Alien Playfields

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Alien Playfields: Sector 10 - Sector 7 - Sector 13 - Sector 28 - Sector 35 - Sector 42


General Information[edit]

Location[edit]

Whompah to ICC and head northeast through a small tunnel in the wall of the ICC headquarters. Continue through the tunnel into a small valley, and on past that until you reach a large paved square landing pad with Unicorns at each corner. At the far end of the landing pad, there is a Unicorn Landing Beacon. Wait here until a shuttle comes (every 10 minutes). At this time a blue circular portal will appear at the base of the Unicorn Landing Beacon - step in. Once in, head downstairs and across a bridge (or you can run straight ahead and jump off the downramp to arrive immediately at the elevator). Follow the signs by turning left after the bridge, and you will arrive at an elevator. Right-click the elevator controls and you are now in the "staging area" of the playfields. You can talk to the Unicorn here to see how long till the gates open.

Loot[edit]


Sector 10 (100-150)[edit]

See Main Article: Sector 10

Sector 7 (151 - 200)[edit]

See Main Article: Sector 7 and Sector 7 Tradeskill Items

Sector 13 (180+)[edit]

See Main Article: Sector 13

Objective: Assist the unicorns in preventing the bugs from making a base[edit]

In this sector, proceed along throught the canyon and kill all the bugs (There are several ambushes along the way). The canyon will eventually open into a wide crater with regular aliens in the center and a group of Supports and Sentries on the far side. Kill the regular bugs, and have one person pull the Support aliens from the far side. DO NOT attack the Sentries as they have a massive reflect shield while the Supports are alive. The mission-holder should now proceed to talk to the Unicorn Commander on top of the hill surrounding the crater (He can be found by running back throught the canyon towards the entrance until you reach a tree with large roots. At this time use the roots to jump onto a cliff edge on the right side of the canyon. Follow this cliff until it ends and you will find the Unicorn Commander). This will call down a large ship into the center of the crater, and a bunch of Unicorn Troopers will storm out towards the Sentries and attack them. Do not attack the Sentries until their shield has run out (should be shortly after Supports are killed). Once they are all dead, click on the Biological Transceiver to recieve a nano cast in ur NCU (needs 10 free ncu). Up ahead past the crater is another laser fence. **You can only pass through as long as the protection nano (shows up yellow in your NCU) is running on you** Failure to have the protection nano on you while running throught the fence results in insta-death. The boss now awaits.

Boss : Master Genesplicer Cha'Khaz[edit]

As with all the generals, let a tank build aggro before everyone attacks. This boss also spawns many adds so I recommend having an add-caller that everyone frequently assists to keep adds to a minimum. Adds spawned include support aliens, regular aliens, and alien vectors. These vectors, if not killed quickly, spawn large amounts of alien larvae. Whole raids can and have been wiped due to not killing vectors quickly enough. This boss seems to wipe aggro once he is nearing death.

Boss Loot[edit]


Tips[edit]

  • Do not heal or attack the Unicorn Troopers. AoEs that are NOT allowed are martial artist and fixer area hit special attacks (eg Cluster Bullets)
  • Stay off the rock in the center of the crater.
  • Don't run through the laser fence if you don't have the protection nano in your NCU.

Sector 28 (180+)[edit]

See Main Article: Sector 28

Objective: Protect the Rookie Alien Hunter[edit]

In this sector, you follow a NPC, the Rookie Alien Hunter. You follow him through a series of canyons loaded with groups of aliens. There are also several ambushes along the way. THE ROOKIE MUST STAY ALIVE UNTIL THE END! If the rookie dies, you must go back and get a new one, which is a major time waste because it basically means redoing the whole sector. Also, along the way through the canyons, there are several laser fences blocking the way. Do not run into these, as they will insta-kill you. When you come to these, stay behind the rookie and he will disable them. Once the rookie has disabled them, they are safe to pass through.

