endurance; involved in skills with a physical component. | ||
− | *[[Intelligence]]: Primarily involved in [[Nano | + | *[[Intelligence]]: Primarily involved in [[Nano and Aiding]] category of skills, and in all [[Trade and Repair]] skills. |
− | *[[Sense]]: Perception, alertness, a keen eye; involved in many ranged weapon skills, all [[Navigation]] skills, all [[ | + | *[[Sense]]: Perception, alertness, a keen eye; involved in many ranged weapon skills, all [[Navigation]] skills, all [[Combat_and_Healing]] skills. |
*[[Psychic]]: Typically minor involvement in multiple skill lines. | *[[Psychic]]: Typically minor involvement in multiple skill lines. | ||
− | === Ability Maximum By Breed === | + | === Breed Characteristics=== |
− | Below are the numbers for | + | |
+ | ==== Ability Maximum By Breed ==== | ||
+ | |||
+ | ''See Main Article: [[Ability Maximums]] for [[Player Level|Title Caps]]'' | ||
+ | |||
+ | Below are the numbers for Abilities increased to their maximum at character level 200 / character level 220 for each Breed.<br> | ||
{| border=10, width="100%" | {| border=10, width="100%" | ||
− | |- BGCOLOR="# | + | |- BGCOLOR="#eeddcc" |
|'''Breed''' | |'''Breed''' | ||
− | |'''Strength''' | + | |[[Abilities#Strength|'''Strength''']] |
− | |'''Agility''' | + | |[[Abilities#Agility|'''Agility''']] |
− | | '''Stamina''' | + | |[[Abilities#Stamina|'''Stamina''']] |
− | |'''Intelligence''' | + | |[[Abilities#Intelligence|'''Intelligence''']] |
− | |'''Sense''' | + | |[[Abilities#Sense|'''Sense''']] |
− | |'''Psychic''' | + | |[[Abilities#Psychic|'''Psychic''']] |
|'''Total''' | |'''Total''' | ||
− | |- BGCOLOR="# | + | |- BGCOLOR="#e9d0d0" |
| Atrox | | Atrox | ||
| 512 / 912 | | 512 / 912 | ||
Line 67: | Line 67: | ||
| 400 / 600 | | 400 / 600 | ||
| 2704 / 4400 | | 2704 / 4400 | ||
− | |- BGCOLOR="# | + | |- BGCOLOR="#eeddcc" |
| Nanomage | | Nanomage | ||
| 464 / 664 | | 464 / 664 | ||
Line 76: | Line 76: | ||
| 512 / 912 | | 512 / 912 | ||
| 2880 / 4680 | | 2880 / 4680 | ||
− | |- BGCOLOR="# | + | |- BGCOLOR="#e9d0d0" |
| Opifex | | Opifex | ||
| 464 / 764 | | 464 / 764 | ||
Line 85: | Line 85: | ||
| 448 / 748 | | 448 / 748 | ||
| 2912 / 4812 | | 2912 / 4812 | ||
− | |- BGCOLOR="# | + | |- BGCOLOR="#eeddcc" |
| Solitus | | Solitus | ||
| 472 / 772 | | 472 / 772 | ||
Line 96: | Line 96: | ||
|} | |} | ||
− | <br | + | <br>[http://auno.org/ao/breed.html Breed Ability Maxes] |
<br>Equipped items and [[Nanos]], with both direct enhancement and synergy and greater values overall, can have a far greater total effect on the value of any skill than choice of breed. However, because of the Synergy discussed elsewhere on this page, it can be demonstrated that choice of breed irrevocably affects the absolute maximum of any and all skills. This is less relevant to hybrid professions, notably Metaphysicist, that commonly use both, skills primarily related to physical abilities, and skills primarily related to mental abilities. It is more relevant to Soldiers and the like, that mainly use physical skills, and Nanotechnicians, that almost exclusively use mental skills. | <br>Equipped items and [[Nanos]], with both direct enhancement and synergy and greater values overall, can have a far greater total effect on the value of any skill than choice of breed. However, because of the Synergy discussed elsewhere on this page, it can be demonstrated that choice of breed irrevocably affects the absolute maximum of any and all skills. This is less relevant to hybrid professions, notably Metaphysicist, that commonly use both, skills primarily related to physical abilities, and skills primarily related to mental abilities. It is more relevant to Soldiers and the like, that mainly use physical skills, and Nanotechnicians, that almost exclusively use mental skills. | ||
− | === Ability Point Costs by Breed === | + | ==== Ability Point Costs by Breed ==== |
− | The ability maximums per breed are inversely proportional to the IP cost for abilities. For example, Atrox, with the highest Stamina maximum, spends fewer Improvement Points (IP) to increase Stamina points than all other breeds, Opifex spends fewer IP on Agility, etc. | + | |
+ | The ability maximums per breed are inversely proportional to the IP cost for abilities. For example, Atrox, with the highest Stamina maximum, spends fewer Improvement Points (IP) to | ||
+ | increase Stamina points than all other breeds, Opifex spends fewer IP on Agility, etc. The left part of the below table shows ability IP costs by breed. | ||
+ | |||
+ | ==== Nano Cost Reduction Percent ==== | ||
+ | |||
+ | This stat is the effective maximum you can get in the stat that reduces your nano cost for nano formulas and is shown in the middle part of the table below. | ||
+ | |||
+ | ==== Health and Nano Pool ==== | ||
+ | |||
+ | While the actual amount of a Body Development Skill and Nano Pool Skill a character may buy is dependent on their profession, their breed determines how many points of health or nano energy are added to their pools per point of skill. To find the base health of a character, take their Body Dev. or Nano Pool skill value and multiply it by their breed "Benefit" multiplier from the right-hand-side part of the table below. | ||
+ | |||
+ | |||
+ | {| | ||
+ | | align="center" style="background:#00bbbb;"|'''Breed''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | | ||
+ | | align="center" style="background:#00bbbb;"|'''Max Nano Cost Reduction''' | ||
+ | | | ||
+ | | align="center" style="background:#00bbbb;"|'''Body Dev. Benefit''' | ||
+ | | align="center" style="background:#00bbbb;"|'''Nano Pool Benefit''' | ||
+ | |- | ||
+ | | Solitus ||bgcolor=#00cccc|2||bgcolor=#00cccc|2||bgcolor=#00cccc|2||bgcolor=#00cccc|2||bgcolor=#00cccc|2||bgcolor=#00cccc|2||||50%||||3||3 | ||
+ | |- | ||
+ | | Opifex ||bgcolor=#00cccc|2||bgcolor=#00ff00|1||bgcolor=#3377ff|3||bgcolor=#00cccc|2||bgcolor=#00ff00|1||bgcolor=#00cccc|2||||50%||||3||3 | ||
+ | |- | ||
+ | | Nanomage ||bgcolor=#3377ff|3||bgcolor=#3377ff|3||bgcolor=#00cccc|2||bgcolor=#00ff00|1||bgcolor=#00cccc|2||bgcolor=#00ff00|1||||55%||||2||4 | ||
+ | |- | ||
+ | | Atrox ||bgcolor=#00ff00|1||bgcolor=#00cccc|2||bgcolor=#00ff00|1||bgcolor=#3377ff|3||bgcolor=#3377ff|3||bgcolor=#3377ff|3||||45%||||4||2 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Skills Costs == | ||
+ | Skill costs are defined by profession and vice versa. This is particularly evident in costs for weapon skills and Special Attacks. Ranged Weapon Soldiers and Melee Adventurers are far and away the most flexible at choosing weapons within those ranges. Other professions have a couple of weapons, or even one, that is cheap to increasse. | ||
− | + | It is well worth looking at the Skill Costs Chart, either below or at its own page, for non-combat skills. The color code used in game is quite misleading when it comes to costs; most are quite affordable. Because the chart here has made use of multiple additional colors, rather than sticking with the color code used in AO, the costs for skills can be seen at a glance. There are also some potentially surprising advantages, e.g., how cheaply Traders can buy skill points in Pharma Tech, and Fixers, Concealment. Whether the player decides to bite the bullet and pay the price for combat skills out of profession guidelines, or whether choosing which non-combat skills to increase, the Skill Costs Chart offers advantages over the listing in game. | |
− | |||
