Difference between revisions of "Soldier"

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= The Soldier's Toolset =
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{{ProfHeader|
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image=Prof_soldier.jpg|
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prof=Soldier|
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description=Soldier strives for excellence in armed combat. The skill advancement of Soldiers focuses entirely on assault and survival. They use unique nanotechnology to protect their bodies, enhance reflexes, weapon skills and their armor. Perhaps most importantly, Soldiers are able to create strong damage absorption shields around themselves which make them partly invulunerable and even reflect some of the damage back to the attacker.|
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Most if not all professions gain some substantial abilities from the [[Shadowlands]] and other expansion content: substantial enough that players can be quite sure that their career thereafter is on a higher plateau of effectiveness that comes from something other than gear to equip. Soldier is no exception, truly reflecting this profession's emphasis on Damage! Damage! Damage! Composite weapon buff reducing buff time, higher value weapon buffs, stacking team and self [[Reflect Shield]]s that are more than the sum of their parts, and of course the fabled Gazump Fight team damage add. This is all well and good for SL players, but stacking all these gifts onto SL leaves a [[Froob]] Soldier unable to contribute anything to a team that other professions cannot do as well or better. [[Engineer]] in particular has the same [[Reflect]]s and better [[AC]] buffs, and they get [[Damage Shield]]s too. [[Agent]] and [[Fixer]] have the same +damage buffs, Adventurer has better [[Add All Offense]] buffs; the only thing left is + [[Init]]. A profession that can be replaced by a single cast of a [[False Profession]] nano is a disadvantaged profession. If you are a froob and you are absolutely sure you want to remain that way and contributing to the team effort is important to you, you have cause to seriously consider another profession. [[Adventurer]] is a close fit with the Soldier template of self buffs and damage add, for example, or [[Enforcer]]'s self-damage-buffs and [[tank]]ing perhaps.
  
= Skills =
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= Informations =
== Abilities ==
 
  
<table width=75%>
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*[[Soldier:Breed and Skills|Breed and Skills]]
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
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*[[Soldier:Nano Programms|Nano Programms]]
<tr bgcolor="#ffffff"><td>Number</td><td>Body Development</td><td>Comment.</td></tr>
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*[[Soldier:Perks|Perks]]
<tr bgcolor="#ffffff"><td>Number</td><td>Nano Pool</td><td>Comment.</td></tr>
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*[[Soldier:Research Lines|Research Lines]]
</table>
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*[[Soldier:Weapons|Weapons]]
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*[[Soldier:Armor|Armor]]
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*[[Soldier:Implants and Symbiants|Implants and Symbiants]]
 +
*[[Soldier:Tips and Tricks|Tips and Tricks]]
  
== Body ==
+
= Links =
  
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>Martial Arts</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Brawling</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Dimach</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Riposte</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Adventuring</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Swimming</td><td>Comment. </td></tr>
 
</table>
 
  
== Melee ==
+
[[category:Professions]]
 
+
[[DE:Soldier]]
<table width="75%">
+
<br>
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
+
{{Professions}}
 
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>1h Blunt</td>
 
<td>Comments.</td>
 
</tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>1h Edged</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Piercing</td><td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>2h Blunt</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>2h Edged</td><td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Melee Energy</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Parry</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Sneak Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Multiple Melee</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Fast Attack</td>
 
<td>Comment
 
</td></tr>
 
 
 
</table>
 
 
 
== Misc. Weapons ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Comment</td></tr>
 
 
 
<tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Comment</td></tr>
 
</table>
 
 
 
== Ranged ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP Mod</td>
 
<td>Bow</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Pistol</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Assault Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Shotgun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Ranged Energy</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Flingshot</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Aimed Shot</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Burst</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Full Auto</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Bow Special Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Multiple Ranged</td>
 
<td>Comment</td></tr>
 
</table>
 
 
 
== Speed ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Melee Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Ranged Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Physical Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Nano Initiative</td>
 
<td>Comments
 
</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Dodge Ranged</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Evade Close Combat</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Duck Explosions</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Nano Resist</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Run Speed</td>
 
<td>Comments</td></tr>
 
 
 
</table>
 
 
 
== Trade and Repair ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Mechanical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP</td>
 
<td>Electrical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Quantum FT</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Weapon Smithing</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Nano Programming</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Computer Literacy</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Psychology</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Chemistry</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Tutoring</td>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
 
</table>
 
 
 
== Nano and Aiding ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff>
 
<td>IP Modifier</td>
 
<td>Matter Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Biological Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Psychological Modification</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Matter Creation</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Time and Space</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Sensory Improvement</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>First Aid</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Treatment</td><td>Comments</td></tr>
 
</table>
 
 
 
== Spying ==
 
== Navigation ==
 

Revision as of 01:12, 13 July 2018

Prof soldier.jpg
Soldier

Soldier strives for excellence in armed combat. The skill advancement of Soldiers focuses entirely on assault and survival. They use unique nanotechnology to protect their bodies, enhance reflexes, weapon skills and their armor. Perhaps most importantly, Soldiers are able to create strong damage absorption shields around themselves which make them partly invulunerable and even reflect some of the damage back to the attacker.

Most if not all professions gain some substantial abilities from the Shadowlands and other expansion content: substantial enough that players can be quite sure that their career thereafter is on a higher plateau of effectiveness that comes from something other than gear to equip. Soldier is no exception, truly reflecting this profession's emphasis on Damage! Damage! Damage! Composite weapon buff reducing buff time, higher value weapon buffs, stacking team and self Reflect Shields that are more than the sum of their parts, and of course the fabled Gazump Fight team damage add. This is all well and good for SL players, but stacking all these gifts onto SL leaves a Froob Soldier unable to contribute anything to a team that other professions cannot do as well or better. Engineer in particular has the same Reflects and better AC buffs, and they get Damage Shields too. Agent and Fixer have the same +damage buffs, Adventurer has better Add All Offense buffs; the only thing left is + Init. A profession that can be replaced by a single cast of a False Profession nano is a disadvantaged profession. If you are a froob and you are absolutely sure you want to remain that way and contributing to the team effort is important to you, you have cause to seriously consider another profession. Adventurer is a close fit with the Soldier template of self buffs and damage add, for example, or Enforcer's self-damage-buffs and tanking perhaps.

Informations

Links


{{#if:Professions: | |

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Professions: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader