Crypt of Home

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The Crypt of Home houses an ancient creature, Cerubin the Rejected, who has been resting in this chamber for ages. Recent archaeological expeditions here have found the methods by which they can gain access to his crypt, and in response he has awoken and mobilized his followers in his defense.

The Necromancer's Cloak drops from Dark Cenobites. The drop rate is near 50% for a full team; much higher than the Cloak of the Revoked.

In October 2015, with Patch 18.8, a new instance was added to the Crypt: The Pyramid of Home

The Crypt of Home is located in Broken Shores, northwest of The City of Home, at the Twin Altars on Dovve's Map or the Ancient Ruins on Nepentheia's map, and its coordinates are approximately 355, 2215. Note that, though the "official" limit on access is level 110, the Crypt does not prevent teleportation of players who cannot pass through its doors, as with the Condemned Subway, Temple of Three Winds, and Biomare. Therefore, a team of 111+ players can get into the instance with the help of a 110- Beacon Warping Engineer.

Every instance has its own Elite Mission given by the Senior Agency Handlers; in this case, the Crypt of Home Elite Assignment.


Cerubin the Rejected in Crypt of Home

Pyramid of Home[edit]

"To access the Pyramid of Home, enter the large door behind Number Nine within the Temple of Home in Broken Shores.
To enter the Temple of Home, you will have to meet any of the following requirements:
  • Wear a Profession Nanodeck (Base/Activated/Stellar)
  • Have completed the 'Guarding the Source' questline
  • Have completed the Legacy of the Xan questline
You will need to be in a raid, and be level 201 or above to participate." - Patch 18.8.6 notes


Crypt walkthrough[edit]

  • The progress through the Crypt of Home is marked by several steps. First, when a team enters the Crypt, they need to clear the two side chambers of any Eclipsers, Dark Cenobites, and Dark Sanitaries that stand in their way. Then, two members, one at point i and one at point ii, must pull the switches at these points at roughly the same time to open the door to the Crypt. The players waiting by this door must run through immediately, as the door only remains open for 5 seconds. With sufficient runspeed, it is possible to open the door solo: pull one switch, run to the other, and pull that too.
  • Once through the people on the other side of the door must pull the switch at iii to enable their teammates through. An Eclipser will appear to distract the teammates on in the main entryway, so make sure that you do not miss the door opening while fighting this Eclipser. Once the whole team is through, proceed down the ramp until the path branches in three ways. Left or right will bring you down to Bane, the first Guardian of the Crypt. Straight down the ramp will bring you to a venting room, a chamber full of Blorrgs.
  • Defeat the Blorrgs, and continue to the lit area. Proceed straight through the doorway, and you will be able to confront a group of Skincrawlers and their leader, the Alpha Skincrawler, second Guardian of the Crypt. There is also a Cenobite Shadow that lurks this hallway, if you have a team member than can run an area effect nuke (pet class could do /pet hunt until that was removed.[1]). Once done with the Skincrawlers, proceed back to the main lit chamber, and move north through the archway.
  • Here you will meet several Eclipsers and a Necromancer, who guards the exit from Cerubin's Antechamber. From this room, you have two options. Climb the waterfall at C to reach a room with a mysterious chest and a few Dark Summoners, or proceed through the dimly lit sewers beginning at B. The sewers will take you toward Cerubin, so eventually, you must go this way. When the team arrives at the four way junction, killing the Abyss Serpents there, proceed north to the Kizzermole passageway. Besides the many Kizzermoles here, there is also a Cenobite Shadow that lurks in this hallway, if you have a team member than can run an area effect nuke or Fixer AE ammo. When you reach the second fork (the first is blocked off by debris), turn toward the switch at iv. Pull this switch to open the door at F.
  • Run back toward F, stopping briefly to kill the Awakened Pit Demon if you wish (note that if you are after the pit demon, his spawn point moves to "D" from time to time). It is important that one team member makes it through the door at F, as there is a lag time before the switch at iv can be pulled, and another Pit Demon will appear if it is pulled again. Once a member is through F, the switch at v can be pulled at any time to allow more members through.
  • From here, continue through the Crypt. You will be confronted by more of the same creatures you have already seen as you progress through. It will seem hard, because it is very easy to pull more than a few adds while moving through here, so be patient (or bring an area-nuking NT). There is also a Cenobite Shadow that lurks in this hallway. At the top of the ramp, you will see two doors. The first, in the upper left, leads to a small chamber with a switch (viii). The second has a switch right next to it (vi). All but one member of the team should use the switch at vi, and move through door G, leading into Cerubin's Antechamber. These team members should clear the area and gather in front of I.
  • The remaining team member, behind door G, must wait until their teammates are positioned at I. Once the team is gathered there, the member who stayed behind must pull switch viii, opening the door to Cerubin's Crypt. The members at I should proceed through the doorway into the Crypt. The remaining teammate should then pull the switch at vi, move through G, and stand at I. Another teammate can then pull the switch at ix, open the Crypt from inside, and allow the last party member into the Crypt.
  • Here you will find, for the first time, the Crypt Guardians, in addition to more Necromancers and Dark Summoners. Defeat all the adds, and pull the switch at viii to open the door to Cerubin's Crypt. Upon entering Cerubin's Crypt, you will see several Crypt Guardians, and Cerubin himself at the far end of the chamber. Proceed to kill the guardians, and down the bridge to Cerubin.
  • Once at Cerubin, the battle could be very easy, or very hard, depending on which of his tentacles emerges from the ground to aid him. Each tentacle has its own strength and purpose, but the key one to watch out for is Cerubin's Tentacle of Cure, which can heal Cerubin for 1000-1500 points every few seconds. If the team does not take out this tentacle, the battle may be lost. If, however, the Tentacle of Cure does not spawn, the battle is much easier... but still make sure that several members focus on the tentacles to make the battle a straightforward showdown with Cerubin. Tentacle of Burning Truth does Fire damage, Chill does Cold, Power does Energy and Shock does Chemical.
  • Once Cerubin falls, the team can exit the instance by pulling the switch at vii, which opens the door once guarded by a Necromancer. Pulling this switch will call additional Necromancers to the scene. Once these are defeated, it is simply a matter of clearing the Eclipsers, Blorrgs, Cenobites, and Sanitaries again on your way out the door.