− | + | This is a caveat to players who want to get creative with novel combinations; Funcom made the storytelling/roleplaying choice to maintain uniform profession types at the cost of viable player profession choices. A Nano Technician with an Assault Rifle? An Engineer with Sneak Attack or even a Keeper with 2H Blunt? Funcom wanted to keep such characters to a minimum, and made sure of it, and you will have to pay a high price in skill points to play one. | |
− | |||
− | |||
− | |||
− | + | == Skill Dependency == | |
− | + | Every skill is related to one, at 100%, or usually more than one ability, at a total of 100%, synergy. Every four points in the ability or abilities raises the related skill one point. Or to put it another way, each point in an ability raises skills .25 points multiplied by the synergy percentages shown. All skills start at a base of 5, to which the synergies are immediately added; because the totals are calculated on the fly, starting characters will always have at least 6 points in all skills. | |
− | + | They are dependencies because skills require a minimum value in their associated abilities before Improvement Points can be added. | |
− | + | Likewise, adding ability points with equipped items or enhancement [[Nanos]] immediately affects skills. For example, casting ''Composite Attribute Boost'', which add 12 points to all Abilities, or ''Agility Boost'' plus ''Sense Boost'', which add 12 points to each Ability, will add three points of [[Ranged#Pistol|Pistol]] Skill. | |
− | + | This has major implications for the use of equipment for characters as they progress. For one, equipment with requirements that a character has never spent skill points in, can be equipped, especially when bonuses from [[Nano Program]]s and [[Implants]] are added. This combination of bonuses is the primary factor enabling the use of [[Buff Weapons]], and the associated increase in abilities, [[Buff Armor]], although a given profession will always be better at equipping some buff weapons than others, and a given race, buff armor. Equipping the lowest QLs with the maximum benefit, known as the items' [[Breakpoints]], facilitates this process. | |
− | + | Every skill has these dependencies, shown as percentages, e.g., Pistol, "Dependencies: 60% Agility, 40% Sense". Four points to ''both'' skills is needed to raise Pistol one point. Raising Agility four points will raise Pistol a hidden .6 skill points that is not displayed. However, this may result in a whole number increase, because such fractions are added 'on-the-fly'. Because such fractions are added continuously, existing fractions may combine with bonuses from [[Nano Program]]s and other buffs, rounding up to a whole number. | |
− | |||
− | Every skill | ||
+ | In-game Ability percentages on Trap Disarmament add up to 110%. This is because of a typo for agility influence on this skill, which reads "30%", but should read "20%". Nano Resist's synergy percentages previously totaled similarly to a value other than 100%, but were since corrected. | ||
− | + | Skills with higher values cost more Improvement Points (IP) than those with lower values. <br> | |
− | + | Skills cost an increment more IP each level, the amounts of the increments are shown below. <br> | |
+ | For example, an Adventurer has spent 1000.8 IP on skills. This will have deducted 1001 IP points from the total remaining, but the remaining .2 IP still remains to be counted. The adventurer improves Riposte skill by four skill points, from, say, 17 to 21. If the cost of raising from 17 to 18 is 23 IP, leaving .4 IP, then it will cost 26 IP to raise from 18 to 19, leaving .6 IP, and 29 to raise from 19 to 20, leaving .8 IP. Since the adventurer now has .8 IP to be spent that is not visible on the Skill Improvement screen, raising the skill from 20 to 21 will appear to cost only 2 additional IP, or 31 IP.<br> | ||
+ | |||
+ | ''Adv = [[Adventurer]], Age = [[Agent]], Bur = [[Bureaucrat]], Doc = [[Doctor]], Enf = [[Enforcer]], Eng = [[Engineer]], Fix = [[Fixer]], Kee = [[Keeper]], MA = [[Martial Artist]], MP = [[Meta-Physicist]], NT = [[Nano Technician]], Sha = [[Shade]], Sol = [[Soldier]], Tra = [[Trader]]'' | ||
+ | <css> | ||
+ | table.ipCost td:nth-child(n+9) { | ||
+ | color: white; | ||
+ | text-align: right; | ||
+ | } | ||
+ | </css> | ||
− | + | {| class="ipCost" | |
− | + | | align="center" style="background:#00bbbb;"|[[Body|'''Body & Defense''']] | |
− | | | + | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] |
− | | | + | | align="center" style="background:#00bbbb;"|''' ''' |
− | | | + | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] |
− | |''' | + | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] |
− | | ''' | + | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] |
− | | | + | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] |
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Body#Body_Development|Body Dev.]] ||||||100%||||||||||bgcolor=#00dd55|1.2||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.8||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#3377ff|2.6||bgcolor=#00dd55|1.1||bgcolor=#0099cc|2 | ||
+ | |- | ||
+ | | [[Body#Nano_Pool|Nano Pool]] ||||||10%||10%||10%||70%||||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.2||bgcolor=#00dd55|1.4||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.2||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2||bgcolor=#00dd55|1.2 | ||
+ | |- | ||
| | | | ||
+ | |- | ||
+ | | [[Body#Evade_Close_Combat_and_Martial_Art_Attacks|Evade-ClsC]] ||||50%||||20%||30%||||||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.5||bgcolor=#0044ee|4||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.4||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#00cccc|1.9 | ||
+ | |- | ||
+ | | [[Body#Dodge_Ranged_Attacks|Dodge-Rng]] ||||50%||||20%||30%||||||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.9 | ||
+ | |- | ||
+ | | [[Body#Duck_Explosions_and_Thrown_Objects|Duck-Exp]] ||||50%||||20%||30%||||||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2.2||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.9 | ||
+ | |- | ||
+ | | [[Body#Nano_Resistance|Nano Resist]] ||||||||20%||||80%||||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.2||bgcolor=#0099cc|2.2||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2.2||bgcolor=#00cccc|1.6 | ||
+ | |- | ||
+ | | [[Body#Deflect_.28Parry.29|Deflect (Parry)]] ||50%||20%||||||30%||||||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.4||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#00cccc|1.5||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00dd55|1.4||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|[[Melee|'''Melee Weapons''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Melee#1_Handed_Blunt|1h Blunt]] ||50%||10%||40%||||||||||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#3377ff|2.6||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#00cccc|1.8 | ||
+ | |- | ||
+ | | [[Melee#1_Handed_Edged|1h Edged]] ||30%||40%||30%||||||||||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2 | ||
+ | |- | ||
+ | | [[Melee#Piercing|Piercing]] ||20%||50%||30%||||||||||bgcolor=#00cccc|1.5||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Melee#2_Handed_Blunt|2h Blunt]] ||50%||||50%||||||||||bgcolor=#00cccc|1.5||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00dd55|1.4||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Melee#2_Handed_Edged|2h Edged]] ||60%||||40%||||||||||bgcolor=#00cccc|1.5||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Melee#Melee_Energy|Melee Ener.]] ||||||50%||50%||||||||bgcolor=#00cccc|1.5||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.8||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#0099cc|2.2||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Melee#Martial_Arts|Martial Arts]] ||20%||50%||||||||30%||||bgcolor=#3377ff|2.8||bgcolor=#00cccc|1.6||bgcolor=#3377ff|2.8||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#3377ff|2.8||bgcolor=#3377ff|2.8||bgcolor=#3377ff|3||bgcolor=#00ff00|1||bgcolor=#3377ff|2.8||bgcolor=#3377ff|2.8||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2 | ||