Boss : Embalmer Cha'Khaz[edit]

This boss spawns in the center of the last section of canyon as long as the rookie is still alive (after this it doesn't matter if the rookie dies). Have a single character (the tank) attack the embalmer to build hate, and NO ONE ELSE. The boss will spawn several adds: Support Sentries, Alien Pods, and regular aliens. Kill these immediately, especially the support sentries as they can cast protection/heal nanos on boss. The pods are a real pain too as they "capture" someone inside them, rendering that person unable to do anything until the pod is killed. I recommend having everyone assist a caller on the adds while the tank is building aggro. Once the tank has sufficient aggro (1-1.5 bars of health), everyone should attack the embalmer. Keep in mind that adds spawn throughout the fight so everyone should re-assist the caller frequently to make sure the adds stay to a minimum. It seems that when the embalmer is almost dead he starts to wipe aggro and attack random people--be prepared for this, docs.

Boss Loot[edit]

Tips[edit]

  • Stay with the rookie at all times! People get anxious and want to pull aliens from ahead, but this could leave the rookie open to one of the sudden ambushes that occur frequently.
  • If the rookie's health gets low, the only way to heal him is by putting MP heal pets on him.
  • Attacking and/or healing the rookie will result in insta-death. DO NOT ATTACK OR HEAL THE ROOKIE. AoEs have been fixed, the only ones that are not allowed are martial artist and fixer area hit special attacks (eg Cluster Bullets).


Sector 35 (180+)[edit]

See Main Article: Sector 35

Objective: Assist the unicorn field engineer[edit]

In this sector, you clear the whole area of the bugs - just run through and kill em all to get maximum AXP. Ignore the ship and the unicorn in the center of the sector for now. Once the sector is cleared, everyone should gather under the ship. Only the mission holder should speak with the Unicorn Field Enginner, at which time 3 towers will spawn around the ship (Don't attack or heal these towers as the result is insta-death). **If these towers die then the generals wont come**. Waves of bugs will come in at staggered times from every direction, successfully kill them and keep the towers alive. After the waves, the generals come.

Boss : Field Marshal Cha'Khaz and Field Support Cha'Khaz[edit]

Both of these generals come at the SAME TIME (recommended 2 tanks, one per general). Let tanks build aggro then attack the support general first. Do this because while the support general is alive, the field marshal will have a huge reflect shield and you will be hitting him for about 40-80 dmg. Once support is gone, kill the field marshal. These bosses spawn NO ADDS so don't worry about those. These bosses also do not wipe aggro.

Boss Loot[edit]

Energy Redistribution Unit
Visible Light Remodulation Device
Kyr'Ozch Helmet

Tips[edit]

  • Do NOT HEAL OR ATTACK THE TOWERS as the result is insta-death. The only AoEs NOT allowed are martial artist and fixer area hit special attacks (eg Cluster Bullets).

Sector 42 (180+)[edit]

Entrance requires Decrypted Kyr'Ozch Data Core Decrypted Kyr'Ozch Data Core.

See Main Article: Sector 42

Tradeskilling the Loot[edit]

Energy Redistribution Unit[edit]

Energy Redistribution Unit

Visible Light Remodulation Device[edit]

Visible Light Remodulation Device

Dynamic Gas Redistribution Valves[edit]

Dynamic Gas Redistribution Valves

Action Probability Estimator[edit]

Action Probability Estimator

Notum Amplification Coil[edit]

Notum Amplification Coil

Inertial Adjustment Processing Unit[edit]

Inertial Adjustment Processing Unit

Note that Viral Data Storages, Overheated Compilers, and Cannisters of Powder are common drops off of city Generals; and they may be any ql from 200-300 to be of use in this process.


Combining with a ql 250+ Diamondine Kick Pistol or Murder Maul removes the "Atrox only" equipping requirement.

Hacker ICE-Breaker Source[edit]

Combine with a Nano Programming Interface (reqs 1000 NP) to make a Intrusion Countermeasure Electronics Upgrade (100% CRU)

Credits[edit]

This guide is given to us by Turk021 Org link here --Landcast 16:33, 26 Jun 2005 (CEST)