Encounter List[edit]

  • Dark Cenobite
Type: level 70-80 humanoid
Immunities: None
Casts: Energy Of The Follower Energy of the Follower Followers Darkness Follower's Darkness Degrading System Degrading System
Drops: Anillo Casero de la Cripta Anillo Casero de la Cripta Cloak of the Revoked Cloak of the Revoked Collar Casero de la Cripta Collar Casero de la Cripta Necromancer Cloak Necromancer Cloak
Dark Pistol Dark PistolDark Pistol of The Revoked Dark Pistol of the Revoked Floating Torch Floating Torch
  • Dark Sanitary
Type: level 70-80 humanoid
Immunities: None
Casts: Energy Of The Follower Energy of the Follower Followers Darkness Follower's arkness Degrading System Degrading System
Drops: Anillo Casero de la Cripta Anillo Casero de la Cripta Cloak of the Revoked Cloak of the Revoked Collar Casero de la Cripta Collar Casero de la Cripta Floating Torch Floating Torch
  • Dark Summoner
Type: level 71-80 humanoid
Health: 8078-9598
Run Speed: 250-284
Immunities: charms (100%), calms (15%)
Casts: NPC Pet Creation Item Summon Skincrawler
Drops: Anillo Casero de la Cripta Anillo Casero de la Cripta Cloak of the Revoked Cloak of the Revoked Collar Casero de la Cripta Collar Casero de la Cripta Dark Pistol Dark Pistol
Sacrificial Ensigns of Cerubin Sacrificial Ensigns of Cerubin Floating Torch Floating Torch
  • Cenobite Shadow
The three most lucrative Mob kills in CoH. Players can reach 220 without knowing what Cerubin is, but they have all heard of BBs, Crispies, Howlets or Panthers, and probably used them as well. One hour respawn timer.[2]
Type: level 80-85 humanoid; invisible until damaged; can be found by area attacks (mongo, AoE nukes, Fixer area burst bullets), otherwise you must have very high (800) perception. There are three locations where this mob type is found. First in the halls where the Skincrawlers dwell (#2 on map). Next in the caverns where lever IV is located (see map). Finally, in the passageway behind door F that is opened by lever IV (see F on the map).
Immunities: None
Casts: Energy Of The Follower Energy of the Follower Followers Darkness Follower's Darkness Degrading System Degrading System
Drops: Blackbird Blackbird Chiroptera Chiroptera Howlet Howlet Panther Panther as well as the higher level versions
  • Blorrg
Type: level 70 gasbag
Health: 7909
Run Speed: 271
Immunities: None
Casts: None
Drops: Gas Bladder Gas Bladder Bundle of Twisting Nerves Bundle of Twisting Nerves
  • Eclipser
Type: level 70-75 mutant
Health: 11864-13130
Run Speed: 443-477
Immunities: fears (25%)
Casts: Degrading System Degrading System
Drops: Cloak of the Revoked Cloak of the Revoked Anillo Casero de la Cripta Anillo Casero de la Cripta Collar Casero de la Cripta Collar Casero de la Cripta Floating Torch Floating Torch
A Chimera from the Shadowlands, identical in appearance to the Crypt of Home Alpha Skincrawler
  • Skincrawler
Type: level 79-80 chimera
Immunities: fears (25%)
Casts: None
Drops: Patch of Inflexible Skincrawler Hide Various Patches of Skincrawler Hide
  • Abyss Serpent
Type: level 79-80 snake
Immunities: fears (80%), charms (35%), and calms (35%)
Casts: None
Drops: Nothing of note
  • Necromancer
Type: level 82-90 dragonclaw
Health: 12420-14108
Run Speed: 378-417
Immunities: None
Casts: None
Drops: Necromancer Cloak Necromancer Cloak Anillo Casero de la Cripta Anillo Casero de la Cripta Collar Casero de la Cripta Collar Casero de la Cripta Sacrificial Ensigns of Cerubin Sacrificial Ensigns of Cerubin
  • Kizzermole
Type: level 79-82 parasite
Health: 7544-7949
Run Speed: 280-291
Immunities: fears (100%)
Casts: None
Drops: Kizzermole Tongue Kizzermole Tongue Kizzermole Gumboil Kizzermole Gumboil
Biomare's Chemical Vindicator; same model as the Pit Demon
  • Awakened Pit Demon
Type: level 100 snatcher
Health: 22572
Run Speed: 321
Immunities: fears (100%), charms (70%), calms (40%), roots (30%), snares (20%)
Casts: None
Drops: Hood of Wicked Inspiration Hood of Wicked Inspiration Pit Demon Heart Pit Demon Heart Pit Demon Spit Pit Demon Spit
  • Crypt Guardian
Type: level 90-100 temple guard
Health: 22572-27316
Run Speed: 482-520
Immunities: immune to fears (100%), charms (75%), calms (75%), roots (30%), snares (20%)
Casts: Unable to Move Unable to Move Nano Distortion - Creation Nano Distortion - Creation Nano Distortion - Medical Nano Distortion - Medical Nano Distortion - Self Control Nano Distortion - Self Control
Drops: Anillo Casero de la Cripta Anillo Casero de la Cripta Collar Casero de la Cripta Collar Casero de la Cripta Essence of Eucalyptus Essence of Eucalyptus