+ | |- | ||
+ | | [[Melee#Multi_Melee|Mult. Melee]]||30%||60%||10%||||||||||bgcolor=#00dd55|1.4||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2 | ||
+ | |- | ||
+ | | [[Melee#Melee_Weapons_Inititative|Melee. Init.]] ||||10%||||10%||60%||20%||||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#3377ff|3||bgcolor=#0044ee|3.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2 | ||
+ | |- | ||
+ | | [[Melee#Physical_Prowess_and_Martial_Arts_Initiative|Physic. Init]] ||||10%||||10%||60%||20%||||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3||bgcolor=#0099cc|2.4||bgcolor=#0044ee|3.8||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#0044ee|3.4||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|'''[[Melee Specials]]''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Melee_Specials#Sneak_Attack|Sneak Atck]] ||||||||||80%||20%||||bgcolor=#00cccc|1.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0044ee|3.9||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#3377ff|3||bgcolor=#0044ee|4 | ||
+ | |- | ||
+ | | [[Melee_Specials#Brawl|Brawling]] ||60%||||40%||||||||||bgcolor=#0099cc|2.4||bgcolor=#3377ff|2.8||bgcolor=#3377ff|3.2||bgcolor=#3377ff|2.8||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2||bgcolor=#00dd55|1.2||bgcolor=#3377ff|2.8||bgcolor=#3377ff|2.8||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#0099cc|2 | ||
+ | |- | ||
+ | | [[Melee_Specials#Fast_Attack|Fast Attack]] ||||60%||||||40%||||||bgcolor=#0099cc|2||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.5||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#00dd55|1.4||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3 | ||
+ | |- | ||
+ | | [[Melee_Specials#Dimach|Dimach]] ||||||||||80%||20%||||bgcolor=#0044ee|4||bgcolor=#00cccc|1.6||bgcolor=#0055ee|3||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#00dd55|1.3||bgcolor=#00dd55|1.2||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#0044ee|4||bgcolor=#0044ee|4 | ||
+ | |- | ||
+ | | [[Melee_Specials#Riposte|Riposte]] ||||50%||||||50%||||||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#00dd55|1.2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.4||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|[[Ranged|'''Ranged Weapons''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Ranged#Pistol|Pistol]] ||||60%||||||40%||||||bgcolor=#00ff00|1||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.6||bgcolor=#0044ee|4||bgcolor=#0044ee|3.5||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#0099cc|2 | ||
+ | |- | ||
+ | | [[Ranged#Bow|Bow]] ||20%||40%||||||40%||||||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#0044ee|4 | ||
+ | |- | ||
+ | | [[Ranged#Machine_Guns_and_Sub_Machine_Guns|MG / SMG]] ||30%||30%||30%||||10%||||||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2.4 | ||
+ | |- | ||
+ | | [[Ranged#Assault_Rifle|Assault Rif]]||10%||30%||40%||||20%||||||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|3.5||bgcolor=#3377ff|3||bgcolor=#3377ff|2.8||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|'''4.5'''||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#0044ee|4 | ||
+ | |- | ||
+ | | [[Ranged#Shotgun|Shotgun]] ||40%||60%||||||||||||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.8||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | [[Ranged#Rifle_and_Sniper-Rifle|Rifle]] ||||60%||||||40%||||||bgcolor=#00cccc|1.7||bgcolor=#00dd55|1.3||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#3377ff|2.8 | ||
+ | |- | ||
+ | | [[Ranged#Range_Energy_Weapons|Ranged Ener]] ||||||||20%||40%||40%||||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377ff|3 | ||
+ | |- | ||
+ | | [[Ranged#Grenade|Grenade]] ||||40%||||20%||40%||||||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2||bgcolor=#0099cc|2.2||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#0044ee|4||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4 | ||
+ | |- | ||
+ | | [[Ranged#Heavy_Weapons|Heavy Weapons]] ||40%||60%||||||||||||bgcolor=#3377ff|3||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#0044ee|4 | ||
+ | |- | ||
+ | | [[Ranged#Multiple_Ranged_Weapons|Multi Ranged]] ||||60%||||40%||||||||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.8||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Ranged#Ranged Weapons Initiative|Ranged. Init.]] ||||10%||||10%||60%||20%||||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.6||bgcolor=#0044ee|3.8||bgcolor=#0099cc|2.4||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|'''[[Ranged Specials]]''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Ranged_Specials#Fling_Shot|Fling Shot]] ||||100%||||||||||||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#0044ee|3.5||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.6||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Ranged_Specials#Aimed_Shot|Aimed Shot]] ||||||||||100%||||||bgcolor=#0099cc|2.2||bgcolor=#00dd55|1.1||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#0044ee|3.5||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#0044ee|4||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#00cccc|1.8||bgcolor=#3377FF|2.5 | ||
+ | |- | ||
+ | | [[Ranged_Specials#Burst|Burst]] ||30%||50%||20%||||||||||bgcolor=#00cccc|1.8||bgcolor=#3377ff|3.2||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#3377ff|3||bgcolor=#3377ff|3||bgcolor=#00cccc|1.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#00cccc|1.5||bgcolor=#0044ee|3.5 | ||
+ | |- | ||
+ | | [[Ranged_Specials#Full_Auto|Full Auto]] ||60%||||40%||||||||||bgcolor=#0099cc|2.4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#3377ff|3||bgcolor=#3377ff|3||bgcolor=#0099cc|2.2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0044ee|'''5'''||bgcolor=#0044ee|4||bgcolor=#00cccc|1.5||bgcolor=#0044ee|3.5 | ||
+ | |- | ||
+ | | [[Ranged_Specials#Bow_Special_Attack|Bow Spc Att]] ||10%||50%||||||40%||||||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#0044ee|3.5||bgcolor=#0099cc|2||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#0044ee|4 | ||
+ | |- | ||
+ | | [[Ranged_Specials#Sharp_Objects|Sharp Obj]] ||20%||60%||||||20%||||||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.2||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#0044ee|4||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|[[Nanos and Casting|'''Nanos & Casting''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Matter_Metamorphosis|Matt. Metam]]||||||||80%||||20%||||bgcolor=#00cccc|1.8||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6 | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Biological_Metamorphosis|Bio Metamor]]||||||||80%||||20%||||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00cccc|1.9||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.8 | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Psychological_Modifications|Psycho Modi]]||||||||80%||20%||||||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00dd55|1.4||bgcolor=#0099cc|2||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Sensory_Improvement|Sensory Impr]] ||20%||||||80%||||||||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.8 | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Time_and_Space|Time&Space]] ||||20%||||80%||||||||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#00dd55|1.4||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00cccc|1.9||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Matter_Creation|Matter Crea]] ||||||20%||80%||||||||bgcolor=#00cccc|1.8||bgcolor=#00dd55|1.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | [[Nano_and_Aiding#Nano_Execution_Initiative|NanoC. Init.]]||||40%||||||60%||||||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#3377ff|2.8||bgcolor=#0044ee|4||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|'''[[Exploring]]''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Exploring#Vehicle_Air|Vehicle Air]] ||||20%||||20%||60%||||||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.4 | ||
