Difference between revisions of "Whompah"
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[[Image:Whompa_map.jpg|thumb]] | [[Image:Whompa_map.jpg|thumb]] | ||
− | + | Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by [[Omni-Com]] and is maintained by [[Omni-Trans]]. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will attack players of another faction, sometimes even neutrals. | |
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==Whompah routes== | ==Whompah routes== | ||
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=== Clan === | === Clan === | ||
− | *'''[[Bliss]]:''' [[Broken Shores]] | + | *'''[[Bliss]]:''' Routes to [[Broken Shores]], [[Camelot]] and [[Old Athen]] |
− | *'''[[Broken Shores]]:''' [[Bliss]] | + | *'''[[Broken Shores]]:''' Routes to [[Bliss]] and [[Wine]] |
− | *'''[[Camelot]]:''' [[Bliss]] | + | *'''[[Camelot]]:''' Routes to [[Bliss]] and [[Wailing Wastes]] |
− | *'''[[Old Athen]]:''' [[Bliss]] | + | *'''[[Old Athen]]:''' Routes to [[Bliss]], [[Tir]], [[Wailing Wastes]] and [[Jobe]] |
− | *'''[[Tir]]:''' [[ICC HQ]] | + | *'''[[Tir]]:''' Routes to [[ICC HQ]], [[Old Athen]] and [[Varmint Woods]] |
− | *'''[[Varmint Woods]]:''' [[Tir]] | + | *'''[[Varmint Woods]]:''' Routes to [[Tir]], [[Wailing Wastes]] and [[Wine]] |
− | *'''[[Wailing Wastes]]: [[Camelot]] | + | *'''[[Wailing Wastes]]:''' Routes to [[Camelot]], [[Old Athen]] and [[Varmint Woods]] |
− | *'''[[Wine]]:''' [[Broken Shores]] | + | *'''[[Wine]]:''' Routes to [[Broken Shores]] and [[Varmint Woods]] |
=== Neutral === | === Neutral === | ||
− | *'''[[Borealis]]:''' [[Newland City]] | + | *'''[[Borealis]]:''' Routes to [[Newland City]], [[Stret West Bank]] and [[Jobe]] |
− | *'''[[Hope]]:''' [[Newland Desert]] | + | *'''[[Hope]]:''' Routes to [[Newland Desert]] and [[Stret West Bank]] |
− | *'''[[Newland City]]:''' [[Borealis]] | + | *'''[[Newland City]]:''' Routes to [[Borealis]], [[ICC HQ]] and [[Newland Desert]] |
− | *'''[[Newland Desert]]:''' [[Hope]] | + | *'''[[Newland Desert]]:''' Routes to [[Hope]] and [[Newland City]] |
− | *'''[[Stret West Bank]]: [[Borealis]] | + | *'''[[Stret West Bank]]:''' Routes to [[Borealis]] and [[Hope]] |
=== Omni-Tek === | === Omni-Tek === | ||
− | *'''[[20k]]:''' [[4 Holes]] | + | *'''[[20k]]:''' Routes to [[4 Holes]], [[Omni Entertainment]] and [[10-3|Outpost 10-3]] |
− | *'''[[2HO]]:''' [[4 Holes]] | + | *'''[[2HO]]:''' Routes to [[4 Holes]] and [[10-3|Outpost 10-3]] |
− | *'''[[4 Holes]]:''' [[20k]] | + | *'''[[4 Holes]]:''' Routes to [[20k]], [[2HO]] and [[Broken Shores]] |
− | *'''[[Broken Shores]]:''' [[4 Holes]] | + | *'''[[Broken Shores]]:''' Routes to [[4 Holes]] and [[Rome]] |
− | *'''[[Galway Castle]]:''' [[Omni Trade]] | + | *'''[[Galway Castle]]:''' Routes to [[Omni Trade]], [[10-3|Outpost 10-3]] and [[Rome]] |
− | *'''[[Omni Entertainment]]:''' [[20k]] | + | *'''[[Omni Entertainment]]:''' Routes to [[20k]], [[Omni Trade]] and [[Rome]] |
− | *'''[[Omni Trade]]:''' [[Galway Castle]] | + | *'''[[Omni Trade]]:''' Routes to [[Galway Castle]], [[ICC HQ]] and [[Omni Entertainment]] |
− | *'''[[10-3|Outpost 10-3]]:''' [[20k]] | + | *'''[[10-3|Outpost 10-3]]:''' Routes to [[20k]], [[2HO]] and [[Galway Castle]] |
− | *'''[[Rome]]:''' [[Broken Shores]] | + | *'''[[Rome]]:''' Routes to [[Broken Shores]], [[Galway Castle]], [[Omni Entertainment]] and [[Jobe]] |
==Copyright & Links== | ==Copyright & Links== |
Revision as of 14:49, 28 April 2010
Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by Omni-Com and is maintained by Omni-Trans. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will attack players of another faction, sometimes even neutrals.
Whompah routes
ICC
Routes to Omni Trade, Tir and Newland City
Jobe
Routes to Old Athen, Rome and Borealis
Clan
- Bliss: Routes to Broken Shores, Camelot and Old Athen
- Broken Shores: Routes to Bliss and Wine
- Camelot: Routes to Bliss and Wailing Wastes
- Old Athen: Routes to Bliss, Tir, Wailing Wastes and Jobe
- Tir: Routes to ICC HQ, Old Athen and Varmint Woods
- Varmint Woods: Routes to Tir, Wailing Wastes and Wine
- Wailing Wastes: Routes to Camelot, Old Athen and Varmint Woods
- Wine: Routes to Broken Shores and Varmint Woods
Neutral
- Borealis: Routes to Newland City, Stret West Bank and Jobe
- Hope: Routes to Newland Desert and Stret West Bank
- Newland City: Routes to Borealis, ICC HQ and Newland Desert
- Newland Desert: Routes to Hope and Newland City
- Stret West Bank: Routes to Borealis and Hope
Omni-Tek
- 20k: Routes to 4 Holes, Omni Entertainment and Outpost 10-3
- 2HO: Routes to 4 Holes and Outpost 10-3
- 4 Holes: Routes to 20k, 2HO and Broken Shores
- Broken Shores: Routes to 4 Holes and Rome
- Galway Castle: Routes to Omni Trade, Outpost 10-3 and Rome
- Omni Entertainment: Routes to 20k, Omni Trade and Rome
- Omni Trade: Routes to Galway Castle, ICC HQ and Omni Entertainment
- Outpost 10-3: Routes to 20k, 2HO and Galway Castle
- Rome: Routes to Broken Shores, Galway Castle, Omni Entertainment and Jobe
Copyright & Links
- Locations
- http://travel.to/rubi-ka
- http://ao.stratics.com/content/guides/general/whompah_guide.shtml
- Thanks to Andrea for the nice looking whompah map Andrea.net