Bosses[edit]

Alpha Skincrawler[edit]

Alpha Skincrawler in Crypt of Home
Level 100 Chimera
Attack Information

Speed:

2.35s/2.35s (x3)

Type:

Melee (x2)
Poison (x1)

Range: 2m

  Immunities
Fears: 25%
  Special Attacks
  • None
  Loot




Bane[edit]

Bane in Crypt of Home; Eclipser to the left
Level 80 Temple Guard
Attack Information

Speed:

2.35s/2.35s (x1)
3.2s/3.2s (x1)
4.3s/4.3s (x1)

Type:

Melee (x3)

Range: 2m

  Immunities
Fears: 100%
Charms: 75%
Calms: 75%
Roots: 30%
Snares: 20%
  Special Attacks   Loot



Tentacles of Cerubin[edit]

Tentacles of Cerubin in Crypt of Home.
  • Types: (only 4 will appear) Tentacle of Chill, Tentacle of Power, Tentacle of Cure, Tentacle of Shock, Tentacle of Burning Truth, Lazy Tentacle
  • Alignment: Monster
  • Level: 120
  • Health: 11962
  • Run Speed: 674
  • Respawn Time: Instant (while Cerubin is alive)
  • Corpse Time: 2 Minutes
Attack Information

Speed:

variable

Type:

variable

Range: 10m

  Immunities
Fears: 100%
Charms: 100%
Calms: 15%
Shutdown: 100%
  Special Attacks   Loot


Cerubin the Rejected[edit]

  • Alignment: Monster
  • Level: 150
  • Health: 160423
  • Run Speed: 432
  • Respawn Time: 10 Minutes
  • Corpse Time: 30 Minutes
Attack Information

Speed:

2.35s/2.35s (x1)
3.2s/3.2s (x1)
4.3s/4.3s (x1)

Type:

Melee (x2)
Poison (x1)

Range: 2m

  Immunities
Fears: 100%
Charms: 100%
Calms: 100%
Shutdown: 100%
Roots: 75%
Snares: 40%
  Special Attacks   Loot

Loot[edit]

Weapons[edit]

Armor[edit]



Miscellaneous[edit]

Tradeskills[edit]


See Also[edit]

Credits[edit]

The base of this guide was originally written by Baryonyx for use on Faunlore, and is used here with permission.