+ | |- | ||
+ | | [[Exploring#Vehicle_Ground|Vehicle Ground]]||||20%||||20%||60%||||||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#00dd55|1.4 | ||
+ | |- | ||
+ | | [[Exploring#Vehicle_Water|Vehicle Water]] ||||20%||||20%||60%||||||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.4 | ||
+ | |- | ||
+ | | [[Exploring#Movement_Speed|Run Speed]] ||20%||40%||40%||||||||||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#00cccc|1.9 | ||
+ | |- | ||
+ | | [[Exploring#Adventuring|Adventuring]] ||20%||50%||30%||||||||||bgcolor=#00ff00|1||bgcolor=#3377ff|3||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.8||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.5||bgcolor=#00dd55|1.4 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|[[Combat and Healing|'''Combat & Healing''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Combat_and_Healing#Perception|Perception]] ||||||||30%||70%||||||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.4 | ||
+ | |- | ||
+ | | [[Combat_and_Healing#Concealment|Concealment]] ||||30%||||||70%||||||bgcolor=#00cccc|1.7||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.5||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.5||bgcolor=#3377FF|2.5||bgcolor=#3377FF|2.5||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#00cccc|1.8 | ||
+ | |- | ||
+ | | [[Combat_and_Healing#Psychology|Psychology]] ||||||||50%||50%||||||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#0099cc|2.3||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.5||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.5||bgcolor=#00ff00|1 | ||
+ | |- | ||
+ | | [[Combat_and_Healing#Trap_Disarming|Trap Disarm.]] ||||20%||||20%||60%||||||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2.4 | ||
+ | |- | ||
+ | | [[Combat_and_Healing#First_Aid|First Aid]] ||||30%||||30%||40%||||||bgcolor=#00dd55|1.2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#00dd55|1.2||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#3377FF|2.5||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6 | ||
+ | |- | ||
+ | | [[Combat_and_Healing#Treatment|Treatment]] ||||30%||||50%||20%||||||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|[[Trade and Repair|'''Trade & Repair''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Mechanical_Engineering|Mech. Engi]]||||50%||||50%||||||||bgcolor=#00dd55|1.2||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#00cccc|1.5||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#00dd55|1.2 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Electrical_Engineering|Elec. Engi]] ||||30%||20%||50%||||||||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.8||bgcolor=#00ff00|1||bgcolor=#00cccc|1.5||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Quantum_Force_field_Technology|Quantum FT]] ||||||||50%||||50%||||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#3377ff|3.2||bgcolor=#00ff00|1||bgcolor=#00cccc|1.5||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.4||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.2 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Chemistry|Chemistry]] ||||||50%||50%||||||||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#00dd55|1.2||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.3 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Weapon_Smithing|Weapon Smt]] ||50%||||||50%||||||||bgcolor=#00cccc|1.6||bgcolor=#0044ee|4||bgcolor=#3377FF|2.5||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.5||bgcolor=#00ff00|1||bgcolor=#00dd55|1.3||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#3377ff|3.2||bgcolor=#3377ff|3.2||bgcolor=#00cccc|1.5||bgcolor=#00ff00|1 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Nano_Programming|Nano Progra]]||||||||100%||||||||bgcolor=#0044ee|4||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#00dd55|1.2||bgcolor=#0099cc|2||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#0044ee|4||bgcolor=#0099cc|2||bgcolor=#00dd55|1.4 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Tutoring|Tutoring]] ||||||||70%||20%||10%||||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00ff00|1 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Break_.26_Entry|Break&Entry]] ||||40%||||||30%||30%||||bgcolor=#0099cc|2||bgcolor=#00cccc|1.5||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#3377FF|2.5||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#00cccc|1.8 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Computer_Literacy|Comp. Liter]] ||||||||100%||||||||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.3||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#00ff00|1||bgcolor=#00ff00|1||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | [[Trade_and_Repair#Pharmaceuticals_Tech|Pharma Tech]] ||||20%||||80%||||||||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.5||bgcolor=#3377ff|3.2||bgcolor=#0099cc|2.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.8||bgcolor=#0099cc|2||bgcolor=#00ff00|1 | ||
+ | |- | ||
+ | | align="center" style="background:#00bbbb;"|'''Disabled / Legacy''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Strength|'''Str''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Agility|'''Agi''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Stamina|'''Sta''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Intelligence|'''Int''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Sense|'''Sen''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Abilities#Psychic|'''Psy''']] | ||
+ | | align="center" style="background:#00bbbb;"|''' ''' | ||
+ | | align="center" style="background:#00bbbb;"|[[Adventurer|'''Adv''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Agent|'''Age''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Bureaucrat|'''Bur''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Doctor|'''Doc''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Enforcer|'''Enf''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Engineer|'''Eng''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Fixer|'''Fix''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Keeper|'''Kee''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Martial Artist|'''MA''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Meta-Physicist|'''MP''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Nano Technician|'''NT''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Shade|'''Sha''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Soldier|'''Sol''']] | ||
+ | | align="center" style="background:#00bbbb;"|[[Trader|'''Tra''']] | ||
+ | |- | ||
+ | | Swimming ||20%||20%||60%||||||||||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.8||bgcolor=#00dd55|1.4||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00dd55|1.4||bgcolor=#00cccc|1.5||bgcolor=#00cccc|1.5 | ||
+ | |- | ||
