Difference between revisions of "Whompah"

From Anarchy Online Wiki [AOWiki]
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=== Neutral ===
 
=== Neutral ===
 
*'''[[Borealis]]:''' Routes to [[Newland City]], [[Stret West Bank]] and [[Jobe]]
 
*'''[[Borealis]]:''' Routes to [[Newland City]], [[Stret West Bank]] and [[Jobe]]
*'''[[Hope]]:''' Routes to [[Newland Desert]] and [[Stret West Bank]]
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*'''[[Hope]]:''' Routes to [[Newland Desert]], [[Stret West Bank]] and [[Sabulum]]
 
*'''[[Newland City]]:''' Routes to [[Borealis]], [[ICC HQ]] and [[Newland Desert]]
 
*'''[[Newland City]]:''' Routes to [[Borealis]], [[ICC HQ]] and [[Newland Desert]]
 
*'''[[Newland Desert]]:''' Routes to [[Hope]] and [[Newland City]]
 
*'''[[Newland Desert]]:''' Routes to [[Hope]] and [[Newland City]]

Revision as of 12:57, 24 April 2015

Whompa map.jpg

Whompahs are a counterpart to the grid system, and the most efficient travelling will use both. Whompahs are easily spotted at a distance by parts of the structure that reach high into the air above them; Clan whompahs feature tall thin spikes and Omni, thicker poles topped with a blue light. The whompa transportation system was designed by Omni-Com and is maintained by Omni-Trans. The whom-pah system breaks an individual down at the cellular level, then rebuilds their body at another location. The name is derived from the sound the whom-pa makes. The whole of the Rubi-Ka whompah system can be accessed by any character, but faction guards are often posted near the whompahs, and will attack players of another faction, sometimes even neutrals.

Whompah routes

ICC

Routes to Omni Trade, Tir and Newland City

Jobe

Routes to Old Athen, Rome and Borealis

Clan

Neutral


Omni-Tek

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