+ | | Map Navig. ||||||||40%||50%||10%||||bgcolor=#00ff00|1||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2||bgcolor=#00dd55|1.2||bgcolor=#0099cc|2||bgcolor=#0099cc|2||bgcolor=#00cccc|1.6||bgcolor=#0099cc|2.4||bgcolor=#00cccc|1.6||bgcolor=#00dd55|1.3 | ||
+ | |- | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | + | == Skill Maximum by Title == | |
+ | Characters' base skills, before being augmented by equipment, implants or nanos, are capped by title level. IP cost for skills determines the cap value. At low levels, this is only evidenced for green skills; the others rise too slowly to hit the cap. | ||
− | == | + | {| Border = 1 width=80% |
− | + | |- BGCOLOR="#eeeeee" | |
− | + | !IP Cost !! Per Level !! Title Level 1 (1-14) !! Title Level 2 (15-49) !! Title Level 3 (50-99) !! Title Level 4 (100-149) !! Title Level 5 (150-189) !! Title Level 6 (190-204) | |
− | + | |- BGCOLOR="#eeeeff" | |
− | + | |<span style="background:#00ff00">1.0 -</span><span style="background:#00dd55"> 1.4</span><span style="background:#00cc88"> 'green'</span> || 5 || 60 || 200 || 360 || 490 || 550 || 600 | |
− | < | + | |- BGCOLOR="#eeeeee" |
− | + | |<span style="background:#00cccc">1.5 -</span><span style="background:#0099cc"> 2.4</span><span style="background:#00cccc"> 'aqua'</span> || 4 || 50 || 180 || 330 || 450 || 500 || 540 | |
− | |- | + | |- BGCOLOR="#eeeeff" |
− | + | |<span style="background:#3377FF">2.5 -</span><span style="background:#3377ff"> 3.2</span><span style="background:#0088cc"> 'teal' -'light blue'</span> || 4 || 40 || 160 || 300 || 410 || 450 || 480 | |
− | + | |- BGCOLOR="#eeeeee" | |
− | | | + | |<span style="background:#0044ee">3.3 -</span><span style="background:#0044ee"> 4.0</span><span style="background:#0088cc">'light blue' -</span><span style="background:#075aff"> 'dark blue'</span> || 3 || 30 || 140 || 270 || 370 || 400 || 420 |
− | | | + | |- BGCOLOR="#eeeeff" |
− | | | + | |<span style="background:#0044ee">'''4.1''' -</span><span style="background:#0044ee"> '''5.0'''</span><span style="background:#075aff"> 'dark blue'</span> || 3 || 20 || 120 || 240 || 330 || 350 || 360 |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |- BGCOLOR="# | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |- BGCOLOR="# | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | 3 | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |- BGCOLOR="# | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | + | == Sources == | |
− | + | The original chart was derived with numbers available in game, but made use of the following sources. The color coding was 100% by AO Devs Wiki editors, with the numbers coming from and the only conceivable use for them being Anarchy Online, of course. | |
− | === | + | * [http://www.aofroobs.com/skillchart.htm?sid=9cfd9dab55ec97c4cac5cdae9e36654d AOFroobs Skills Chart] |
+ | * [http://ao.stratics.com/content/guides/general/skills.php?s= AO Stratics Skill Guide] | ||
+ | * [http://forums.anarchy-online.com/showthread.php?threadid=98121 Truth about Skill Color] Forums. | ||
+ | * [http://www.aofroobs.com/viewtopic.php?f=20&t=2042 AO Froobs] | ||
== See Also == | == See Also == | ||
− | *[[Breeds]] | + | * [[Abilities]] |
− | *[[Skill | + | * [[Ability Maximums]] |
+ | * [[Breeds]] | ||
+ | * [[Player Level]] | ||
+ | * [[Skill Maximum]] | ||
+ | * [[Skill System]] | ||
+ | * [[Title Level]] | ||
− | [[Category:Guides]] | + | [[Category:Guides]][[Category:Player]] |
[[Category:Skilltree]] | [[Category:Skilltree]] | ||
[[de:Skilltree]] | [[de:Skilltree]] |
Revision as of 04:11, 10 May 2018
Abilities & Skills
Abilities
Main Article: Abilities
Abilities are the backbone of the skills system; a character's Skills are capped if the corresponding Abilities are too low. Conversely, if the abilities are raised sufficiently, then the other skills can be raised to the cap for that Title Level. If in doubt, maximize greener (cheaper) abilities and skills first, dark blue skills last or not at all. The exact cost for each skill can be found at the Skill Costs Chart, either below or at its own page.
- Strength: Involved in all melee weapon skills; therefore all Melee category skills excepting Sneak Attack, Fast Attack.
- Agility: Eye-hand and body coordination; involved in many melee and ranged weapon skills.
- Stamina: Toughness, hardiness, endurance; involved in skills with a physical component.
- Intelligence: Primarily involved in Nano and Aiding category of skills, and in all Trade and Repair skills.
- Sense: Perception, alertness, a keen eye; involved in many ranged weapon skills, all Navigation skills, all Combat_and_Healing skills.
- Psychic: Typically minor involvement in multiple skill lines.
Breed Characteristics
Ability Maximum By Breed
See Main Article: Ability Maximums for Title Caps
Below are the numbers for Abilities increased to their maximum at character level 200 / character level 220 for each Breed.
Breed | Strength | Agility | Stamina | Intelligence | Sense | Psychic | Total |
Atrox | 512 / 912 | 480 / 780 | 512 / 912 | 400 / 600 | 400 / 600 | 400 / 600 | 2704 / 4400 |
Nanomage | 464 / 664 | 464 / 664 | 448 / 748 | 512 / 912 | 480 / 780 | 512 / 912 | 2880 / 4680 |
Opifex | 464 / 764 | 544 / 944 | 480 / 680 | 464 / 764 | 512 / 912 | 448 / 748 | 2912 / 4812 |
Solitus | 472 / 772 | 480 / 780 | 480 / 780 | 480 / 780 | 480 / 780 | 480 / 780 | 2772 / 4572 |
Breed Ability Maxes
Equipped items and Nanos, with both direct enhancement and synergy and greater values overall, can have a far greater total effect on the value of any skill than choice of breed. However, because of the Synergy discussed elsewhere on this page, it can be demonstrated that choice of breed irrevocably affects the absolute maximum of any and all skills. This is less relevant to hybrid professions, notably Metaphysicist, that commonly use both, skills primarily related to physical abilities, and skills primarily related to mental abilities. It is more relevant to Soldiers and the like, that mainly use physical skills, and Nanotechnicians, that almost exclusively use mental skills.
Ability Point Costs by Breed
The ability maximums per breed are inversely proportional to the IP cost for abilities. For example, Atrox, with the highest Stamina maximum, spends fewer Improvement Points (IP) to increase Stamina points than all other breeds, Opifex spends fewer IP on Agility, etc. The left part of the below table shows ability IP costs by breed.
Nano Cost Reduction Percent
This stat is the effective maximum you can get in the stat that reduces your nano cost for nano formulas and is shown in the middle part of the table below.
Health and Nano Pool
While the actual amount of a Body Development Skill and Nano Pool Skill a character may buy is dependent on their profession, their breed determines how many points of health or nano energy are added to their pools per point of skill. To find the base health of a character, take their Body Dev. or Nano Pool skill value and multiply it by their breed "Benefit" multiplier from the right-hand-side part of the table below.
Breed | Str | Agi | Sta | Int | Sen | Psy | Max Nano Cost Reduction | Body Dev. Benefit | Nano Pool Benefit | ||
Solitus | 2 | 2 | 2 | 2 | 2 | 2 | 50% | 3 | 3 | ||
Opifex | 2 | 1 | 3 | 2 | 1 | 2 | 50% | 3 | 3 | ||
Nanomage | 3 | 3 | 2 | 1 | 2 | 1 | 55% | 2 | 4 | ||
Atrox | 1 | 2 | 1 | 3 | 3 | 3 | 45% | 4 | 2 |
Skills Costs
Skill costs are defined by profession and vice versa. This is particularly evident in costs for weapon skills and Special Attacks. Ranged Weapon Soldiers and Melee Adventurers are far and away the most flexible at choosing weapons within those ranges. Other professions have a couple of weapons, or even one, that is cheap to increasse.
It is well worth looking at the Skill Costs Chart, either below or at its own page, for non-combat skills. The color code used in game is quite misleading when it comes to costs; most are quite affordable. Because the chart here has made use of multiple additional colors, rather than sticking with the color code used in AO, the costs for skills can be seen at a glance. There are also some potentially surprising advantages, e.g., how cheaply Traders can buy skill points in Pharma Tech, and Fixers, Concealment. Whether the player decides to bite the bullet and pay the price for combat skills out of profession guidelines, or whether choosing which non-combat skills to increase, the Skill Costs Chart offers advantages over the listing in game.
This is a caveat to players who want to get creative with novel combinations; Funcom made the storytelling/roleplaying choice to maintain uniform profession types at the cost of viable player profession choices. A Nano Technician with an Assault Rifle? An Engineer with Sneak Attack or even a Keeper with 2H Blunt? Funcom wanted to keep such characters to a minimum, and made sure of it, and you will have to pay a high price in skill points to play one.
Skill Dependency
Every skill is related to one, at 100%, or usually more than one ability, at a total of 100%, synergy. Every four points in the ability or abilities raises the related skill one point. Or to put it another way, each point in an ability raises skills .25 points multiplied by the synergy percentages shown. All skills start at a base of 5, to which the synergies are immediately added; because the totals are calculated on the fly, starting characters will always have at least 6 points in all skills.
They are dependencies because skills require a minimum value in their associated abilities before Improvement Points can be added.
Likewise, adding ability points with equipped items or enhancement Nanos immediately affects skills. For example, casting Composite Attribute Boost, which add 12 points to all Abilities, or Agility Boost plus Sense Boost, which add 12 points to each Ability, will add three points of Pistol Skill.
This has major implications for the use of equipment for characters as they progress. For one, equipment with requirements that a character has never spent skill points in, can be equipped, especially when bonuses from Nano Programs and Implants are added. This combination of bonuses is the primary factor enabling the use of Buff Weapons, and the associated increase in abilities, Buff Armor, although a given profession will always be better at equipping some buff weapons than others, and a given race, buff armor. Equipping the lowest QLs with the maximum benefit, known as the items' Breakpoints, facilitates this process.
Every skill has these dependencies, shown as percentages, e.g., Pistol, "Dependencies: 60% Agility, 40% Sense". Four points to both skills is needed to raise Pistol one point. Raising Agility four points will raise Pistol a hidden .6 skill points that is not displayed. However, this may result in a whole number increase, because such fractions are added 'on-the-fly'. Because such fractions are added continuously, existing fractions may combine with bonuses from Nano Programs and other buffs, rounding up to a whole number.
In-game Ability percentages on Trap Disarmament add up to 110%. This is because of a typo for agility influence on this skill, which reads "30%", but should read "20%". Nano Resist's synergy percentages previously totaled similarly to a value other than 100%, but were since corrected.
Skills with higher values cost more Improvement Points (IP) than those with lower values.
Skills cost an increment more IP each level, the amounts of the increments are shown below.
For example, an Adventurer has spent 1000.8 IP on skills. This will have deducted 1001 IP points from the total remaining, but the remaining .2 IP still remains to be counted. The adventurer improves Riposte skill by four skill points, from, say, 17 to 21. If the cost of raising from 17 to 18 is 23 IP, leaving .4 IP, then it will cost 26 IP to raise from 18 to 19, leaving .6 IP, and 29 to raise from 19 to 20, leaving .8 IP. Since the adventurer now has .8 IP to be spent that is not visible on the Skill Improvement screen, raising the skill from 20 to 21 will appear to cost only 2 additional IP, or 31 IP.
Adv = Adventurer, Age = Agent, Bur = Bureaucrat, Doc = Doctor, Enf = Enforcer, Eng = Engineer, Fix = Fixer, Kee = Keeper, MA = Martial Artist, MP = Meta-Physicist, NT = Nano Technician, Sha = Shade, Sol = Soldier, Tra = Trader <css> table.ipCost td:nth-child(n+9) {
color: white; text-align: right;
} </css>
Body & Defense | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Body Dev. | 100% | 1.2 | 2.4 | 2.4 | 2 | 1 | 2.4 | 1.8 | 1.2 | 1.5 | 2.4 | 2.4 | 2.6 | 1.1 | 2 | ||||||
Nano Pool | 10% | 10% | 10% | 70% | 1.6 | 1.2 | 1.4 | 1 | 2 | 1.8 | 1.6 | 2.2 | 1.6 | 1 | 1 | 2.5 | 2 | 1.2 | |||
Evade-ClsC | 50% | 20% | 30% | 1.8 | 2.4 | 2.4 | 3.2 | 1.5 | 4 | 1.6 | 1.4 | 1 | 1.6 | 3.2 | 1 | 2 | 1.9 | ||||
Dodge-Rng | 50% | 20% | 30% | 1.6 | 2.1 | 2.4 | 2.4 | 2 | 2.5 | 1 | 1.6 | 1 | 1.6 | 2.4 | 2.4 | 1.5 | 1.9 | ||||
Duck-Exp | 50% | 20% | 30% | 1.6 | 1.6 | 2.4 | 2.4 | 2 | 2.2 | 1 | 1.6 | 1 | 2.4 | 2.4 | 1.2 | 1.8 | 1.9 | ||||
Nano Resist | 20% | 80% | 2.4 | 1.6 | 1.6 | 1.2 | 2.2 | 1.5 | 1.6 | 1.8 | 1.6 | 1.6 | 1 | 1.5 | 2.2 | 1.6 | |||||
Deflect (Parry) | 50% | 20% | 30% | 1.5 | 1.6 | 3.2 | 2.4 | 1.4 | 4 | 2.4 | 1 | 1.5 | 4 | 3.2 | 1.4 | 2.5 | 2.5 | ||||
Melee Weapons | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
1h Blunt | 50% | 10% | 40% | 1.5 | 1.6 | 3.2 | 2.4 | 1 | 2.4 | 2.5 | 3.2 | 2.5 | 2.6 | 4 | 4 | 2.5 | 1.8 | ||||
1h Edged | 30% | 40% | 30% | 1 | 2 | 4 | 2.4 | 1 | 3.2 | 2 | 3.2 | 2 | 4 | 4 | 4 | 2 | 3.2 | ||||
Piercing | 20% | 50% | 30% | 1.5 | 2.5 | 4 | 2.4 | 1 | 3.2 | 2.5 | 3.2 | 2 | 3.2 | 4 | 1 | 2.5 | 2.5 | ||||
2h Blunt | 50% | 50% | 1.5 | 2.5 | 4 | 3.2 | 1.4 | 3.2 | 3.2 | 3.2 | 2 | 4 | 3.2 | 4 | 2.5 | 2.5 | |||||
2h Edged | 60% | 40% | 1.5 | 2.5 | 4 | 3.2 | 1 | 3.2 | 2.5 | 1 | 2 | 2.5 | 2.5 | 4 | 2.5 | 2.5 | |||||
Melee Ener. | 50% | 50% | 1.5 | 3.2 | 4 | 3.2 | 1.8 | 4 | 3.2 | 3.2 | 3 | 4 | 3.2 | 4 | 2.2 | 2.5 | |||||
Martial Arts | 20% | 50% | 30% | 2.8 | 1.6 | 2.8 | 2 | 1.6 | 2.8 | 2.8 | 3 | 1 | 2.8 | 2.8 | 1.6 | 2 | 2 | ||||
Mult. Melee | 30% | 60% | 10% | 1.4 | 2.5 | 4 | 3.2 | 1 | 4 | 2.5 | 3.2 | 2.5 | 4 | 4 | 1 | 2 | 3.2 | ||||
Melee. Init. | 10% | 10% | 60% | 20% | 1.8 | 1.6 | 4 | 3.2 | 1 | 3.2 | 2.5 | 1 | 2 | 3 | 3.5 | 1 | 2.4 | 3.2 | |||
Physic. Init | 10% | 10% | 60% | 20% | 1.6 | 1.6 | 2 | 2 | 1.6 | 3 | 2.4 | 3.8 | 1 | 3.2 | 3.2 | 3.4 | 2.4 | 3.2 | |||
Melee Specials | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Sneak Atck | 80% | 20% | 1.5 | 1 | 2.4 | 3.2 | 2 | 4 | 3.9 | 4 | 3 | 4 | 3.2 | 1 | 3 | 4 | |||||
Brawling | 60% | 40% | 2.4 | 2.8 | 3.2 | 2.8 | 1 | 2.4 | 1.8 | 2 | 1.2 | 2.8 | 2.8 | 4 | 2 | 2 | |||||
Fast Attack | 60% | 40% | 2 | 2.5 | 4 | 2.4 | 1.5 | 4 | 2.5 | 1 | 2 | 4 | 3.2 | 1.4 | 2.4 | 3 | |||||
Dimach | 80% | 20% | 4 | 1.6 | 3 | 4 | 4 | 4 | 4 | 1.3 | 1.2 | 2.5 | 2.5 | 1 | 4 | 4 | |||||
Riposte | 50% | 50% | 3.2 | 3 | 3.2 | 3.2 | 1.2 | 3.2 | 2.4 | 1 | 1 | 3.2 | 2.4 | 1.4 | 2.4 | 3.2 | |||||
Ranged Weapons | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Pistol | 60% | 40% | 1 | 1.8 | 1.6 | 1.6 | 3 | 1.5 | 1.6 | 4 | 3.5 | 2.4 | 1.6 | 4 | 1 | 2 | |||||
Bow | 20% | 40% | 40% | 1.8 | 2 | 4 | 4 | 4 | 4 | 2.4 | 4 | 1 | 2.5 | 4 | 4 | 2.4 | 4 | ||||
MG / SMG | 30% | 30% | 30% | 10% | 2.5 | 2.5 | 3.2 | 3.2 | 2.5 | 3.2 | 1 | 4 | 3 | 3.2 | 3.2 | 4 | 1.5 | 2.4 | |||
Assault Rif | 10% | 30% | 40% | 20% | 1.6 | 3 | 4 | 4 | 3.5 | 3 | 2.8 | 4 | 4 | 4 | 4.5 | 4 | 1 | 4 | |||
Shotgun | 40% | 60% | 2.4 | 3.2 | 3.2 | 2.4 | 2.5 | 3.2 | 1.8 | 4 | 4 | 4 | 3 | 4 | 1.5 | 1.5 | |||||
Rifle | 60% | 40% | 1.7 | 1.3 | 4 | 4 | 4 | 4 | 2 | 4 | 4 | 4 | 4 | 4 | 2 | 2.8 | |||||
Ranged Ener | 20% | 40% | 40% | 2.4 | 2.5 | 4 | 4 | 4 | 3 | 2.5 | 4 | 4 | 4 | 4 | 4 | 1 | 3 | ||||
Grenade | 40% | 20% | 40% | 1.6 | 1.6 | 4 | 3.2 | 2.5 | 2 | 2.2 | 4 | 2.4 | 4 | 2.4 | 4 | 1.6 | 2.4 | ||||
Heavy Weapons | 40% | 60% | 3 | 3 | 4 | 4 | 2.5 | 2 | 2.5 | 4 | 4 | 4 | 4 | 4 | 1 | 4 | |||||
Multi Ranged | 60% | 40% | 1.5 | 1.8 | 4 | 4 | 4 | 4 | 2 | 4 | 4 | 2.5 | 4 | 4 | 2 | 2.5 | |||||
Ranged. Init. | 10% | 10% | 60% | 20% | 2 | 1.6 | 3.2 | 3.2 | 3 | 3.2 | 1.6 | 3.8 | 2.4 | 4 | 3 | 4 | 1 | 2.5 | |||
Ranged Specials | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Fling Shot | 100% | 1 | 3.2 | 4 | 2.4 | 3.5 | 3.2 | 1.6 | 4 | 3.2 | 4 | 4 | 4 | 1 | 2.5 | ||||||
Aimed Shot | 100% | 2.2 | 1.1 | 4 | 3.2 | 3.5 | 4 | 2.5 | 4 | 3 | 4 | 3.2 | 4 | 1.8 | 2.5 | ||||||
Burst | 30% | 50% | 20% | 1.8 | 3.2 | 4 | 3 | 3 | 3 | 1.5 | 4 | 4 | 4 | 4 | 4 | 1.5 | 3.5 | ||||
Full Auto | 60% | 40% | 2.4 | 4 | 4 | 4 | 3 | 3 | 2.2 | 4 | 4 | 4 | 5 | 4 | 1.5 | 3.5 | |||||
Bow Spc Att | 10% | 50% | 40% | 1.6 | 2 | 4 | 4 | 2 | 3.5 | 2 | 4 | 1 | 2.5 | 4 | 4 | 2 | 4 | ||||
Sharp Obj | 20% | 60% | 20% | 1.6 | 1.2 | 3.2 | 3.2 | 1.6 | 3.2 | 2.5 | 4 | 1 | 3.2 | 2.4 | 1.6 | 1.6 | 2.4 | ||||
Nanos & Casting | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Matt. Metam | 80% | 20% | 1.8 | 1.2 | 1.6 | 1 | 2.5 | 1 | 2.4 | 3.2 | 2 | 1 | 1 | 3.2 | 2 | 1.6 | |||||
Bio Metamor | 80% | 20% | 1.5 | 1.6 | 1 | 1 | 2.5 | 2.4 | 3.2 | 1.8 | 1.6 | 1 | 1 | 1.9 | 2.4 | 1.8 | |||||
Psycho Modi | 80% | 20% | 1.8 | 1.6 | 1 | 1.6 | 2.5 | 2.4 | 2.4 | 1.6 | 2 | 1.6 | 1 | 1.4 | 2 | 1.5 | |||||
Sensory Impr | 20% | 80% | 1.6 | 1.6 | 1 | 1.6 | 2.5 | 2.4 | 2.4 | 2.4 | 1.6 | 1.6 | 1 | 1.6 | 2.4 | 1.8 | |||||
Time&Space | 20% | 80% | 1.8 | 2.4 | 1.6 | 1.6 | 2.5 | 1 | 3.2 | 1.4 | 1.6 | 1 | 1 | 1.9 | 3.2 | 1.5 | |||||
Matter Crea | 20% | 80% | 1.8 | 1.4 | 1.6 | 1.6 | 2.5 | 1 | 2.5 | 3.2 | 2.4 | 1 | 1 | 3.2 | 2.5 | 1.5 | |||||
NanoC. Init. | 40% | 60% | 2 | 1.6 | 1 | 1 | 2.4 | 1.6 | 2.4 | 3.2 | 2.5 | 1 | 1 | 2.8 | 4 | 1.5 | |||||
Exploring | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Vehicle Air | 20% | 20% | 60% | 1 | 2.4 | 2 | 2.4 | 1.6 | 1.6 | 1 | 2.4 | 3 | 2.5 | 2.4 | 3.2 | 1.6 | 1.4 | ||||
Vehicle Ground | 20% | 20% | 60% | 1 | 2.4 | 2.4 | 1.6 | 1 | 1.6 | 1 | 2.4 | 2.5 | 2.5 | 2.4 | 3.2 | 1 | 1.4 | ||||
Vehicle Water | 20% | 20% | 60% | 1 | 2.4 | 2.4 | 2.4 | 1.6 | 1.6 | 1 | 2.4 | 2.5 | 2.5 | 2.4 | 3.2 | 1.6 | 1.4 | ||||
Run Speed | 20% | 40% | 40% | 1 | 1.6 | 2.4 | 2.4 | 2.4 | 2 | 1 | 2 | 1 | 2.4 | 2.4 | 1 | 2 | 1.9 | ||||
Adventuring | 20% | 50% | 30% | 1 | 3 | 2 | 2 | 1.5 | 2 | 2 | 1.8 | 1.6 | 2 | 2 | 1.6 | 1.5 | 1.4 | ||||
Combat & Healing | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Perception | 30% | 70% | 1.6 | 1 | 1.6 | 2.4 | 2.4 | 2.4 | 1 | 1.2 | 1.6 | 2.4 | 2.4 | 2.4 | 2.4 | 1.4 | |||||
Concealment | 30% | 70% | 1.7 | 1 | 2.4 | 2.4 | 2 | 3.2 | 1.5 | 3.2 | 1.5 | 2.5 | 2.5 | 1 | 2 | 1.8 | |||||
Psychology | 50% | 50% | 1.6 | 1 | 1 | 2.3 | 1 | 2.4 | 1.5 | 1 | 1.6 | 1.6 | 2.4 | 2.4 | 1.5 | 1 | |||||
Trap Disarm. | 20% | 20% | 60% | 1.6 | 2 | 2.4 | 2.4 | 2.4 | 1.6 | 1 | 2.4 | 2.5 | 2.4 | 2.4 | 1.8 | 2.4 | 2.4 | ||||
First Aid | 30% | 30% | 40% | 1.2 | 2 | 2 | 1 | 1.6 | 2 | 1.2 | 1.2 | 1.6 | 2 | 2 | 2.5 | 2 | 1.6 | ||||
Treatment | 30% | 50% | 20% | 1 | 2 | 2 | 1 | 2 | 1.6 | 1.2 | 1.8 | 2 | 2 | 2 | 1.5 | 2 | 1.6 | ||||
Trade & Repair | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Mech. Engi | 50% | 50% | 1.2 | 1.5 | 1.8 | 2 | 2 | 1 | 1.5 | 3.2 | 2.4 | 2 | 2 | 3.2 | 2 | 1.2 | |||||
Elec. Engi | 30% | 20% | 50% | 1.6 | 2 | 2.4 | 1.6 | 1.8 | 1 | 1.5 | 3.2 | 3.2 | 2 | 1.6 | 3.2 | 2.4 | 1 | ||||
Quantum FT | 50% | 50% | 1.6 | 2 | 2.4 | 1.6 | 3.2 | 1 | 1.5 | 3.2 | 3.2 | 2.4 | 1.6 | 1.4 | 2.4 | 1.2 | |||||
Chemistry | 50% | 50% | 1.6 | 1.5 | 2.4 | 2 | 1 | 1.2 | 2 | 3.2 | 2.4 | 2 | 2 | 3.2 | 2.4 | 1.3 | |||||
Weapon Smt | 50% | 50% | 1.6 | 4 | 2.5 | 1.5 | 1.5 | 1 | 1.3 | 2 | 2.4 | 2.5 | 3.2 | 3.2 | 1.5 | 1 | |||||
Nano Progra | 100% | 4 | 2.4 | 1.6 | 1.6 | 2.4 | 1.2 | 2 | 3.2 | 2.4 | 1 | 1 | 4 | 2 | 1.4 | ||||||
Tutoring | 70% | 20% | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
Break&Entry | 40% | 30% | 30% | 2 | 1.5 | 2 | 2 | 2 | 1.6 | 1 | 2.4 | 2 | 2.4 | 2.5 | 1.6 | 2 | 1.8 | ||||
Comp. Liter | 100% | 1.6 | 1.6 | 1 | 1 | 1.6 | 1.3 | 1 | 2.4 | 2 | 1 | 1 | 2.4 | 2 | 1.5 | ||||||
Pharma Tech | 20% | 80% | 2.4 | 1.6 | 2.4 | 1 | 1.6 | 1.5 | 1.5 | 3.2 | 2.4 | 2 | 2.4 | 1.8 | 2 | 1 | |||||
Disabled / Legacy | Str | Agi | Sta | Int | Sen | Psy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra | |
Swimming | 20% | 20% | 60% | 1 | 1.6 | 2 | 2 | 2 | 2 | 2 | 1.8 | 1.4 | 2 | 2 | 1.4 | 1.5 | 1.5 | ||||
Map Navig. | 40% | 50% | 10% | 1 | 1.6 | 2 | 1.6 | 1.6 | 1.6 | 2 | 1.2 | 2 | 2 | 1.6 | 2.4 | 1.6 | 1.3 | ||||
Skill Maximum by Title
Characters' base skills, before being augmented by equipment, implants or nanos, are capped by title level. IP cost for skills determines the cap value. At low levels, this is only evidenced for green skills; the others rise too slowly to hit the cap.
IP Cost | Per Level | Title Level 1 (1-14) | Title Level 2 (15-49) | Title Level 3 (50-99) | Title Level 4 (100-149) | Title Level 5 (150-189) | Title Level 6 (190-204) |
---|---|---|---|---|---|---|---|
1.0 - 1.4 'green' | 5 | 60 | 200 | 360 | 490 | 550 | 600 |
1.5 - 2.4 'aqua' | 4 | 50 | 180 | 330 | 450 | 500 | 540 |
2.5 - 3.2 'teal' -'light blue' | 4 | 40 | 160 | 300 | 410 | 450 | 480 |
3.3 - 4.0'light blue' - 'dark blue' | 3 | 30 | 140 | 270 | 370 | 400 | 420 |
4.1 - 5.0 'dark blue' | 3 | 20 | 120 | 240 | 330 | 350 | 360 |
Sources
The original chart was derived with numbers available in game, but made use of the following sources. The color coding was 100% by AO Devs Wiki editors, with the numbers coming from and the only conceivable use for them being Anarchy Online, of course.